# Show/Hide Game UI

GrammarshowHide game UI for players
FlagsAction

Shows or hides the entire game UI. When shown, the UI will be set back to the visibility state of before it was hidden.

# Arguments

  • bool [ preset::ShowHideOption ] — Show/Hide
  • playergroup — Players

Returns — void

void libNtve_gf_HideGameUI(
	bool lp_showHide,
	playergroup lp_players,
);

Category: UI / Game UI

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L4068
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L8907
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L2894
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L2896
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L3076
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L3988
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L4804
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5246
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5726
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5853
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L5076
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L705
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L1175
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L4068
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L8907
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L2894
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L2896
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L3076
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L3988
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L4804
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5246
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5726
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5853
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L5076
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L705
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L1175
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L2027
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L10036
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L11663
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L13470
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L13593
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L13735
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L13803
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L9860
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L9931
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L9860
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L9931
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L14166
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L14970
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L14999
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L15300
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L15312
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L16259
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L22900
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L22920
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L23217
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L23244
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2200
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L7341
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L7609
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# campaigns/void.sc2campaign

MapScript.galaxy

// L3796
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L3849
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L3851
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L3796
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L3849
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L3851
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L504
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L516
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L1288
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L9965
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L1457
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L6654
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L6672
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L6818
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L4643
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L5503
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5870
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L5773
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L5791
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L5904
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L3987
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L3828
libNtve_gf_HideGameUI(false, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNovC.galaxy

// L568
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L579
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L1057
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L3599
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L4620
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L4659
libNtve_gf_HideGameUI(true, PlayerGroupAll())
// L4683
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L4758
libNtve_gf_HideGameUI(true, PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L5904
libNtve_gf_HideGameUI(false, PlayerGroupSingle(lp_player))

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6986
libNtve_gf_HideGameUI(false, PlayerGroupAll())
// L7807
libNtve_gf_HideGameUI(false, PlayerGroupAll())