# Add Attack Wave Unit Types (Liberty)
Grammar — Add (easyCount / normalCount / hardCount / expertCount) unitType|Unit Type to the attack wave
Flags —Native
|Action
Adds a type of unit to the next attack wave for a player; allowing you to specify a different number of units per difficulty level.
# Arguments
int
— Easy Countint
— Normal Countint
— Advanced Countint
— Expert Countstring
<gamelink::Unit> — Type
Returns — void
void AIAttackWaveAddUnits4(
int n1,
int n2,
int n3,
int n4,
string unitType,
);
# Related
Category: AI / AttackWaves / Actions
- Add Unit To Attack Wave —
void
— AIAttackWaveUseUnit - Add Unit Group To Attack Wave —
void
— AIAttackWaveUseGroup - Add Escort Unit To Attack Wave —
void
— AIAttackWaveAddEscortUnit - Add Escort UnitType To Attack Wave —
void
— AIAttackWaveAddEscortType - Add Attack Wave Waypoint —
void
— AIAttackWaveAddWaypoint - Send Attack Wave —
void
— AIAttackWaveSend - Cancel Attack Wave —
void
— AIAttackWaveCancel - Set Attack Wave Gather Point —
void
— AIAttackWaveSetGatherPoint - Set Target Player For Attack Waves —
void
— AIAttackWaveSetTargetPlayer - Set Target Unit For Attack Waves —
void
— AIAttackWaveSetTargetUnit - Set Target UnitGroup For Attack Waves —
void
— AIAttackWaveSetTargetUnitGroup - Set Target UnitArea For Attack Waves —
void
— AIAttackWaveSetTargetUnitPoint - Set Target Point For Attack Waves —
void
— AIAttackWaveSetTargetPoint - Set Target Merge For Attack Waves —
void
— AIAttackWaveSetTargetMerge - Set Target Patrol For Attack Waves —
void
— AIAttackWaveSetTargetPatrol - Set Target Escort For Attack Waves —
void
— AIAttackWaveSetTargetEscort - Set Target Escort For Attack Waves, No Leashing —
void
— AIAttackWaveSetTargetEscortNL - Set Target Gather Defense For Attack Waves —
void
— AIAttackWaveSetTargetGatherD - Set Target Gather Offense For Attack Waves —
void
— AIAttackWaveSetTargetGatherO - Set Target Melee For Attack Waves —
void
— AIAttackWaveSetTargetMelee - Set Target Melee Harass For Attack Waves —
void
— AIAttackWaveSetTargetMeleeHarass - Set Target Region For Attack/Defense Waves —
void
— AIAttackWaveSetTargetRegion - Add Attack Wave Unit Types (Liberty) —
void
— AIAttackWaveAddUnits4 - Add Attack Wave Unit Types (Swarm) —
void
— AIAttackWaveAddUnits3 - Set Attack Wave Keep Alive —
void
— AIAttackWaveSetKeepAlive - Set Attack Wave Gather Early No Replace —
void
— AIAttackWaveSetGatherEarlyNoReplace
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3047
gf_AttackwithUnburrowingUnits(gv_p2_ZERG_ORANGE_NW, UnitGroup(null, gv_p6_ZERG_NOAIPREPLACED, RegionFromId(21), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
gf_WaitForColonistToEnterRegion(RegionFromId(5));
AIAttackWaveAddUnits4(4, 5, 8, 12, "Zergling");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(10));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3080
gf_WaitForColonistToEnterRegion(RegionFromId(12));
gf_SpoogeAreawithOverlord(PointFromId(145), PointFromId(1402));
AIAttackWaveAddUnits4(7, 7, 9, 12, "Zergling");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(1));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3083
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(1));
AIAttackWaveAddUnits4(8, 8, 10, 5, "Zergling");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Hydralisk");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3084
gf_WaitForColonistToEnterRegion(RegionFromId(1));
AIAttackWaveAddUnits4(8, 8, 10, 5, "Zergling");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Hydralisk");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(7));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3088
gf_WaitForColonistToEnterRegion(RegionFromId(7));
gf_WaitForColonistToEnterRegion(RegionFromId(3));
