# Add Escort Unit To Attack Wave
Grammar — Add unit to the next attack wave for player player, the unit is specifically assigned to escort escort offset by offset|Distance towards angle degrees.
Flags —Native
|Action
Adds a unit to the next attack wave for a player with orders to escort another unit.
# Arguments
int
— Playerunit
— Unitunit
— Escortfixed
— Offsetfixed
— Angle
Returns — void
native void AIAttackWaveAddEscortUnit(
int player,
unit u,
unit escort,
fixed offset,
fixed angle,
);
# Related
Category: AI / AttackWaves / Actions
- Add Unit To Attack Wave —
void
— AIAttackWaveUseUnit - Add Unit Group To Attack Wave —
void
— AIAttackWaveUseGroup - Add Escort Unit To Attack Wave —
void
— AIAttackWaveAddEscortUnit - Add Escort UnitType To Attack Wave —
void
— AIAttackWaveAddEscortType - Add Attack Wave Waypoint —
void
— AIAttackWaveAddWaypoint - Send Attack Wave —
void
— AIAttackWaveSend - Cancel Attack Wave —
void
— AIAttackWaveCancel - Set Attack Wave Gather Point —
void
— AIAttackWaveSetGatherPoint - Set Target Player For Attack Waves —
void
— AIAttackWaveSetTargetPlayer - Set Target Unit For Attack Waves —
void
— AIAttackWaveSetTargetUnit - Set Target UnitGroup For Attack Waves —
void
— AIAttackWaveSetTargetUnitGroup - Set Target UnitArea For Attack Waves —
void
— AIAttackWaveSetTargetUnitPoint - Set Target Point For Attack Waves —
void
— AIAttackWaveSetTargetPoint - Set Target Merge For Attack Waves —
void
— AIAttackWaveSetTargetMerge - Set Target Patrol For Attack Waves —
void
— AIAttackWaveSetTargetPatrol - Set Target Escort For Attack Waves —
void
— AIAttackWaveSetTargetEscort - Set Target Escort For Attack Waves, No Leashing —
void
— AIAttackWaveSetTargetEscortNL - Set Target Gather Defense For Attack Waves —
void
— AIAttackWaveSetTargetGatherD - Set Target Gather Offense For Attack Waves —
void
— AIAttackWaveSetTargetGatherO - Set Target Melee For Attack Waves —
void
— AIAttackWaveSetTargetMelee - Set Target Melee Harass For Attack Waves —
void
— AIAttackWaveSetTargetMeleeHarass - Set Target Region For Attack/Defense Waves —
void
— AIAttackWaveSetTargetRegion - Add Attack Wave Unit Types (Liberty) —
void
— AIAttackWaveAddUnits4 - Add Attack Wave Unit Types (Swarm) —
void
— AIAttackWaveAddUnits3 - Set Attack Wave Keep Alive —
void
— AIAttackWaveSetKeepAlive - Set Attack Wave Gather Early No Replace —
void
— AIAttackWaveSetGatherEarlyNoReplace
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2087
if ((UnitIsAlive(gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort) == true)) {
AISetUnitScriptControlled(gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort, false);
AIAttackWaveAddEscortUnit(lv_escortPlayer, gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort, gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escortCar], gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_polarRadius, gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_polarAngle);
lv_escortCount += 1;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:2087
if ((UnitIsAlive(gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort) == true)) {
AISetUnitScriptControlled(gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort, false);
AIAttackWaveAddEscortUnit(lv_escortPlayer, gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escort, gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_escortCar], gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_polarRadius, gv_trainList[lv_trainIndex].lv_escorts[lv_i].lv_polarAngle);
lv_escortCount += 1;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:2852
lv_angle -= 20.0;
AISetUnitScriptControlled(auto31CD32E2_var, false);
AIAttackWaveAddEscortUnit(gv_pLAYER_02_ZERG, auto31CD32E2_var, gv_zagara, 2.5, lv_angle);
}
AIAttackWaveSend(gv_pLAYER_02_ZERG, 0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:774
lv_angle = ATan((lv_y/lv_x));
}
AIAttackWaveAddEscortUnit(gv_pLAYER_02_SHUTTLE_BLUE, UnitGroupUnit(lp_escortGroup, lv_index), lv_shuttleToEscort, (lv_offset * lv_distanceModifier), lv_angle);
lv_index += 1;
if ((lv_index > UnitGroupCount(lp_escortGroup, c_unitCountAlive))) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:781
lv_angle = (360.0 - lv_angle);
AIAttackWaveAddEscortUnit(gv_pLAYER_02_SHUTTLE_BLUE, UnitGroupUnit(lp_escortGroup, lv_index), lv_shuttleToEscort, (lv_offset * lv_distanceModifier), lv_angle);
lv_x += lv_distance;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:533
auto0A92F2EA_var = UnitGroupUnitFromEnd(auto0A92F2EA_g, auto0A92F2EA_u);
if (auto0A92F2EA_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_DOMINION222, auto0A92F2EA_var, lv_hybrid, DistanceBetweenPoints(UnitGetPosition(auto0A92F2EA_var), UnitGetPosition(lv_hybrid)), (AngleBetweenPoints(UnitGetPosition(lv_hybrid), UnitGetPosition(auto0A92F2EA_var)) - UnitGetFacing(lv_hybrid)));
}
AIAttackWaveSend(gv_pLAYER_02_DOMINION222, 0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2880
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1181));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2883
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1181));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 220.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2889
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1183));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2892
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1183));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 120.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2898
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1185));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2901
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1185));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 240.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:2852
lv_angle -= 20.0;
AISetUnitScriptControlled(auto31CD32E2_var, false);
AIAttackWaveAddEscortUnit(gv_pLAYER_02_ZERG, auto31CD32E2_var, gv_zagara, 2.5, lv_angle);
