# Show/Hide Mouse Cursor
Grammar — showHideState|Show/Hide the mouse cursor for players.
Flags —Native
|Action
Shows or hides the mouse cursor for the specified players.
# Arguments
playergroup
— Playersbool
<preset::ShowHideOption> — Show/Hide State
Returns — void
native void UISetCursorVisible(
playergroup players,
bool isCursorVisible,
);
# Related
Category: UI / Game UI
- Set Screen Mode —
void
— UISetMode - Set Minimum Letterbox Height —
void
— UISetMinimumLetterboxHeight - Show/Hide Game UI —
void
— libNtve_gf_HideGameUI - Add/Remove UI Frame Type For Global Filter List —
void
— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList - UI Frame Flag — preset —
int
- UI Frame Flag Check —
bool
— libNtve_gf_UIFrameFlagCheck - For Each UI Frame — macro
- Show/Hide UI Frame —
void
— UISetFrameVisible - Set BattleNet Button Offset —
void
— UISetBattleNetButtonOffset - Clear BattleNet Button Offset —
void
— UIClearBattleNetButtonOffset - UI Frame Is Visible —
bool
— UIFrameVisible - Show/Hide World —
void
— UISetWorldVisible - Show/Hide Achievement Panel —
void
— AchievementPanelSetVisible - Show/Hide Mouse Cursor —
void
— UISetCursorVisible - Enable/Disable Mouse Cursor Auto Hide —
void
— UISetCursorAutoHide - Enable/Disable Drag Selection —
void
— UISetDragSelectEnabled - Set Hot Key Profile —
void
— UISetHotkeyProfile - Lock Ally Color Setting —
void
— UIUnitColorStyleOverride - Unlock Ally Color Setting —
void
— UIUnitColorStyleClearOverride - Lock Flyer Helper Display —
void
— UIFlyerHelperOverride - Unlock Flyer Helper Display —
void
— UIFlyerHelperClearOverride - Lock Status Bar Display —
void
— UIStatusBarOverride - Unlock Status Bar Display —
void
— UIStatusBarClearOverride - Set Achievement Toast Style —
void
— UISetAchievementToastStyle - Set Minimap Background Color —
void
— UISetMiniMapBackGroundColor - Show/Hide Minimap Camera Field of View —
void
— UISetMiniMapCameraFoVVisible - Set Minimap Bounds —
void
— UISetMiniMapBounds - Enable/Disable Command Type —
void
— UISetCommandAllowed - Turn Ability Highlight On/Off —
void
— UISetButtonHighlighted - Turn Button Highlight On/Off —
void
— UISetButtonFaceHighlighted - Set Command Type Disabled Message —
void
— UISetCommandDisallowedMessage - Show/Hide Resource —
void
— UISetResourceVisible - Enable/Disable Selection Type —
void
— UISetSelectionTypeEnabled - Launch Nydus Link —
void
— UILaunchNydusLink - Show/Hide Message Log —
void
— UIMessageLogPanelSetVisible - Set Targeting Order —
void
— UISetTargetingOrder - Enable/Disable Hotkey —
void
— UISetHotkeyAllowed - Target Mode Updated —
void
— TriggerAddEventTargetModeUpdate - Resources Requested —
void
— TriggerAddEventResourceRequest - Resources Traded —
void
— TriggerAddEventResourceTrade - Target Mode Ability Command —
abilcmd
— EventTargetModeAbilCmd - Target Mode State —
int
<preset::TargetModeState> — EventTargetModeState - Resource Requested Amount —
int
— EventResourceRequestAmount - Resource Traded Amount —
int
— EventResourceTradeAmount - Resource Traded Recipient —
int
— EventResourceTradeRecipient
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8410
}
UISetCursorVisible(PlayerGroupAll(), false);
UISetCursorAutoHide(PlayerGroupAll(), true, 5.0);
TriggerEnable(gt_EscapeKeyMenu, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8437
gv_fighterMoveUpKeyDown = false;
UISetCursorAutoHide(PlayerGroupAll(), false, 5.0);
UISetCursorVisible(PlayerGroupAll(), true);
UIShowCustomDialog(PlayerGroupAll(), 1, StringExternal("Param/Value/2D8B36F5"), StringExternal("Param/Value/B690D296"), true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8495
UISetWorldVisible(PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
DialogCreate(1, 1, c_anchorCenter, 0, 0, true);
DialogSetFullscreen(DialogLastCreated(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8530
DialogDestroy(DialogLastCreated());
UISetWorldVisible(PlayerGroupAll(), true);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8662
gf_EndCinematicText();
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libNtve_gf_HideScreenButton(true, gv_c_ScreenButton_Quit);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8909
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetCursorVisible(PlayerGroupAll(), false);
autoB93ABDBE_g = gv_endCinematicGroup;
autoB93ABDBE_u = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4338
// Implementation
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), false);
auto92483638_val = lp_mission;
if (auto92483638_val == libCamp_ge_MapID_MapNone) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4535
}
TriggerExecute(gt_ReturnGeneric, true, true);
UISetCursorVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11893
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySEmitters, 0.0, 0.5);
gf_TurnClickablesOnOff(gv_clickables, false);
UISetCursorVisible(PlayerGroupAll(), false);
gf_DisplayTimestampFromDataConvoCore(lp_convoID);
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11895
UISetCursorVisible(PlayerGroupAll(), false);
gf_DisplayTimestampFromDataConvoCore(lp_convoID);
UISetCursorVisible(PlayerGroupAll(), true);
gf_TurnClickablesOnOff(gv_clickables, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:20761
gf_TurnClickablesOnOff(gv_clickables, false);
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), false);
gf_StopAllTransmissionConversation();
auto2761DB6E_ae = gv_c_ACTOR_LAST;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:20793
gf_ChangeRoom(lv_room, true);
gf_Debug_RoomChangeTimerStart2(lv_room, true);
UISetCursorVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33523
}
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33655
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33680
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33704
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8410
}
UISetCursorVisible(PlayerGroupAll(), false);
UISetCursorAutoHide(PlayerGroupAll(), true, 5.0);
TriggerEnable(gt_EscapeKeyMenu, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8437
gv_fighterMoveUpKeyDown = false;
UISetCursorAutoHide(PlayerGroupAll(), false, 5.0);
UISetCursorVisible(PlayerGroupAll(), true);
UIShowCustomDialog(PlayerGroupAll(), 1, StringExternal("Param/Value/2D8B36F5"), StringExternal("Param/Value/B690D296"), true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8495
UISetWorldVisible(PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
DialogCreate(1, 1, c_anchorCenter, 0, 0, true);
DialogSetFullscreen(DialogLastCreated(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8530
DialogDestroy(DialogLastCreated());
UISetWorldVisible(PlayerGroupAll(), true);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8662
gf_EndCinematicText();
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
libNtve_gf_HideScreenButton(true, gv_c_ScreenButton_Quit);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8909
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetCursorVisible(PlayerGroupAll(), false);
autoB93ABDBE_g = gv_endCinematicGroup;
autoB93ABDBE_u = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4338
// Implementation
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), false);
auto92483638_val = lp_mission;
if (auto92483638_val == libCamp_ge_MapID_MapNone) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4535
}
TriggerExecute(gt_ReturnGeneric, true, true);
UISetCursorVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:11893
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySEmitters, 0.0, 0.5);
gf_TurnClickablesOnOff(gv_clickables, false);
UISetCursorVisible(PlayerGroupAll(), false);
gf_DisplayTimestampFromDataConvoCore(lp_convoID);
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:11895
UISetCursorVisible(PlayerGroupAll(), false);
gf_DisplayTimestampFromDataConvoCore(lp_convoID);
UISetCursorVisible(PlayerGroupAll(), true);
gf_TurnClickablesOnOff(gv_clickables, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:20761
gf_TurnClickablesOnOff(gv_clickables, false);
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), false);
gf_StopAllTransmissionConversation();
auto2761DB6E_ae = gv_c_ACTOR_LAST;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:20793
gf_ChangeRoom(lv_room, true);
gf_Debug_RoomChangeTimerStart2(lv_room, true);
UISetCursorVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:33523
}
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:33655
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:33680
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:33704
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10037
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10208
UISetWorldVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, false);
UISetCursorVisible(PlayerGroupAll(), false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, null, c_soundtrackCueAny, c_soundtrackIndexAny);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10234
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, true);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
libCamp_gv_tS_EndCinematicFinished = false;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10242
}
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10890
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), true);
libCamp_gv_tS_DebugProgressDialogOpened = true;