AIAttackWaveAddUnits4(1, 1, 1, 1, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 6, 10, "Zergling");
AIAttackWaveSend(gv_p3_ZERG_LIGHTBLUE_SE, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3089
gf_WaitForColonistToEnterRegion(RegionFromId(3));
AIAttackWaveAddUnits4(1, 1, 1, 1, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 6, 10, "Zergling");
AIAttackWaveSend(gv_p3_ZERG_LIGHTBLUE_SE, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(8));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3093
gf_WaitForColonistToEnterRegion(RegionFromId(8));
gf_SpoogeAreawithOverlord(PointFromId(145), PointFromId(1404));
AIAttackWaveAddUnits4(6, 6, 7, 10, "Zergling");
AIAttackWaveSend(gv_p3_ZERG_LIGHTBLUE_SE, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(4));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3096
AIAttackWaveSend(gv_p3_ZERG_LIGHTBLUE_SE, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(4));
AIAttackWaveAddUnits4(6, 6, 8, 11, "Zergling");
AIAttackWaveSend(gv_p3_ZERG_LIGHTBLUE_SE, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(9));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3100
gf_WaitForColonistToEnterRegion(RegionFromId(9));
gf_SpoogeAreawithOverlord(PointFromId(183), PointFromId(1406));
AIAttackWaveAddUnits4(5, 5, 7, 11, "Zergling");
AIAttackWaveAddUnits4(1, 1, 1, 0, "Hydralisk");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3101
gf_SpoogeAreawithOverlord(PointFromId(183), PointFromId(1406));
AIAttackWaveAddUnits4(5, 5, 7, 11, "Zergling");
AIAttackWaveAddUnits4(1, 1, 1, 0, "Hydralisk");
AIAttackWaveSend(gv_p2_ZERG_ORANGE_NW, 0, false);
gf_WaitForColonistToEnterRegion(RegionFromId(5));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:429
// Implementation
gf_PrepareAttackDirection(lp_direction);
AIAttackWaveAddUnits4(lp_qty1, lp_qty1, lp_qty1, lp_qty1, "InfestedCivilian");
AIAttackWaveAddUnits4(lp_qty2, lp_qty2, lp_qty2, lp_qty2, "InfestedTerranCampaign");
AIAttackWaveAddUnits4(lp_qty3, lp_qty3, lp_qty3, lp_qty3, "InfestedAbomination");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:430
gf_PrepareAttackDirection(lp_direction);
AIAttackWaveAddUnits4(lp_qty1, lp_qty1, lp_qty1, lp_qty1, "InfestedCivilian");
AIAttackWaveAddUnits4(lp_qty2, lp_qty2, lp_qty2, lp_qty2, "InfestedTerranCampaign");
AIAttackWaveAddUnits4(lp_qty3, lp_qty3, lp_qty3, lp_qty3, "InfestedAbomination");
AIAttackWaveSend(gv_pLAYER_03_INFESTED_REFUGEES, lp_delay, lp_waitOption);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:431
AIAttackWaveAddUnits4(lp_qty1, lp_qty1, lp_qty1, lp_qty1, "InfestedCivilian");
AIAttackWaveAddUnits4(lp_qty2, lp_qty2, lp_qty2, lp_qty2, "InfestedTerranCampaign");
AIAttackWaveAddUnits4(lp_qty3, lp_qty3, lp_qty3, lp_qty3, "InfestedAbomination");
AIAttackWaveSend(gv_pLAYER_03_INFESTED_REFUGEES, lp_delay, lp_waitOption);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3189
AIAttackWaveSetGatherPoint(gv_p08_ZERG_SOUTH, PointFromId(372));
Wait(90.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 5, 9, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Hydralisk");
AIAttackWaveAddWaypoint(gv_p04_ZERG_NORTH, PointFromId(591), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3190
Wait(90.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 5, 9, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Hydralisk");
AIAttackWaveAddWaypoint(gv_p04_ZERG_NORTH, PointFromId(591), false);
AIAttackWaveSend(gv_p04_ZERG_NORTH, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3194
AIAttackWaveSend(gv_p04_ZERG_NORTH, 120, true);
Wait(60.0, c_timeAI);
AIAttackWaveAddUnits4(2, 2, 3, 4, "Mutalisk");
AIAttackWaveAddWaypoint(gv_p08_ZERG_SOUTH, PointFromId(1117), false);
AIAttackWaveSend(gv_p08_ZERG_SOUTH, 100, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3199
while (true) {
