# Show/Hide Game UI
Grammar — showHide game UI for players
Flags —Action
Shows or hides the entire game UI. When shown, the UI will be set back to the visibility state of before it was hidden.
# Arguments
bool
<preset::ShowHideOption> — Show/Hideplayergroup
— Players
Returns — void
void libNtve_gf_HideGameUI(
bool lp_showHide,
playergroup lp_players,
);
# Related
Category: UI / Game UI
- Set Screen Mode —
void
— UISetMode - Set Minimum Letterbox Height —
void
— UISetMinimumLetterboxHeight - Show/Hide Game UI —
void
— libNtve_gf_HideGameUI - Add/Remove UI Frame Type For Global Filter List —
void
— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList - UI Frame Flag — preset —
int
- UI Frame Flag Check —
bool
— libNtve_gf_UIFrameFlagCheck - For Each UI Frame — macro
- Show/Hide UI Frame —
void
— UISetFrameVisible - Set BattleNet Button Offset —
void
— UISetBattleNetButtonOffset - Clear BattleNet Button Offset —
void
— UIClearBattleNetButtonOffset - UI Frame Is Visible —
bool
— UIFrameVisible - Show/Hide World —
void
— UISetWorldVisible - Show/Hide Achievement Panel —
void
— AchievementPanelSetVisible - Show/Hide Mouse Cursor —
void
— UISetCursorVisible - Enable/Disable Mouse Cursor Auto Hide —
void
— UISetCursorAutoHide - Enable/Disable Drag Selection —
void
— UISetDragSelectEnabled - Set Hot Key Profile —
void
— UISetHotkeyProfile - Lock Ally Color Setting —
void
— UIUnitColorStyleOverride - Unlock Ally Color Setting —
void
— UIUnitColorStyleClearOverride - Lock Flyer Helper Display —
void
— UIFlyerHelperOverride - Unlock Flyer Helper Display —
void
— UIFlyerHelperClearOverride - Lock Status Bar Display —
void
— UIStatusBarOverride - Unlock Status Bar Display —
void
— UIStatusBarClearOverride - Set Achievement Toast Style —
void
— UISetAchievementToastStyle - Set Minimap Background Color —
void
— UISetMiniMapBackGroundColor - Show/Hide Minimap Camera Field of View —
void
— UISetMiniMapCameraFoVVisible - Set Minimap Bounds —
void
— UISetMiniMapBounds - Enable/Disable Command Type —
void
— UISetCommandAllowed - Turn Ability Highlight On/Off —
void
— UISetButtonHighlighted - Turn Button Highlight On/Off —
void
— UISetButtonFaceHighlighted - Set Command Type Disabled Message —
void
— UISetCommandDisallowedMessage - Show/Hide Resource —
void
— UISetResourceVisible - Enable/Disable Selection Type —
void
— UISetSelectionTypeEnabled - Launch Nydus Link —
void
— UILaunchNydusLink - Show/Hide Message Log —
void
— UIMessageLogPanelSetVisible - Set Targeting Order —
void
— UISetTargetingOrder - Enable/Disable Hotkey —
void
— UISetHotkeyAllowed - Target Mode Updated —
void
— TriggerAddEventTargetModeUpdate - Resources Requested —
void
— TriggerAddEventResourceRequest - Resources Traded —
void
— TriggerAddEventResourceTrade - Target Mode Ability Command —
abilcmd
— EventTargetModeAbilCmd - Target Mode State —
int
<preset::TargetModeState> — EventTargetModeState - Resource Requested Amount —
int
— EventResourceRequestAmount - Resource Traded Amount —
int
— EventResourceTradeAmount - Resource Traded Recipient —
int
— EventResourceTradeRecipient
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4068
CameraLockInput(gv_p1_USER, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8907
CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2894
GameSetLighting("Castanar", 0.0);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2896
libNtve_gf_HideGameUI(true, PlayerGroupAll());
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3076
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TriggerExecute(gt_Computer01ButtonsHacked, true, false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3988
UnitSetState(autoA9DE0D84_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_Computer02DefendersMove, true, false);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:4804
UnitSetState(auto566A582C_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5246
UnitSetState(autoBBC4CB69_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5726
TransmissionClearAll();
SoundPlay(gv_soundTerminalButtonPush, PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
auto2E39B59B_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
auto2E39B59B_u = UnitGroupCount(auto2E39B59B_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5853
TransmissionClearAll();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
VisRevealerDestroy(gv_revealerLab03);
CameraLockInput(gv_p01_USER, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:5076
// Implementation
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false);
DialogCreate(2048, 1026, c_anchorCenter, 0, 0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:705
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1175
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4068
CameraLockInput(gv_p1_USER, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8907
CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2894
GameSetLighting("Castanar", 0.0);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2896
libNtve_gf_HideGameUI(true, PlayerGroupAll());
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3076
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
TriggerExecute(gt_Computer01ButtonsHacked, true, false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3988
UnitSetState(autoA9DE0D84_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_Computer02DefendersMove, true, false);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:4804
UnitSetState(auto566A582C_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:5246
UnitSetState(autoBBC4CB69_var, c_unitStateStatusBar, false);