libCamp_gv_tS_DebugProgressCurrentMission = lp_currentMission;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13316
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
UISetCursorVisible(PlayerGroupAll(), false);
if ((libCamp_gv_tS_DebugProgressExitCallbackOK != null)) {
TriggerExecute(libCamp_gv_tS_DebugProgressExitCallbackOK, true, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13361
GameCheatAllow(c_gameCheatTV, true);
GameCheatAllow(c_gameCheatScene, true);
UISetCursorVisible(PlayerGroupAll(), false);
if ((libCamp_gv_tS_DebugProgressExitCallbackCancel != null)) {
TriggerExecute(libCamp_gv_tS_DebugProgressExitCallbackCancel, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6408
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Lab02|Line00095", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_DontShowPortrait, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Lab02|Line00096", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_DontShowPortrait, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
UISetCursorVisible(PlayerGroupAll(), true);
DialogCreate(gv_buttonSizeWidth, gv_buttonSizeHeight, c_anchorCenter, gv_button1stPositionX, gv_button1stPositionY, true);
DialogSetImageVisible(DialogLastCreated(), false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6503
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 10.0, -1, 10, true);
UISetCursorVisible(PlayerGroupAll(), false);
UnitIssueOrder(lv_gasTurret01, Order(AbilityCommand("LabTurretUnburrow", 0)), c_orderQueueReplace);
UnitIssueOrder(lv_gasTurret02, Order(AbilityCommand("LabTurretUnburrow", 0)), c_orderQueueReplace);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6628
DialogDestroy(gv_dialogSecurityComputer_ReleaseGas);
DialogDestroy(gv_dialogSecurityComputer_ReleaseZerg);
UISetCursorVisible(PlayerGroupAll(), false);
gv_computerZergReleased = true;
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(62), "UmojanLabZergCrates", c_animNameDefault, "Stand Unpowered Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6408
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Lab02|Line00095", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_DontShowPortrait, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Lab02|Line00096", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_DontShowPortrait, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
UISetCursorVisible(PlayerGroupAll(), true);
DialogCreate(gv_buttonSizeWidth, gv_buttonSizeHeight, c_anchorCenter, gv_button1stPositionX, gv_button1stPositionY, true);
DialogSetImageVisible(DialogLastCreated(), false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6503
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 10.0, -1, 10, true);
UISetCursorVisible(PlayerGroupAll(), false);
UnitIssueOrder(lv_gasTurret01, Order(AbilityCommand("LabTurretUnburrow", 0)), c_orderQueueReplace);
UnitIssueOrder(lv_gasTurret02, Order(AbilityCommand("LabTurretUnburrow", 0)), c_orderQueueReplace);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6628
DialogDestroy(gv_dialogSecurityComputer_ReleaseGas);
DialogDestroy(gv_dialogSecurityComputer_ReleaseZerg);
UISetCursorVisible(PlayerGroupAll(), false);
gv_computerZergReleased = true;
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(62), "UmojanLabZergCrates", c_animNameDefault, "Stand Unpowered Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14110
TransmissionClearAll();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
libSwaC_gv_zS_EndCinematicFinished = false;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14119
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetWorldVisible(PlayerGroupAll(), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14167
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14971
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15000
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libSwaC_gf_ShowHideWorldCover(true, 0);
libSwaC_gv_zS_DebugProgressExitCallbackOK = lp_oKCallback;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15301
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15313
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libSwaC_gf_ShowHideWorldCover(true, 0);
libSwaC_gf_ZS_DebugStoryTechStoreStates();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7043
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetCursorVisible(PlayerGroupAll(), false);
Wait(1.0, c_timeReal);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:452
}
if ((libVoiC_gf_NumberOfMissions(libVoiC_ge_MissionCountOptions_Completed) == 4) && (libVoiC_gf_StoryScenePlayed("PreserverIntro") == false)) {
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("WarCouncilIntro", true);