Wait(120.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 9, 12, "Zergling");
AIAttackWaveAddUnits4(3, 3, 5, 6, "Mutalisk");
AIAttackWaveAddWaypoint(gv_p08_ZERG_SOUTH, PointFromId(1117), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3200
Wait(120.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 9, 12, "Zergling");
AIAttackWaveAddUnits4(3, 3, 5, 6, "Mutalisk");
AIAttackWaveAddWaypoint(gv_p08_ZERG_SOUTH, PointFromId(1117), false);
AIAttackWaveSend(gv_p08_ZERG_SOUTH, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3204
AIAttackWaveSend(gv_p08_ZERG_SOUTH, 120, true);
Wait(150.0, c_timeAI);
AIAttackWaveAddUnits4(10, 12, 14, 16, "InfestedCivilian");
AIAttackWaveAddUnits4(3, 5, 7, 9, "InfestedTerranCampaign");
AIAttackWaveAddWaypoint(gv_p02_ZERG_EAST, PointFromId(76), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3205
Wait(150.0, c_timeAI);
AIAttackWaveAddUnits4(10, 12, 14, 16, "InfestedCivilian");
AIAttackWaveAddUnits4(3, 5, 7, 9, "InfestedTerranCampaign");
AIAttackWaveAddWaypoint(gv_p02_ZERG_EAST, PointFromId(76), false);
AIAttackWaveSend(gv_p02_ZERG_EAST, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3209
AIAttackWaveSend(gv_p02_ZERG_EAST, 120, true);
Wait(160.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 9, 12, "Zergling");
AIAttackWaveAddUnits4(4, 4, 5, 3, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Ultralisk");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3210
Wait(160.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 9, 12, "Zergling");
AIAttackWaveAddUnits4(4, 4, 5, 3, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Ultralisk");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Infestor");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3211
AIAttackWaveAddUnits4(6, 6, 9, 12, "Zergling");
AIAttackWaveAddUnits4(4, 4, 5, 3, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Ultralisk");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Infestor");
AIAttackWaveAddWaypoint(gv_p04_ZERG_NORTH, PointFromId(1117), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4315
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
AIAttackWaveAddUnits4(3, 3, 0, 0, "Marine");
AIAttackWaveAddUnits4(2, 2, 3, 3, "Firebat");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Medivac");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4316
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
AIAttackWaveAddUnits4(3, 3, 0, 0, "Marine");
AIAttackWaveAddUnits4(2, 2, 3, 3, "Firebat");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Medivac");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Goliath");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4317
AIAttackWaveAddUnits4(3, 3, 0, 0, "Marine");
AIAttackWaveAddUnits4(2, 2, 3, 3, "Firebat");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Medivac");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Goliath");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4318
AIAttackWaveAddUnits4(2, 2, 3, 3, "Firebat");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Medivac");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Goliath");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), false);
TriggerExecute(gt_DominionAttackQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4331
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
AIAttackWaveAddUnits4(2, 3, 3, 4, "Firebat");
AIAttackWaveAddUnits4(2, 2, 1, 2, "Goliath");
AIAttackWaveAddUnits4(0, 0, 1, 1, "SiegeTank");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4332
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
AIAttackWaveAddUnits4(2, 3, 3, 4, "Firebat");
AIAttackWaveAddUnits4(2, 2, 1, 2, "Goliath");
AIAttackWaveAddUnits4(0, 0, 1, 1, "SiegeTank");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4333
AIAttackWaveAddUnits4(2, 3, 3, 4, "Firebat");