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:5726
TransmissionClearAll();
SoundPlay(gv_soundTerminalButtonPush, PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
auto2E39B59B_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
auto2E39B59B_u = UnitGroupCount(auto2E39B59B_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:5853
TransmissionClearAll();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
VisRevealerDestroy(gv_revealerLab03);
CameraLockInput(gv_p01_USER, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:5076
// Implementation
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false);
DialogCreate(2048, 1026, c_anchorCenter, 0, 0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:705
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1175
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2027
// Automatic Variable Declarations
// Implementation
libNtve_gf_HideGameUI(false, PlayerGroupAll());
if ((libCamp_gv_zS_CampaignTrialEndDialog == c_invalidDialogId)) {
DialogCreate(1000, 600, c_anchorCenter, 0, 0, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10036
GameCheatAllow(c_gameCheatProgress, false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11663
if ((libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTValerian03) && (libCamp_gv_tSX_IsVictoryPlayAgain == true) && (libCamp_gv_tSX_IsSimulation == false)) {
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13470
if ((UIFrameVisible(1, c_syncFrameTypeResearchPanel) == false)) {
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_DisplayResearchPanel(libCamp_gt_TS_DebugResearchPanelExit);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13593
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_ApplyCampaignTech(1);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13735
if ((UIFrameVisible(1, c_syncFrameTypeMercenaryPanel) == false)) {
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_DisplayMercenaryPanel(libCamp_gt_TS_DebugMercenaryPanelExit);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13803
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_TS_ApplyMercenaryTech(1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9860
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
DialogCreate(500, 400, c_anchorCenter, 0, 0, true);
gv_campaignIntroDialog = DialogLastCreated();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9931
DialogDestroy(gv_campaignIntroDialog);
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9860
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
DialogCreate(500, 400, c_anchorCenter, 0, 0, true);
gv_campaignIntroDialog = DialogLastCreated();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9931
DialogDestroy(gv_campaignIntroDialog);
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14166
libSwaC_gf_ZS_ShowHideHeroPanel(false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14970
libSwaC_gv_zS_DebugProgressDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14999
libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ProgressCheatStart, "", "", false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libSwaC_gf_ShowHideWorldCover(true, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15300
libSwaC_gv_zS_DebugStoryTechDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15312
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libSwaC_gf_ShowHideWorldCover(true, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16259
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22900
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22920
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
return true;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23217
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23244
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
return true;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2200
void lib281DEC45_gf_ZSS_DebugSceneOpen () {
// Implementation
libNtve_gf_HideGameUI(false, PlayerGroupAll());
lib281DEC45_gv_zSS_DebugScenePreviousRoom = lib281DEC45_gv_zSS_LastUniqueRoom;
if ((lib281DEC45_gv_zSS_LastUniqueRoom == lib281DEC45_ge_Rooms_StoryRoomEggRoom)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7341
if ((EventDialogControl() == lib281DEC45_gv_zSS_DebugSceneCloseButton)) {
DialogSetVisible(lib281DEC45_gv_zSS_DebugSceneDialog, PlayerGroupAll(), false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
lib281DEC45_gf_EnterRoom(lib281DEC45_gv_zSS_DebugScenePreviousRoom);
return true;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7609
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
lib281DEC45_gf_ShowHideStoryUI(false);
if ((lib281DEC45_gf_CurrentRoom() == lib281DEC45_ge_Rooms_StoryRoomKerriganScreen)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3796
else {
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationImmediate);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3849
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, false);
TechTreeAbilityAllow(gv_p01_USER, AbilityCommand("Stimpack", 0), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_BasicIntroCinematicQ, true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3851
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_BasicIntroCinematicQ, true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVCMI_gf_SetScreenModeCampaign(c_uiModeFullscreen, c_transitionDurationImmediate);
TriggerExecute(gt_BasicSelectMarine, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3796
else {