return libVCST_ge_Rooms_StoryRoomWarCouncil;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2507
libVoiC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libVCST_gf_PlayScriptedConversation("pCutscene_PreserverIntro", c_conversationSkipSimple, "Preserver", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter | libVCST_ge_PS_FadeStyle_FadeOutAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
libVCST_gf_HideBackground(libVCST_ge_Rooms_StoryRoomWarCouncil);
libVCST_gf_AddRemoveClickableFromRoom(false, "Smith", libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2903
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("UlnarUnlock", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2907
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_UlnarTravel", c_conversationSkipSimple, "Smith", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2964
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("UlnarComplete", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2968
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_UlnarComplete", c_conversationSkipSimple, "Artanis", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:3274
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("AiurUnlock", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:3278
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_AiurUnlock", c_conversationSkipSimple, "BridgeConsole", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:7043
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetCursorVisible(PlayerGroupAll(), false);
Wait(1.0, c_timeReal);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:452
}
if ((libVoiC_gf_NumberOfMissions(libVoiC_ge_MissionCountOptions_Completed) == 4) && (libVoiC_gf_StoryScenePlayed("PreserverIntro") == false)) {
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("WarCouncilIntro", true);
return libVCST_ge_Rooms_StoryRoomWarCouncil;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2507
libVoiC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
libVCST_gf_PlayScriptedConversation("pCutscene_PreserverIntro", c_conversationSkipSimple, "Preserver", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter | libVCST_ge_PS_FadeStyle_FadeOutAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
libVCST_gf_HideBackground(libVCST_ge_Rooms_StoryRoomWarCouncil);
libVCST_gf_AddRemoveClickableFromRoom(false, "Smith", libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2903
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("UlnarUnlock", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2907
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_UlnarTravel", c_conversationSkipSimple, "Smith", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2964
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("UlnarComplete", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2968
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_UlnarComplete", c_conversationSkipSimple, "Artanis", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:3274
}
UISetCursorVisible(PlayerGroupAll(), false);
libVoiC_gf_DisplayTimestamp("AiurUnlock", true);
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:3278
libVCST_gf_ChangeRoom(libVCST_ge_Rooms_StoryRoomVoid);
libVCST_gf_PlayScriptedConversation("pCutscene_AiurUnlock", c_conversationSkipSimple, "BridgeConsole", libVCST_ge_PS_FadeStyle_FadeOutOnSkip | libVCST_ge_PS_FadeStyle_FadeInAfter, null);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:505
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:517
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libVoiC_gf_ShowHideWorldCover(true, 0);
libVoiC_gf_PC_DebugCampaignTechStoreStates();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1298
}
UISetCursorVisible(PlayerGroupAll(), true);
libVoiC_gf_ShowHideWorldCover(true, 0);
libVoiC_gv_pC_DebugProgressExitCallbackOK = lp_oKCallback;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9966
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1461
libVCUI_gf_HideCampaignDirective();
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
UISetCursorVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
Wait(0.1, c_timeReal);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6895
if ((libVoiC_gf_CurrentMap() == "SC2Epilogue03")) {
UISetCursorVisible(PlayerGroupAll(), false);
libVCMI_gf_PU_CampaignVictory();
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6914
libVoiC_gf_RegisterCampaignEvent(libVoiC_ge_PC_Event_UIMissionQuit, libVCMI_gt_PM_VictoryQuit);
libVoiC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
UISetCursorVisible(PlayerGroupAll(), false);
auto4EEECEDA_val = libVoiC_gf_CurrentMap();