AIAttackWaveAddUnits4(2, 2, 1, 2, "Goliath");
AIAttackWaveAddUnits4(0, 0, 1, 1, "SiegeTank");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4334
AIAttackWaveAddUnits4(2, 2, 1, 2, "Goliath");
AIAttackWaveAddUnits4(0, 0, 1, 1, "SiegeTank");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), false);
Wait(gv_trainWaveWait, c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4345
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
AIAttackWaveAddUnits4(2, 2, 3, 3, "Goliath");
AIAttackWaveAddUnits4(1, 1, 1, 2, "SiegeTank");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Banshee");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4346
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
AIAttackWaveAddUnits4(2, 2, 3, 3, "Goliath");
AIAttackWaveAddUnits4(1, 1, 1, 2, "SiegeTank");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Banshee");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3424
AIAttackWaveSetTargetPlayer(gv_p02_ORLAN_ENEMY, PlayerGroupSingle(gv_p01_USER));
Wait(60.0, c_timeAI);
AIAttackWaveAddUnits4(3, 3, 5, 8, "Marine");
AIAttackWaveAddWaypoint(gv_p02_ORLAN_ENEMY, PointFromId(211), false);
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3428
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
Wait(30.0, c_timeAI);
AIAttackWaveAddUnits4(5, 5, 6, 8, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Medic");
AIAttackWaveAddWaypoint(gv_p02_ORLAN_ENEMY, PointFromId(211), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3429
Wait(30.0, c_timeAI);
AIAttackWaveAddUnits4(5, 5, 6, 8, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Medic");
AIAttackWaveAddWaypoint(gv_p02_ORLAN_ENEMY, PointFromId(211), false);
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3433
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
Wait(30.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 7, 9, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Firebat");
AIAttackWaveAddWaypoint(gv_p02_ORLAN_ENEMY, PointFromId(212), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3434
Wait(30.0, c_timeAI);
AIAttackWaveAddUnits4(6, 6, 7, 9, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Firebat");
AIAttackWaveAddWaypoint(gv_p02_ORLAN_ENEMY, PointFromId(212), false);
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3449
TechTreeUpgradeAddLevel(auto34130251_var, "TerranVehicleWeaponsLevel2", libNtve_gf_DifficultyValueInt(0, 0, 0, 1));
}
AIAttackWaveAddUnits4(6, 6, 7, 10, "Marine");
AIAttackWaveAddUnits4(1, 1, 0, 0, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Medic");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3450
}
AIAttackWaveAddUnits4(6, 6, 7, 10, "Marine");
AIAttackWaveAddUnits4(1, 1, 0, 0, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Medic");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Goliath");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3451
AIAttackWaveAddUnits4(6, 6, 7, 10, "Marine");
AIAttackWaveAddUnits4(1, 1, 0, 0, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Medic");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Goliath");
gf_OrlanAttackWaveWaypointEast();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3452
AIAttackWaveAddUnits4(1, 1, 0, 0, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Medic");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Goliath");
gf_OrlanAttackWaveWaypointEast();
AIAttackWaveSend(gv_p02_ORLAN_ENEMY, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:3467
TechTreeUpgradeAddLevel(autoB5251DD6_var, "TerranVehicleArmorsLevel2", libNtve_gf_DifficultyValueInt(0, 0, 0, 1));
}
AIAttackWaveAddUnits4(5, 5, 7, 14, "Marine");
AIAttackWaveAddUnits4(3, 3, 2, 2, "Firebat");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Goliath");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2065
