# For Each UI Frame

Grammar — For each UI frame var|UIFrame
FlagsSubFunctions | Action

Loops through all UI frames.

# Arguments

Returns — void

#PARAM(var) = c_syncFrameTypeFirst;
for ( ; #PARAM(var) <= c_syncFrameTypeLast ; #PARAM(var) += 1 ) {
    #SUBFUNCS(actions)
}

Category: UI / Game UI

# Examples

— None found —