# Show/Hide Game UI

GrammarshowHide game UI for players
FlagsAction

Shows or hides the entire game UI. When shown, the UI will be set back to the visibility state of before it was hidden.

# Arguments

Returns — void

void libNtve_gf_HideGameUI(
	bool lp_showHide,
	playergroup lp_players,
);

Category: UI / Game UI

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4068

    CameraLockInput(gv_p1_USER, true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8907

    CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2894

    GameSetLighting("Castanar", 0.0);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    CameraLockInput(gv_p01_USER, false);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2896

    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    CameraLockInput(gv_p01_USER, false);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
    CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3076

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    TriggerExecute(gt_Computer01ButtonsHacked, true, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3988

        UnitSetState(autoA9DE0D84_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_Computer02DefendersMove, true, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:4804

        UnitSetState(auto566A582C_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5246

        UnitSetState(autoBBC4CB69_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5726

    TransmissionClearAll();
    SoundPlay(gv_soundTerminalButtonPush, PlayerGroupAll(), 100.0, 0.0);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    auto2E39B59B_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
    auto2E39B59B_u = UnitGroupCount(auto2E39B59B_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5853

    TransmissionClearAll();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    VisRevealerDestroy(gv_revealerLab03);
    CameraLockInput(gv_p01_USER, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:5076


    // Implementation
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false);
    DialogCreate(2048, 1026, c_anchorCenter, 0, 0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:705

    CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1175

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:4068

    CameraLockInput(gv_p1_USER, true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:8907

    CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:2894

    GameSetLighting("Castanar", 0.0);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    CameraLockInput(gv_p01_USER, false);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:2896

    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    CameraLockInput(gv_p01_USER, false);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
    CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:3076

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    TriggerExecute(gt_Computer01ButtonsHacked, true, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:3988

        UnitSetState(autoA9DE0D84_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_Computer02DefendersMove, true, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:4804

        UnitSetState(auto566A582C_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:5246

        UnitSetState(autoBBC4CB69_var, c_unitStateStatusBar, false);
    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:5726

    TransmissionClearAll();
    SoundPlay(gv_soundTerminalButtonPush, PlayerGroupAll(), 100.0, 0.0);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    auto2E39B59B_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
    auto2E39B59B_u = UnitGroupCount(auto2E39B59B_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:5853

    TransmissionClearAll();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    VisRevealerDestroy(gv_revealerLab03);
    CameraLockInput(gv_p01_USER, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:5076


    // Implementation
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false);
    DialogCreate(2048, 1026, c_anchorCenter, 0, 0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:705

    CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1175

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:2027

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    if ((libCamp_gv_zS_CampaignTrialEndDialog == c_invalidDialogId)) {
        DialogCreate(1000, 600, c_anchorCenter, 0, 0, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10036

    GameCheatAllow(c_gameCheatProgress, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:11663

    if ((libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTValerian03) && (libCamp_gv_tSX_IsVictoryPlayAgain == true) && (libCamp_gv_tSX_IsSimulation == false)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
        UIClearMessages(PlayerGroupAll(), c_messageAreaAll);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13470


    if ((UIFrameVisible(1, c_syncFrameTypeResearchPanel) == false)) {
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetWorldVisible(PlayerGroupAll(), false);
        libCamp_gf_DisplayResearchPanel(libCamp_gt_TS_DebugResearchPanelExit);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13593

    }

    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_ApplyCampaignTech(1);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13735


    if ((UIFrameVisible(1, c_syncFrameTypeMercenaryPanel) == false)) {
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetWorldVisible(PlayerGroupAll(), false);
        libCamp_gf_DisplayMercenaryPanel(libCamp_gt_TS_DebugMercenaryPanelExit);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13803

    }

    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_TS_ApplyMercenaryTech(1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9860

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    DialogCreate(500, 400, c_anchorCenter, 0, 0, true);
    gv_campaignIntroDialog = DialogLastCreated();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9931

    DialogDestroy(gv_campaignIntroDialog);
    libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9860

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    DialogCreate(500, 400, c_anchorCenter, 0, 0, true);
    gv_campaignIntroDialog = DialogLastCreated();

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9931

    DialogDestroy(gv_campaignIntroDialog);
    libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    return true;

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14166

    libSwaC_gf_ZS_ShowHideHeroPanel(false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14970

    libSwaC_gv_zS_DebugProgressDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14999

    libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ProgressCheatStart, "", "", false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    libSwaC_gf_ShowHideWorldCover(true, 0);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15300

    libSwaC_gv_zS_DebugStoryTechDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15312


    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    libSwaC_gf_ShowHideWorldCover(true, 0);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16259

        }
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
        UIClearMessages(PlayerGroupAll(), c_messageAreaAll);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22900

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22920

    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    return true;
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23217

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23244

    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    return true;
}

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2200

void lib281DEC45_gf_ZSS_DebugSceneOpen () {
    // Implementation
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    lib281DEC45_gv_zSS_DebugScenePreviousRoom = lib281DEC45_gv_zSS_LastUniqueRoom;
    if ((lib281DEC45_gv_zSS_LastUniqueRoom == lib281DEC45_ge_Rooms_StoryRoomEggRoom)) {

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:7341

    if ((EventDialogControl() == lib281DEC45_gv_zSS_DebugSceneCloseButton)) {
        DialogSetVisible(lib281DEC45_gv_zSS_DebugSceneDialog, PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(true, PlayerGroupAll());
        lib281DEC45_gf_EnterRoom(lib281DEC45_gv_zSS_DebugScenePreviousRoom);
        return true;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:7609