AIAttackWaveSetTargetPlayer(gv_p04_DOMINION_INFANTRY_A, PlayerGroupSingle(gv_p02_TYCHUS));
AIAttackWaveAddUnits4(10, 10, 15, 20, "Marine");
AIAttackWaveSend(gv_p04_DOMINION_INFANTRY_A, 70, true);
while (true) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2069
while (true) {
AIAttackWaveSetTargetPlayer(gv_p04_DOMINION_INFANTRY_A, PlayerGroupSingle(gv_p02_TYCHUS));
AIAttackWaveAddUnits4(6, 6, 9, 12, "Marine");
AIAttackWaveSend(gv_p04_DOMINION_INFANTRY_A, 30, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2104
TriggerEnable(TriggerGetCurrent(), false);
AIAttackWaveSetTargetUnit(gv_p08_DOMINION_INFANTRY_B, UnitFromId(2));
AIAttackWaveAddUnits4(2, 2, 4, 8, "Marine");
AIAttackWaveAddUnits4(1, 1, 3, 5, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2105
AIAttackWaveSetTargetUnit(gv_p08_DOMINION_INFANTRY_B, UnitFromId(2));
AIAttackWaveAddUnits4(2, 2, 4, 8, "Marine");
AIAttackWaveAddUnits4(1, 1, 3, 5, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 0, false);
AIAttackWaveSetTargetUnit(gv_p08_DOMINION_INFANTRY_B, UnitFromId(2));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2108
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 0, false);
AIAttackWaveSetTargetUnit(gv_p08_DOMINION_INFANTRY_B, UnitFromId(2));
AIAttackWaveAddUnits4(3, 3, 5, 10, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 55, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2109
AIAttackWaveSetTargetUnit(gv_p08_DOMINION_INFANTRY_B, UnitFromId(2));
AIAttackWaveAddUnits4(3, 3, 5, 10, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 55, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2196
AIAttackWaveSetTargetPlayer(gv_p08_DOMINION_INFANTRY_B, PlayerGroupSingle(gv_p01_USER));
AIAttackWaveAddWaypoint(gv_p08_DOMINION_INFANTRY_B, PointFromId(68), false);
AIAttackWaveAddUnits4(2, 2, 4, 3, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 4, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 40, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2197
AIAttackWaveAddWaypoint(gv_p08_DOMINION_INFANTRY_B, PointFromId(68), false);
AIAttackWaveAddUnits4(2, 2, 4, 3, "Marine");
AIAttackWaveAddUnits4(1, 1, 2, 4, "Marauder");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 40, false);
Wait(libNtve_gf_DifficultyValueFixed(90.0, 90.0, 75.0, 75.0), c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2305
while (true) {
AIAttackWaveSetTargetPlayer(gv_p08_DOMINION_INFANTRY_B, PlayerGroupSingle(gv_p02_TYCHUS));
AIAttackWaveAddUnits4(2, 2, 3, 5, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Marauder");
AIAttackWaveAddUnits4(3, 3, 5, 6, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2306
AIAttackWaveSetTargetPlayer(gv_p08_DOMINION_INFANTRY_B, PlayerGroupSingle(gv_p02_TYCHUS));
AIAttackWaveAddUnits4(2, 2, 3, 5, "Firebat");
AIAttackWaveAddUnits4(1, 1, 2, 2, "Marauder");
AIAttackWaveAddUnits4(3, 3, 5, 6, "Marine");
AIAttackWaveSend(gv_p08_DOMINION_INFANTRY_B, 30, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4179
if ((gf_PlayerCanAttack(gv_p05_DOMINION_RAIDER) == true)) {
gv_waveAttacker = gv_p05_DOMINION_RAIDER;
AIAttackWaveAddUnits4(3, 3, 5, 7, "Marine");
AIAttackWaveAddUnits4(3, 3, 4, 5, "Hellion");
AIAttackWaveAddWaypoint(gv_p05_DOMINION_RAIDER, PointFromId(302), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4180
gv_waveAttacker = gv_p05_DOMINION_RAIDER;
AIAttackWaveAddUnits4(3, 3, 5, 7, "Marine");
AIAttackWaveAddUnits4(3, 3, 4, 5, "Hellion");
AIAttackWaveAddWaypoint(gv_p05_DOMINION_RAIDER, PointFromId(302), false);
AIAttackWaveSend(gv_p05_DOMINION_RAIDER, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4188
if ((gf_PlayerCanAttack(gv_p04_DOMINION_AIR) == true)) {
gv_waveAttacker = gv_p04_DOMINION_AIR;
AIAttackWaveAddUnits4(2, 2, 3, 4, "VikingFighter");
