# Set Achievement Toast Style

Grammar — Set the Achievement Toast Style for players to style
FlagsNative | Action | Restricted

Sets the skin used for achievement toasts.

# Arguments

Returns — void

native void UISetAchievementToastStyle(
	playergroup inPlayers,
	int style,
);

Category: UI / Game UI

# Examples

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12758

    }
    libSwaC_gf_ZS_PrepareLoadingScreen(lp_map, true);
    UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleZerg);
    if ((libSwaC_gf_LastMap() == null) && (libSwaC_gf_CampaignDebugModeIsOn("ProgressCheat") == true) && ((libSwaC_gf_CurrentMap() == "ZLab1") || (libSwaC_gf_CurrentMap() == "ZStoryLab"))) {
        libSwaC_gv_zSX_DebugProgress = true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6599

    }
    if ((lp_map == "SC2Epilogue02")) {
        UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleTerran);
    }
    else if ((lp_map == "SC2Epilogue03")) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6602

    }
    else if ((lp_map == "SC2Epilogue03")) {
        UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleZerg);
    }
    else if (true) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6605

    }
    else if (true) {
        UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleProtoss );
    }
    libVoiC_gf_PC_PrepareLoadingScreen(lp_map, true);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:2281

        UISetGameMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogAbortButton, false);
    }
    UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleTerran);
    if ((libComC_gf_LastMap() == null) && (libNovC_gf_CampaignDebugModeIsOn("ProgressCheat") == true) && (libComC_gf_CampaignMapTypeCheck(libComC_gf_CurrentMap(), c_mapKindStory) == true) && (libComC_gf_CurrentMap() == "NStory01")) {
        libComC_gv_cCX_DebugProgress = true;

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:5893

    }
    libA3DDD02B_gf_PP_PrepareLoadingScreen(lp_map, true);
    UISetAchievementToastStyle(PlayerGroupAll(), c_achievementToastStyleProtoss );
    if ((libA3DDD02B_gv_pP_InStoryMode == true)) {
        libA3DDD02B_gf_PC_AchievementAwardEarned();