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    lib281DEC45_gf_ShowHideStoryUI(false);
    if ((lib281DEC45_gf_CurrentRoom() == lib281DEC45_ge_Rooms_StoryRoomKerriganScreen)) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3796

    else {
    }
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationImmediate);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3849

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, false);
    TechTreeAbilityAllow(gv_p01_USER, AbilityCommand("Stimpack", 0), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_BasicIntroCinematicQ, true, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3851

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_BasicIntroCinematicQ, true, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libVCMI_gf_SetScreenModeCampaign(c_uiModeFullscreen, c_transitionDurationImmediate);
    TriggerExecute(gt_BasicSelectMarine, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3796

    else {
    }
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationImmediate);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3849

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, false);
    TechTreeAbilityAllow(gv_p01_USER, AbilityCommand("Stimpack", 0), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_BasicIntroCinematicQ, true, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3851

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_BasicIntroCinematicQ, true, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libVCMI_gf_SetScreenModeCampaign(c_uiModeFullscreen, c_transitionDurationImmediate);
    TriggerExecute(gt_BasicSelectMarine, true, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:504

    libVoiC_gv_pC_DebugCampaignTechDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:516


    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    libVoiC_gf_ShowHideWorldCover(true, 0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1288


    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libVCUI_gf_HideCampaignDirective();
    if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9965


    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1457

    libVCUI_gf_SetHeroPanelUnit(1, null);
    PlayerSetRace(1, "Prot");
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
    libVCUI_gf_HideCampaignDirective();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6654

        UnitGroupSelect(UnitGroupSelected(1), 1, false);
        UnitSelect(libVCMI_gv_pM_FlyoverUnit, 1, true);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetDragSelectEnabled(PlayerGroupAll(), false);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6672

        AITimePause(false);
        ConsoleCommand("togui", true, true);
        libNtve_gf_HideGameUI(true, PlayerGroupAll());
        libVCMI_gv_pM_FlyoverUnit = null;
        libVCMI_gv_pM_FlyoverModeEnabled = false;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6818

        }
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
        UIClearMessages(PlayerGroupAll(), c_messageAreaAll);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4643

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libVCST_gf_ShowHideStoryUI(false);
    libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomDebugProgressCheat);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5503

    CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
    libVCUI_gf_HideCampaignDirective();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5870

    TriggerExecute(libVoiC_gv_pC_TechLimitsCallback, true, false);
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libVoiC_gf_ShowHideWorldCover(false, 0.0);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5773

        UnitGroupSelect(UnitGroupSelected(1), 1, false);
        UnitSelect(libNCMI_gv_NM_FlyoverUnit, 1, true);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetDragSelectEnabled(PlayerGroupAll(), false);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5791

        AITimePause(false);
        ConsoleCommand("togui", true, true);
        libNtve_gf_HideGameUI(true, PlayerGroupAll());
        libNCMI_gv_NM_FlyoverUnit = null;
        libNCMI_gv_NM_FlyoverModeEnabled = false;

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5904

        }
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
        UIClearMessages(PlayerGroupAll(), c_messageAreaAll);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:3987

    }

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNCST_gf_ShowHideStoryUI(false);
    libNCST_gf_EnterRoom(libNCST_ge_Rooms_StoryRoomDebugProgressCheat);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3828

    CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNCUI_gf_HideCampaignDirective();
    UISetCursorVisible(PlayerGroupAll(), true);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:568

    libNovC_gv_NC_DebugCampaignTechDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:579


    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    libComC_gf_ShowHideWorldCover(true, 0);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:1057


    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNCUI_gf_HideCampaignDirective();
    if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:3599


    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    return true;

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:141

    libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
    DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:158

    Wait(1.0, c_timeReal);
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:184

    libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
    DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:201

    Wait(1.0, c_timeReal);
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:141

    libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
    DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:158

    Wait(1.0, c_timeReal);
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:184

    libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
    DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "nDLC_Music_StorySoFarMP02", c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:201

    Wait(1.0, c_timeReal);
    UISetCursorVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:4620

    AITimePause(true);
    UnitPauseAll(true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:4659

        libCOOC_gf_ShowHideWorldCover(false, 0.0, lv_indexPlayer);
    }
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    TriggerExecute(libCOOC_gv_cC_StartupMissionTrigger, true, false);
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:4683

    AITimePause(true);
    UnitPauseAll(true);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    if ((libCOOC_gv_cC_DevStart_Forced == false) && (GameCheatsEnabled(c_gameCheatCategoryDevelopment) == false)) {
        TriggerEnable(libCOOC_gt_CC_DevStartupDevForceQuit, true);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:4758

        libCOOC_gf_ShowHideWorldCover(false, 0.0, lv_indexPlayer);
    }
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    libCOOC_gf_CC_ScoreInit();
    TriggerExecute(libCOOC_gv_cC_StartupMissionTrigger, true, false);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:5904

    // Implementation
    libCOUI_gf_CU_ScoreCreate();
    libNtve_gf_HideGameUI(false, PlayerGroupSingle(lp_player));
    UISetWorldVisible(PlayerGroupSingle(lp_player), false);
    libCOUI_gf_CU_ScoreUpdate(lp_player, lp_result);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6986

    libA3DDD02B_gf_PP_ShowHideHeroPanel(false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:7807

        }
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
        UIClearMessages(PlayerGroupAll(), c_messageAreaAll);