AIAttackWaveAddWaypoint(gv_p04_DOMINION_AIR, PointFromId(1220), false);
AIAttackWaveSend(gv_p04_DOMINION_AIR, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4196
if ((gf_PlayerCanAttack(gv_p03_DOMINION_SIEGE) == true)) {
gv_waveAttacker = gv_p03_DOMINION_SIEGE;
AIAttackWaveAddUnits4(1, 1, 2, 3, "Goliath");
AIAttackWaveAddUnits4(1, 1, 1, 1, "Diamondback");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(1220), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4197
gv_waveAttacker = gv_p03_DOMINION_SIEGE;
AIAttackWaveAddUnits4(1, 1, 2, 3, "Goliath");
AIAttackWaveAddUnits4(1, 1, 1, 1, "Diamondback");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(1220), false);
AIAttackWaveSend(gv_p03_DOMINION_SIEGE, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4229
gf_WaitForPermissionToAttack(gv_p03_DOMINION_SIEGE);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Diamondback");
AIAttackWaveAddUnits4(0, 0, 1, 2, "SiegeTank");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(302), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4230
gf_WaitForPermissionToAttack(gv_p03_DOMINION_SIEGE);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Diamondback");
AIAttackWaveAddUnits4(0, 0, 1, 2, "SiegeTank");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(302), false);
AIAttackWaveSend(gv_p03_DOMINION_SIEGE, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4234
AIAttackWaveSend(gv_p03_DOMINION_SIEGE, gv_wavePrepTime, false);
gf_WaitForPermissionToAttack(gv_p03_DOMINION_SIEGE);
AIAttackWaveAddUnits4(2, 2, 4, 6, "Goliath");
AIAttackWaveAddUnits4(1, 1, 3, 3, "SiegeTank");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(1220), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4235
gf_WaitForPermissionToAttack(gv_p03_DOMINION_SIEGE);
AIAttackWaveAddUnits4(2, 2, 4, 6, "Goliath");
AIAttackWaveAddUnits4(1, 1, 3, 3, "SiegeTank");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(1220), false);
AIAttackWaveSend(gv_p03_DOMINION_SIEGE, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4240
while (true) {
gf_WaitForPermissionToAttack(gv_p03_DOMINION_SIEGE);
AIAttackWaveAddUnits4(4, 4, 6, 8, "Goliath");
AIAttackWaveAddWaypoint(gv_p03_DOMINION_SIEGE, PointFromId(302), false);
AIAttackWaveSend(gv_p03_DOMINION_SIEGE, gv_wavePrepTime, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3563
TriggerEnable(TriggerGetCurrent(), false);
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 4, 5, "Marine");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 225, 180), true);
gf_SetAttackWaveParameters();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3566
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 225, 180), true);
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 6, 7, "Marine");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3567
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 6, 7, "Marine");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3570
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 7, 8, "Marine");
AIAttackWaveAddUnits4(0, 0, 2, 3, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3571
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 7, 8, "Marine");
AIAttackWaveAddUnits4(0, 0, 2, 3, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3574
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 0, 0, "Marine");
AIAttackWaveAddUnits4(0, 0, 3, 5, "Hellion");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3575
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 0, 0, "Marine");
AIAttackWaveAddUnits4(0, 0, 3, 5, "Hellion");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3578
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 9, 11, "Marine");
AIAttackWaveAddUnits4(0, 0, 3, 4, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 180, 150), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3579