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationImmediate);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3849
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, false);
TechTreeAbilityAllow(gv_p01_USER, AbilityCommand("Stimpack", 0), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_BasicIntroCinematicQ, true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3851
libNtve_gf_HideGameUI(false, PlayerGroupAll());
TriggerExecute(gt_BasicIntroCinematicQ, true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVCMI_gf_SetScreenModeCampaign(c_uiModeFullscreen, c_transitionDurationImmediate);
TriggerExecute(gt_BasicSelectMarine, true, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:504
libVoiC_gv_pC_DebugCampaignTechDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:516
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libVoiC_gf_ShowHideWorldCover(true, 0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1288
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libVCUI_gf_HideCampaignDirective();
if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9965
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1457
libVCUI_gf_SetHeroPanelUnit(1, null);
PlayerSetRace(1, "Prot");
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
libVCUI_gf_HideCampaignDirective();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6654
UnitGroupSelect(UnitGroupSelected(1), 1, false);
UnitSelect(libVCMI_gv_pM_FlyoverUnit, 1, true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6672
AITimePause(false);
ConsoleCommand("togui", true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVCMI_gv_pM_FlyoverUnit = null;
libVCMI_gv_pM_FlyoverModeEnabled = false;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6818
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4643
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libVCST_gf_ShowHideStoryUI(false);
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomDebugProgressCheat);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5503
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
libVCUI_gf_HideCampaignDirective();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5870
TriggerExecute(libVoiC_gv_pC_TechLimitsCallback, true, false);
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libVoiC_gf_ShowHideWorldCover(false, 0.0);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5773
UnitGroupSelect(UnitGroupSelected(1), 1, false);
UnitSelect(libNCMI_gv_NM_FlyoverUnit, 1, true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5791
AITimePause(false);
ConsoleCommand("togui", true, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libNCMI_gv_NM_FlyoverUnit = null;
libNCMI_gv_NM_FlyoverModeEnabled = false;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5904
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:3987
}
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNCST_gf_ShowHideStoryUI(false);
libNCST_gf_EnterRoom(libNCST_ge_Rooms_StoryRoomDebugProgressCheat);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3828
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNCUI_gf_HideCampaignDirective();
UISetCursorVisible(PlayerGroupAll(), true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:568
libNovC_gv_NC_DebugCampaignTechDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:579
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libComC_gf_ShowHideWorldCover(true, 0);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:1057
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNCUI_gf_HideCampaignDirective();
if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:3599
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
return true;
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:141
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:158
Wait(1.0, c_timeReal);
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:184
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:201
Wait(1.0, c_timeReal);
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:141
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:158
Wait(1.0, c_timeReal);
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:184
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:201
Wait(1.0, c_timeReal);
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4620
AITimePause(true);
UnitPauseAll(true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4659
libCOOC_gf_ShowHideWorldCover(false, 0.0, lv_indexPlayer);
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
TriggerExecute(libCOOC_gv_cC_StartupMissionTrigger, true, false);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4683
AITimePause(true);
UnitPauseAll(true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
if ((libCOOC_gv_cC_DevStart_Forced == false) && (GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {
TriggerEnable(libCOOC_gt_CC_DevStartupDevForceQuit, true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4758
libCOOC_gf_ShowHideWorldCover(false, 0.0, lv_indexPlayer);
}
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libCOOC_gf_CC_ScoreInit();
TriggerExecute(libCOOC_gv_cC_StartupMissionTrigger, true, false);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:5904
// Implementation
libCOUI_gf_CU_ScoreCreate();
libNtve_gf_HideGameUI(false, PlayerGroupSingle(lp_player));
UISetWorldVisible(PlayerGroupSingle(lp_player), false);
libCOUI_gf_CU_ScoreUpdate(lp_player, lp_result);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6986
libA3DDD02B_gf_PP_ShowHideHeroPanel(false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7807
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);