}
AIAttackWaveSend(gv_pLAYER_02_ZERG, 0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map — MapScript.galaxy:774
lv_angle = ATan((lv_y/lv_x));
}
AIAttackWaveAddEscortUnit(gv_pLAYER_02_SHUTTLE_BLUE, UnitGroupUnit(lp_escortGroup, lv_index), lv_shuttleToEscort, (lv_offset * lv_distanceModifier), lv_angle);
lv_index += 1;
if ((lv_index > UnitGroupCount(lp_escortGroup, c_unitCountAlive))) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map — MapScript.galaxy:781
lv_angle = (360.0 - lv_angle);
AIAttackWaveAddEscortUnit(gv_pLAYER_02_SHUTTLE_BLUE, UnitGroupUnit(lp_escortGroup, lv_index), lv_shuttleToEscort, (lv_offset * lv_distanceModifier), lv_angle);
lv_x += lv_distance;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:533
auto0A92F2EA_var = UnitGroupUnitFromEnd(auto0A92F2EA_g, auto0A92F2EA_u);
if (auto0A92F2EA_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_DOMINION222, auto0A92F2EA_var, lv_hybrid, DistanceBetweenPoints(UnitGetPosition(auto0A92F2EA_var), UnitGetPosition(lv_hybrid)), (AngleBetweenPoints(UnitGetPosition(lv_hybrid), UnitGetPosition(auto0A92F2EA_var)) - UnitGetFacing(lv_hybrid)));
}
AIAttackWaveSend(gv_pLAYER_02_DOMINION222, 0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2880
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1181));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2883
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1181));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 220.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2889
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1183));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2892
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1183));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 120.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2898
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1185));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2901
if ((libA3DDD02B_gf_DifficultyValuePrologueInteger(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1185));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 240.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4263
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4266
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 315.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4269
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(105.0, 105.0, 105.0, 135.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4272
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(255.0, 255.0, 255.0, 225.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4276
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 270.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4279
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 90.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4284
libNtve_gf_CreateUnitsWithDefaultFacing(1, "WarpPrism", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 3.0, 180.0);
gf_SuperWarpGateLogic(UnitLastCreated());
AIAttackWaveSend(gv_pLAYER_05_PROTOSS_ARMADA, 0, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4349
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4352
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 315.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4355
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(105.0, 105.0, 105.0, 135.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3179
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 4.0, 250.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(926));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3182
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(926));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 4.0, 110.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(878));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3185
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(878));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 5.0, 330.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(907));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3188
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(907));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 5.0, 30.0);
auto15D59078_val = libLotv_gf_DifficultyValueInt2(1, 1, 2, 3);
if (auto15D59078_val == 1) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3199
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3202
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3212
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3215
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3220
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3223
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Carrier", 0, gv_pLAYER_03_TAL_EAST, PointFromId(977));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2035
autoB7B8E240_var = UnitGroupUnitFromEnd(autoB7B8E240_g, autoB7B8E240_u);
if (autoB7B8E240_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, autoB7B8E240_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(autoB7B8E240_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(autoB7B8E240_var)));
}
autoA408650D_g = UnitGroup("Scout", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2042
autoA408650D_var = UnitGroupUnitFromEnd(autoA408650D_g, autoA408650D_u);
if (autoA408650D_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, autoA408650D_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(autoA408650D_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(autoA408650D_var)));
}
auto9BD4A0CB_g = UnitGroup("Carrier", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2049
auto9BD4A0CB_var = UnitGroupUnitFromEnd(auto9BD4A0CB_g, auto9BD4A0CB_u);
if (auto9BD4A0CB_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, auto9BD4A0CB_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(auto9BD4A0CB_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(auto9BD4A0CB_var)));
