# Add Attack Wave Unit Types (Swarm)

Grammar — Add (easyCount / normalCount / hardCount) unitType|Unit Type to the attack wave
FlagsNative | Action

Adds a type of unit to the next attack wave for a player; allowing you to specify a different number of units per difficulty level.

# Arguments

  • int — Easy Count
  • int — Normal Count
  • int — Advanced Count
  • string [ gamelink::Unit ] — Type

Returns — void

void AIAttackWaveAddUnits3(
	int n1,
	int n2,
	int n3,
	string unitType,
);

Category: AI / AttackWaves / Actions

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L3649
AIAttackWaveAddUnits3(30, 30, 30, "HotSRaptor")
// L3650
AIAttackWaveAddUnits3(15, 15, 15, "HotSHunter")
// L3651
AIAttackWaveAddUnits3(5, 5, 5, "RoachVile")
// L3652
AIAttackWaveAddUnits3(5, 5, 5, "HydraliskImpaler")
// L3653
AIAttackWaveAddUnits3(4, 4, 4, "InfestedAbomination")
// L3654
AIAttackWaveAddUnits3(2, 2, 2, "Queen")
// L3739
AIAttackWaveAddUnits3(30, 30, 30, "HotSRaptor")
// L3740
AIAttackWaveAddUnits3(15, 15, 15, "HotSHunter")
// L3741
AIAttackWaveAddUnits3(5, 5, 5, "RoachVile")
// L3742
AIAttackWaveAddUnits3(5, 5, 5, "HydraliskImpaler")
// L4157
AIAttackWaveAddUnits3(5, 5, 10, "Zergling")
// L4170
AIAttackWaveAddUnits3(8, 8, 10, "Zergling")
// L4171
AIAttackWaveAddUnits3(2, 2, 3, "Hydralisk")
// L4172
AIAttackWaveAddUnits3(0, 0, 1, "Roach")
// L4178
AIAttackWaveAddUnits3(12, 12, 20, "Zergling")
// L4179
AIAttackWaveAddUnits3(2, 2, 4, "Roach")
// L4192
AIAttackWaveAddUnits3(8, 8, 14, "Zergling")
// L4193
AIAttackWaveAddUnits3(3, 3, 6, "Hydralisk")
// L4241
AIAttackWaveAddUnits3(24, 24, 48, "Zergling")
// L2969
AIAttackWaveAddUnits3(4, 4, 3, "InfestedCivilian")
// L4504
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4505
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4522
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4523
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4524
AIAttackWaveAddUnits3(3, 3, 4, "VikingFighter")
// L4537
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4538
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4539
AIAttackWaveAddUnits3(1, 1, 2, "Banshee")
// L4540
AIAttackWaveAddUnits3(0, 0, 1, "ScienceVessel")
// L4175
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4185
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4186
AIAttackWaveAddUnits3(2, 2, 3, "Stalker")
// L4191
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4192
AIAttackWaveAddUnits3(2, 2, 4, "Stalker")
// L4193
AIAttackWaveAddUnits3(1, 1, 2, "Sentry")
// L4194
AIAttackWaveAddUnits3(0, 0, 1, "Observer")
// L4198
AIAttackWaveAddUnits3(4, 4, 6, "Stalker")
// L4199
AIAttackWaveAddUnits3(1, 1, 2, libHots_gf_DifficultyValueSwarmUnitType("Scout", "Scout", "VoidRay"))
// L4203
AIAttackWaveAddUnits3(3, 3, 4, "Archon")
// L4157
AIAttackWaveAddUnits3(5, 5, 10, "Zergling")
// L4170
AIAttackWaveAddUnits3(8, 8, 10, "Zergling")
// L4171
AIAttackWaveAddUnits3(2, 2, 3, "Hydralisk")
// L4172
AIAttackWaveAddUnits3(0, 0, 1, "Roach")
// L4178
AIAttackWaveAddUnits3(12, 12, 20, "Zergling")
// L4179
AIAttackWaveAddUnits3(2, 2, 4, "Roach")
// L4192
AIAttackWaveAddUnits3(8, 8, 14, "Zergling")
// L4193
AIAttackWaveAddUnits3(3, 3, 6, "Hydralisk")
// L4241
AIAttackWaveAddUnits3(24, 24, 48, "Zergling")
// L2969
AIAttackWaveAddUnits3(4, 4, 3, "InfestedCivilian")
// L4504
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4505
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4522
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4523
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4524
AIAttackWaveAddUnits3(3, 3, 4, "VikingFighter")
// L4537
AIAttackWaveAddUnits3(3, 3, 4, "Firebat")
// L4538
AIAttackWaveAddUnits3(1, 1, 2, "Medivac")
// L4539
AIAttackWaveAddUnits3(1, 1, 2, "Banshee")
// L4540
AIAttackWaveAddUnits3(0, 0, 1, "ScienceVessel")
// L4175
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4185
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4186
AIAttackWaveAddUnits3(2, 2, 3, "Stalker")
// L4191
AIAttackWaveAddUnits3(3, 3, 4, "Zealot")
// L4192
AIAttackWaveAddUnits3(2, 2, 4, "Stalker")
// L4193
AIAttackWaveAddUnits3(1, 1, 2, "Sentry")
// L4194
AIAttackWaveAddUnits3(0, 0, 1, "Observer")
// L4198
AIAttackWaveAddUnits3(4, 4, 6, "Stalker")
// L4199
AIAttackWaveAddUnits3(1, 1, 2, libHots_gf_DifficultyValueSwarmUnitType("Scout", "Scout", "VoidRay"))
// L4203
AIAttackWaveAddUnits3(3, 3, 4, "Archon")
// L3649
AIAttackWaveAddUnits3(30, 30, 30, "HotSRaptor")
// L3650
AIAttackWaveAddUnits3(15, 15, 15, "HotSHunter")
// L3651
AIAttackWaveAddUnits3(5, 5, 5, "RoachVile")
// L3652
AIAttackWaveAddUnits3(5, 5, 5, "HydraliskImpaler")
// L3653
AIAttackWaveAddUnits3(4, 4, 4, "InfestedAbomination")
// L3654
AIAttackWaveAddUnits3(2, 2, 2, "Queen")
// L3739
AIAttackWaveAddUnits3(30, 30, 30, "HotSRaptor")
// L3740
AIAttackWaveAddUnits3(15, 15, 15, "HotSHunter")
// L3741
AIAttackWaveAddUnits3(5, 5, 5, "RoachVile")
// L3742
AIAttackWaveAddUnits3(5, 5, 5, "HydraliskImpaler")