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 9, 11, "Marine");
AIAttackWaveAddUnits4(0, 0, 3, 4, "Medic");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 180, 150), true);
while (true) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:3583
while (true) {
gf_SetAttackWaveParameters();
AIAttackWaveAddUnits4(0, 2, 8, 9, "Marine");
AIAttackWaveAddUnits4(0, 0, 3, 4, "Hellion");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, libNtve_gf_DifficultyValueInt(400, 400, 210, 180), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2574
TriggerExecute(gt_ZergP02EarlyNydusWave, true, false);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 13, 13, "Zergling");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Hydralisk");
AIAttackWaveSend(gv_pLAYER02_ZERG, 230, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2575
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 13, 13, "Zergling");
AIAttackWaveAddUnits4(1, 1, 2, 3, "Hydralisk");
AIAttackWaveSend(gv_pLAYER02_ZERG, 230, true);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2578
AIAttackWaveSend(gv_pLAYER02_ZERG, 230, true);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 16, 20, "Zergling");
AIAttackWaveAddUnits4(0, 0, 2, 3, "Roach");
AIAttackWaveSend(gv_pLAYER02_ZERG, 240, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2579
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 16, 20, "Zergling");
AIAttackWaveAddUnits4(0, 0, 2, 3, "Roach");
AIAttackWaveSend(gv_pLAYER02_ZERG, 240, false);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2582
AIAttackWaveSend(gv_pLAYER02_ZERG, 240, false);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 20, 22, "Zergling");
AIAttackWaveAddUnits4(0, 0, 2, 2, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Baneling");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2583
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(14, 14, 20, 22, "Zergling");
AIAttackWaveAddUnits4(0, 0, 2, 2, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Baneling");
AIAttackWaveSend(gv_pLAYER02_ZERG, 250, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2584
AIAttackWaveAddUnits4(14, 14, 20, 22, "Zergling");
AIAttackWaveAddUnits4(0, 0, 2, 2, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 1, "Baneling");
AIAttackWaveSend(gv_pLAYER02_ZERG, 250, true);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2587
AIAttackWaveSend(gv_pLAYER02_ZERG, 250, true);
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(18, 18, 17, 15, "Zergling");
AIAttackWaveAddUnits4(1, 1, 2, 1, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 2, 1, "Roach");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2588
AIAttackWaveAddWaypoint(gv_pLAYER02_ZERG, PointFromId(378), false);
AIAttackWaveAddUnits4(18, 18, 17, 15, "Zergling");
AIAttackWaveAddUnits4(1, 1, 2, 1, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 2, 1, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 2, "Baneling");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2589
AIAttackWaveAddUnits4(18, 18, 17, 15, "Zergling");
AIAttackWaveAddUnits4(1, 1, 2, 1, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 2, 1, "Roach");
AIAttackWaveAddUnits4(0, 0, 0, 2, "Baneling");
AIAttackWaveSend(gv_pLAYER02_ZERG, libNtve_gf_DifficultyValueInt(150, 180, 180, 180), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:811
AIAttackWaveSetGatherPoint(gv_p02_ZERG, PointFromId(106));
Wait(170.0, c_timeAI);
AIAttackWaveAddUnits4(2, 4, 8, 10, "Zergling");
AIAttackWaveSend(gv_p02_ZERG, 120, true);
Wait(libNtve_gf_DifficultyValueFixed(40.0, 40.0, 10.0, 0.0), c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:814
AIAttackWaveSend(gv_p02_ZERG, 120, true);
Wait(libNtve_gf_DifficultyValueFixed(40.0, 40.0, 10.0, 0.0), c_timeAI);