if (auto4EEECEDA_val == "PAiur01") {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6928
else {
}
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
libVCUI_gf_PU_MissionDisplay(lv_nextMap);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5302
}
UISetCursorVisible(PlayerGroupAll(), false);
libVCUI_gv_pU_MissionAiur05SequenceTriggered = true;
ConversationDataStop();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5297
Wait(2.2, c_timeReal);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
TriggerExecute(libVCUI_gt_PU_EndCredits, true, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5506
libVCUI_gf_PU_GPVisibilityAutoUpdate(false, c_transitionDurationImmediate);
libVCUI_gf_HideCampaignDirective();
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2040
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2104
}
}
UISetCursorVisible(lv_validPlayers, true);
libNtve_gf_ShowHidePlacementModels(true);
auto10906981_g = lv_validPlayers;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1730
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1794
}
}
UISetCursorVisible(lv_validPlayers, true);
libNtve_gf_ShowHidePlacementModels(true);
auto10906981_g = lv_validPlayers;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:724
libStEx_gf_TurnCinematicCameraOnOff(1, true);
libStEx_gf_FreezeUnfreezeAllUnits(libStEx_ge_FreezeOptions_Freeze);
UISetCursorVisible(PlayerGroupAll(), false);
DialogControlHookupStandard(c_triggerControlTypePanel, "UIContainer/ConsolePanel/GameHudBackFill");
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), lp_period, 100.0);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:733
libStEx_gf_TurnCinematicCameraOnOff(1, false);
libStEx_gf_FreezeUnfreezeAllUnits(libStEx_ge_FreezeOptions_Unfrezze);
UISetCursorVisible(PlayerGroupAll(), true);
DialogControlHookupStandard(c_triggerControlTypePanel, "UIContainer/ConsolePanel/GameHudBackFill");
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), lp_period, 0.0);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2032
}
UISetCursorVisible(PlayerGroupAll(), true);
DialogCreate(500, 400, c_anchorCenter, 0, 0, true);
DialogSetFullscreen(DialogLastCreated(), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2057
}
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:1879
TriggerEnable(libNCUI_gt_NU_EndCredits, true);
UISetWorldVisible(PlayerGroupAll(), true);
UISetCursorVisible(PlayerGroupAll(), false);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2293
TransmissionClearAll();
TriggerDebugOutput(1, StringExternal("Param/Value/lib_NCMI_7A38473E"), false);
UISetCursorVisible(PlayerGroupAll(), false);
libComC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
if ((libComC_gf_CurrentMap() == "Nova03")) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5972
if (auto2EF2DD9A_val == "Nova03") {
libComC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
UISetCursorVisible(PlayerGroupAll(), false);
libComC_gf_PlayCinematic("MP01_040", false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5986
libComC_gf_CC_EventRegister(libNovC_ge_NC_Event_UIMissionQuit, libNCMI_gt_NM_VictoryQuit);
libComC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
UISetCursorVisible(PlayerGroupAll(), false);
auto52A4D7C7_val = libComC_gf_CurrentMap();
if (auto52A4D7C7_val == "Nova01") {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5996
else {
}
UISetCursorVisible(PlayerGroupAll(), true);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
TriggerEnable(libNCMI_gt_NM_EventUIEquipment_Open, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3830
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libNCUI_gf_HideCampaignDirective();
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:7315
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCreditsPanel, true);
UISetCursorVisible(PlayerGroupAll(), true);
TriggerEnable(libNCUI_gt_NU_EndCreditsLoopMusic, true);
TriggerEnable(libNCUI_gt_NU_EndCreditsEnds, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:7363
}
UISetCursorVisible(PlayerGroupAll(), false);
libNCUI_gv_NU_EndCreditFinished = true;
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:569
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:580
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
libComC_gf_ShowHideWorldCover(true, 0);
libNovC_gf_NC_DebugCampaignTechStoreStates();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:1069
libNovC_gv_NC_DebugProgressBonusObjectiveLevel = libNovC_ge_DebugProgressBonusObjectiveAmount_FullObjectives;
}
UISetCursorVisible(PlayerGroupAll(), true);
libComC_gf_ShowHideWorldCover(true, 0);
libNovC_gv_NC_DebugProgressExitCallbackOK = lp_oKCallback;