}
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4263
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4266
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 315.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4269
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(105.0, 105.0, 105.0, 135.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4272
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(255.0, 255.0, 255.0, 225.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4276
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 270.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4279
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 90.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4284
libNtve_gf_CreateUnitsWithDefaultFacing(1, "WarpPrism", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 3.0, 180.0);
gf_SuperWarpGateLogic(UnitLastCreated());
AIAttackWaveSend(gv_pLAYER_05_PROTOSS_ARMADA, 0, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4349
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4352
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 315.0);
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4355
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, libLotv_gf_DifficultyValueFixed2(4.0, 4.0, 4.0, 3.0), libLotv_gf_DifficultyValueFixed2(105.0, 105.0, 105.0, 135.0));
UnitGroupAdd(gv_armadaUnitGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3179
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 4.0, 250.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(926));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3182
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(926));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 4.0, 110.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(878));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3185
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(878));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 5.0, 330.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(907));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3188
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(907));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 5.0, 30.0);
auto15D59078_val = libLotv_gf_DifficultyValueInt2(1, 1, 2, 3);
if (auto15D59078_val == 1) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3199
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3202
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
}
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3212
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3215
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
}
else {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3220
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(825));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 290.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3223
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(824));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
AIAttackWaveAddEscortUnit(gv_pLAYER_03_TAL_EAST, UnitLastCreated(), lv_warpPrism, 7.0, 70.0);
libNtve_gf_CreateUnitsAtPoint2(1, "Carrier", 0, gv_pLAYER_03_TAL_EAST, PointFromId(977));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2035
autoB7B8E240_var = UnitGroupUnitFromEnd(autoB7B8E240_g, autoB7B8E240_u);
if (autoB7B8E240_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, autoB7B8E240_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(autoB7B8E240_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(autoB7B8E240_var)));
}
autoA408650D_g = UnitGroup("Scout", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2042
autoA408650D_var = UnitGroupUnitFromEnd(autoA408650D_g, autoA408650D_u);
if (autoA408650D_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, autoA408650D_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(autoA408650D_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(autoA408650D_var)));
}
auto9BD4A0CB_g = UnitGroup("Carrier", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2049
auto9BD4A0CB_var = UnitGroupUnitFromEnd(auto9BD4A0CB_g, auto9BD4A0CB_u);
if (auto9BD4A0CB_var == null) { break; }
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, auto9BD4A0CB_var, gv_titanicWarpPrism, DistanceBetweenPoints(UnitGetPosition(auto9BD4A0CB_var), UnitGetPosition(gv_titanicWarpPrism)), AngleBetweenPoints(UnitGetPosition(gv_titanicWarpPrism), UnitGetPosition(auto9BD4A0CB_var)));
}
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:2617
AIAttackWaveSetTargetEscort(gv_pLAYER_02_PROTOSS_BULLIES, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrismUnit), 0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 45.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:2621
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Oracle", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, -135.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:2624
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, -45.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:2630
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 135.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
}
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:2617
AIAttackWaveSetTargetEscort(gv_pLAYER_02_PROTOSS_BULLIES, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrismUnit), 0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 45.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:2621
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Oracle", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, -135.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:2624
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, -45.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
}
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:2630
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 135.0);
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
}