AIAttackWaveAddUnits4(2, 5, 4, 8, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Hydralisk");
AIAttackWaveSend(gv_p02_ZERG, libNtve_gf_DifficultyValueInt(120, 120, 120, 100), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:815
Wait(libNtve_gf_DifficultyValueFixed(40.0, 40.0, 10.0, 0.0), c_timeAI);
AIAttackWaveAddUnits4(2, 5, 4, 8, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Hydralisk");
AIAttackWaveSend(gv_p02_ZERG, libNtve_gf_DifficultyValueInt(120, 120, 120, 100), true);
Wait(50.0, c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:819
Wait(50.0, c_timeAI);
AIAttackWaveAddWaypoint(gv_p02_ZERG, PointFromId(557), false);
AIAttackWaveAddUnits4(4, 6, 10, 16, "Zergling");
AIAttackWaveSend(gv_p02_ZERG, 120, true);
Wait(libNtve_gf_DifficultyValueFixed(50.0, 50.0, 20.0, 0.0), c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:822
AIAttackWaveSend(gv_p02_ZERG, 120, true);
Wait(libNtve_gf_DifficultyValueFixed(50.0, 50.0, 20.0, 0.0), c_timeAI);
AIAttackWaveAddUnits4(5, 10, 11, 12, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Mutalisk");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:823
Wait(libNtve_gf_DifficultyValueFixed(50.0, 50.0, 20.0, 0.0), c_timeAI);
AIAttackWaveAddUnits4(5, 10, 11, 12, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Mutalisk");
AIAttackWaveSend(gv_p02_ZERG, libNtve_gf_DifficultyValueInt(120, 120, 120, 110), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:824
AIAttackWaveAddUnits4(5, 10, 11, 12, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 1, 1, "Mutalisk");
AIAttackWaveSend(gv_p02_ZERG, libNtve_gf_DifficultyValueInt(120, 120, 120, 110), true);
Wait(libNtve_gf_DifficultyValueFixed(80.0, 80.0, 50.0, 20.0), c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:827
AIAttackWaveSend(gv_p02_ZERG, libNtve_gf_DifficultyValueInt(120, 120, 120, 110), true);
Wait(libNtve_gf_DifficultyValueFixed(80.0, 80.0, 50.0, 20.0), c_timeAI);
AIAttackWaveAddUnits4(4, 6, 10, 20, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Mutalisk");
AIAttackWaveSend(gv_p02_ZERG, 120, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:828
Wait(libNtve_gf_DifficultyValueFixed(80.0, 80.0, 50.0, 20.0), c_timeAI);
AIAttackWaveAddUnits4(4, 6, 10, 20, "Zergling");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Mutalisk");
AIAttackWaveSend(gv_p02_ZERG, 120, true);
AIAttackWaveAddUnits4(5, 2, 3, 13, "Zergling");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:830
AIAttackWaveAddUnits4(0, 0, 1, 2, "Mutalisk");
AIAttackWaveSend(gv_p02_ZERG, 120, true);
AIAttackWaveAddUnits4(5, 2, 3, 13, "Zergling");
AIAttackWaveAddUnits4(0, 1, 2, 2, "Hydralisk");
AIAttackWaveAddUnits4(0, 0, 1, 2, "Mutalisk");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:330
if (autoD1A8BB6F_val == 1) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:344
else if (autoD1A8BB6F_val == 2) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:358
else if (autoD1A8BB6F_val == 3) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(0, 0, 1, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:379
else if (autoD1A8BB6F_val == 4) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:396
AIAttackWaveAddEscortType(gv_p4_PROTOSS_WEST_ESCORTS, "VoidRay", lv_harvestingProbe, 1.5, (lv_offsetAngle * IntToFixed(lv_i)));
}
AIAttackWaveAddUnits4(0, 0, 1, 1, "Observer");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:401
else if (autoD1A8BB6F_val == 5) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(2, 2, 3, 3, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:418
AIAttackWaveAddEscortType(gv_p4_PROTOSS_WEST_ESCORTS, "VoidRay", lv_harvestingProbe, 1.5, (lv_offsetAngle * IntToFixed(lv_i)));
}
AIAttackWaveAddUnits4(0, 1, 1, 1, "Observer");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
}