# Turn Ability Highlight On/Off
Grammar — Turn command highlight highlighted|On/Off for players
Flags —Native
|Action
The buttons for a highlighted ability command are flashed in the user’s command card UI. If the ability command is contained in a sub-page, like one of the standard “build” commands, the button for the sub-page itself will also be highlighted.
# Arguments
playergroup
— Playersabilcmd
— Commandbool
[ preset::OnOffOption ] — Highlighted
Returns — void
native void UISetButtonHighlighted(
playergroup inPlayers,
abilcmd inAbilCmd,
bool inHighlight,
);
# Related
Category: UI / Game UI
- [F] —
void
— Set Screen Mode — ( UISetMode ) - [F] —
void
— Set Minimum Letterbox Height — ( UISetMinimumLetterboxHeight ) - [F] —
void
— Show/Hide Game UI — ( libNtve_gf_HideGameUI ) - [F] —
void
— Add/Remove UI Frame Type For Global Filter List — ( libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList ) - [P] — UI Frame Flag
- [F] —
bool
— UI Frame Flag Check — ( libNtve_gf_UIFrameFlagCheck ) - [F] —
void
— For Each UI Frame — ( ) - [F] —
void
— Show/Hide UI Frame — ( UISetFrameVisible ) - [F] —
void
— Set BattleNet Button Offset — ( UISetBattleNetButtonOffset ) - [F] —
void
— Clear BattleNet Button Offset — ( UIClearBattleNetButtonOffset ) - [F] —
bool
— UI Frame Is Visible — ( UIFrameVisible ) - [F] —
void
— Show/Hide World — ( UISetWorldVisible ) - [F] —
void
— Show/Hide Achievement Panel — ( AchievementPanelSetVisible ) - [F] —
void
— Show/Hide Mouse Cursor — ( UISetCursorVisible ) - [F] —
void
— Enable/Disable Mouse Cursor Auto Hide — ( UISetCursorAutoHide ) - [F] —
void
— Enable/Disable Drag Selection — ( UISetDragSelectEnabled ) - [F] —
void
— Set Hot Key Profile — ( UISetHotkeyProfile ) - [F] —
void
— Lock Ally Color Setting — ( UIUnitColorStyleOverride ) - [F] —
void
— Unlock Ally Color Setting — ( UIUnitColorStyleClearOverride ) - [F] —
void
— Lock Flyer Helper Display — ( UIFlyerHelperOverride ) - [F] —
void
— Unlock Flyer Helper Display — ( UIFlyerHelperClearOverride ) - [F] —
void
— Lock Status Bar Display — ( UIStatusBarOverride ) - [F] —
void
— Unlock Status Bar Display — ( UIStatusBarClearOverride ) - [F] —
void
— Set Achievement Toast Style — ( UISetAchievementToastStyle ) - [F] —
void
— Set Minimap Background Color — ( UISetMiniMapBackGroundColor ) - [F] —
void
— Show/Hide Minimap Camera Field of View — ( UISetMiniMapCameraFoVVisible ) - [F] —
void
— Set Minimap Bounds — ( UISetMiniMapBounds ) - [F] —
void
— Enable/Disable Command Type — ( UISetCommandAllowed ) - [F] —
void
— Turn Ability Highlight On/Off — ( UISetButtonHighlighted ) - [F] —
void
— Turn Button Highlight On/Off — ( UISetButtonFaceHighlighted ) - [F] —
void
— Set Command Type Disabled Message — ( UISetCommandDisallowedMessage ) - [F] —
void
— Show/Hide Resource — ( UISetResourceVisible ) - [F] —
void
— Enable/Disable Selection Type — ( UISetSelectionTypeEnabled ) - [F] —
void
— Launch Nydus Link — ( UILaunchNydusLink ) - [F] —
void
— Show/Hide Message Log — ( UIMessageLogPanelSetVisible ) - [F] —
void
— Set Targeting Order — ( UISetTargetingOrder ) - [F] —
void
— Enable/Disable Hotkey — ( UISetHotkeyAllowed ) - [F] —
void
— Target Mode Updated — ( TriggerAddEventTargetModeUpdate ) - [F] —
void
— Resources Requested — ( TriggerAddEventResourceRequest ) - [F] —
void
— Resources Traded — ( TriggerAddEventResourceTrade ) - [F] —
abilcmd
— Target Mode Ability Command — ( EventTargetModeAbilCmd ) - [F] —
int
[ preset::TargetModeState ] — Target Mode State — ( EventTargetModeState ) - [F] —
int
— Resource Requested Amount — ( EventResourceRequestAmount ) - [F] —
int
— Resource Traded Amount — ( EventResourceTradeAmount ) - [F] —
int
— Resource Traded Recipient — ( EventResourceTradeRecipient )
# Examples
# campaigns/liberty.sc2campaign
// L1686
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TossGrenade", 0), true)
// L1714
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TossGrenade", 0), false)
// L1742
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ExperimentalPlasmaGun", 0), true)
// L1770
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ExperimentalPlasmaGun", 0), false)
// L1798
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TheMorosDevice", 0), true)
// L1826
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TheMorosDevice", 0), false)
// L1858
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("RaynorC4", 0), true)
// L1879
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("RaynorC4", 0), false)
// L912
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("BarracksTrain", 0), true)
// L923
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("CommandCenterTrain", 0), true)
// L1107
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 1), true)
// L1143
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 1), false)
// L1604
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), false)
// L1634
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("CommandCenterTrain", 0), false)
// L1664
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("BarracksTrain", 0), false)
// L3905
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L1896
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("MindBlast", 0), true)
// L1928
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("VoodooShield", 0), true)
// L1975
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("HeroNuclearStrike", 0), true)
// L4204
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Consumption", 0), true)
// L4285
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("MindBlast", 0), false)
// L4316
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Consumption", 0), false)
// L4344
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("VoodooShield", 0), false)
// L4372
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("HeroNuclearStrike", 0), false)
// L1299
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), true)
// L1303
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), false)
// L1411
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), false)
// L1813
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Domination", 0), true)
// L1839
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Domination", 0), false)
// L4600
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), true)
// L4864
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), false)
// L5166
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), true)
// L5393
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), false)
// L6184
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), true)
// L6210
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), false)
// L6301
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), true)
// L7088
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L7114
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), false)
// L7146
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L982
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("Yamato", 0), true)
// L1107
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("Yamato", 0), false)
// L1691
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("RaynorSnipe", 0), true)
// L1855
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("RaynorSnipe", 0), false)
// L1994
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("BonesTossGrenade", 0), true)
// L2154
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("BonesTossGrenade", 0), false)
// L2324
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("DutchPlaceTurret", 0), true)
// L2488
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("DutchPlaceTurret", 0), false)
// L1217
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ZeratulBlink", 0), true)
// L1245
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ZeratulBlink", 0), false)
// L1273
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ZeratulStun", 0), true)
// L1301
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ZeratulStun", 0), false)
// L2949
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ProtossBuild", 1), false)
// L2979
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ProtossBuild", 1), true)
// L3007
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ProtossBuild", 1), false)
// L1686
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TossGrenade", 0), true)
// L1714
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TossGrenade", 0), false)
// L1742
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ExperimentalPlasmaGun", 0), true)
// L1770
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("ExperimentalPlasmaGun", 0), false)
// L1798
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TheMorosDevice", 0), true)
// L1826
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TheMorosDevice", 0), false)
// L1858
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("RaynorC4", 0), true)
// L1879
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("RaynorC4", 0), false)
// L912
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("BarracksTrain", 0), true)
// L923
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("CommandCenterTrain", 0), true)
// L1107
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 1), true)
// L1143
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 1), false)
// L1604
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), false)
// L1634
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("CommandCenterTrain", 0), false)
// L1664
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("BarracksTrain", 0), false)
// L3905
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L1896
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("MindBlast", 0), true)
// L1928
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("VoodooShield", 0), true)
// L1975
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("HeroNuclearStrike", 0), true)
// L4204
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Consumption", 0), true)
// L4285
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("MindBlast", 0), false)
// L4316
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Consumption", 0), false)
// L4344
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("VoodooShield", 0), false)
// L4372
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("HeroNuclearStrike", 0), false)
// L1299
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), true)
// L1303
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), false)
// L1411
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("NovaSnipe", 0), false)
// L1813
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Domination", 0), true)
// L1839
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("Domination", 0), false)
// L4600
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), true)
// L4864
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), false)
// L5166
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), true)
// L5393
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("attack", 0), false)
// L6184
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), true)
// L6210
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), false)
// L6301
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 0), true)
// L7088
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L7114
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), false)
// L7146
UISetButtonHighlighted(PlayerGroupActive(), AbilityCommand("TerranBuild", 2), true)
// L982
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("Yamato", 0), true)
// L1107
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("Yamato", 0), false)
// L1691
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("RaynorSnipe", 0), true)
// L1855
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("RaynorSnipe", 0), false)
// L1994
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("BonesTossGrenade", 0), true)
// L2154
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("BonesTossGrenade", 0), false)
// L2324
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("DutchPlaceTurret", 0), true)