# Set Target Escort For Attack Waves
Grammar — Set the target for player player attack waves to be escorting unit group escortGroup|UnitGroup with replace behavior replaceType. This version will leash.
Flags —Native
|Action
Sets the target of a player’s attack waves to escort a unit group.
# Arguments
int
— Attackerunitgroup
— EscortGroupint
<preset::ReplaceType> — ReplaceType
Returns — void
native void AIAttackWaveSetTargetEscort(
int player,
unitgroup g,
int replaceType,
);
# Related
Category: AI / AttackWaves / Actions
- Add Unit To Attack Wave —
void
— AIAttackWaveUseUnit - Add Unit Group To Attack Wave —
void
— AIAttackWaveUseGroup - Add Escort Unit To Attack Wave —
void
— AIAttackWaveAddEscortUnit - Add Escort UnitType To Attack Wave —
void
— AIAttackWaveAddEscortType - Add Attack Wave Waypoint —
void
— AIAttackWaveAddWaypoint - Send Attack Wave —
void
— AIAttackWaveSend - Cancel Attack Wave —
void
— AIAttackWaveCancel - Set Attack Wave Gather Point —
void
— AIAttackWaveSetGatherPoint - Set Target Player For Attack Waves —
void
— AIAttackWaveSetTargetPlayer - Set Target Unit For Attack Waves —
void
— AIAttackWaveSetTargetUnit - Set Target UnitGroup For Attack Waves —
void
— AIAttackWaveSetTargetUnitGroup - Set Target UnitArea For Attack Waves —
void
— AIAttackWaveSetTargetUnitPoint - Set Target Point For Attack Waves —
void
— AIAttackWaveSetTargetPoint - Set Target Merge For Attack Waves —
void
— AIAttackWaveSetTargetMerge - Set Target Patrol For Attack Waves —
void
— AIAttackWaveSetTargetPatrol - Set Target Escort For Attack Waves —
void
— AIAttackWaveSetTargetEscort - Set Target Escort For Attack Waves, No Leashing —
void
— AIAttackWaveSetTargetEscortNL - Set Target Gather Defense For Attack Waves —
void
— AIAttackWaveSetTargetGatherD - Set Target Gather Offense For Attack Waves —
void
— AIAttackWaveSetTargetGatherO - Set Target Melee For Attack Waves —
void
— AIAttackWaveSetTargetMelee - Set Target Melee Harass For Attack Waves —
void
— AIAttackWaveSetTargetMeleeHarass - Set Target Region For Attack/Defense Waves —
void
— AIAttackWaveSetTargetRegion - Add Attack Wave Unit Types (Liberty) —
void
— AIAttackWaveAddUnits4 - Add Attack Wave Unit Types (Swarm) —
void
— AIAttackWaveAddUnits3 - Set Attack Wave Keep Alive —
void
— AIAttackWaveSetKeepAlive - Set Attack Wave Gather Early No Replace —
void
— AIAttackWaveSetGatherEarlyNoReplace
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:2261
}
if ((UnitGroupCount(gv_colonistsOnTheMove, c_unitCountAlive) > 0)) {
AIAttackWaveSetTargetEscort(gv_p4_COLONISTS, gv_colonistsOnTheMove, 0);
AIAttackWaveAddEscortType(gv_p4_COLONISTS, "Marine", UnitGroupRandomUnit(gv_colonistsOnTheMove, c_unitCountAlive), 2.5, 45.0);
AIAttackWaveAddEscortType(gv_p4_COLONISTS, "Marine", UnitGroupRandomUnit(gv_colonistsOnTheMove, c_unitCountAlive), 2.5, 315.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2081
UnitGroupAdd(lv_escortGroup, gv_trainList[lv_trainIndex].lv_trainCars[lv_i]);
}
AIAttackWaveSetTargetEscort(lv_escortPlayer, lv_escortGroup, 0);
auto0F8EF654_ae = gv_trainList[lv_trainIndex].lv_numberOfEscorts;
lv_i = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:2261
}
if ((UnitGroupCount(gv_colonistsOnTheMove, c_unitCountAlive) > 0)) {
AIAttackWaveSetTargetEscort(gv_p4_COLONISTS, gv_colonistsOnTheMove, 0);
AIAttackWaveAddEscortType(gv_p4_COLONISTS, "Marine", UnitGroupRandomUnit(gv_colonistsOnTheMove, c_unitCountAlive), 2.5, 45.0);
AIAttackWaveAddEscortType(gv_p4_COLONISTS, "Marine", UnitGroupRandomUnit(gv_colonistsOnTheMove, c_unitCountAlive), 2.5, 315.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:2081
UnitGroupAdd(lv_escortGroup, gv_trainList[lv_trainIndex].lv_trainCars[lv_i]);
}
AIAttackWaveSetTargetEscort(lv_escortPlayer, lv_escortGroup, 0);
auto0F8EF654_ae = gv_trainList[lv_trainIndex].lv_numberOfEscorts;
lv_i = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:2842
TriggerEnable(TriggerGetCurrent(), false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
AISetUnitScriptControlled(gv_zagara, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3461
if ((libHots_gf_DifficultyValueInt2(1, 1, 0) == 1)) {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3464
}
else {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 2);
}
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:665
Wait(1.5, c_timeAI);
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_SHUTTLE_BLUE, lv_lv_ShuttleGroup, 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_SHUTTLE_BLUE, UnitGetPosition(gv_dockingBayUnits[lv_lv_DockingBayIndex]));
gf_AssignEscortsToShuttles(lv_lv_ShuttleGroup, lv_lv_EscortGroup);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:527
Wait(5.0, c_timeAI);
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION222, libNtve_gf_ConvertUnitToUnitGroup(lv_hybrid), 0);
auto0A92F2EA_g = UnitGroup(null, gv_pLAYER_02_DOMINION222, RegionCircle(lv_spawnPoint_LOCAL, 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto0A92F2EA_u = UnitGroupCount(auto0A92F2EA_g, c_unitCountAll);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2878
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2887
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2896
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:2842
TriggerEnable(TriggerGetCurrent(), false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
AISetUnitScriptControlled(gv_zagara, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3461
if ((libHots_gf_DifficultyValueInt2(1, 1, 0) == 1)) {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3464
}
else {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 2);
}
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map — MapScript.galaxy:665
Wait(1.5, c_timeAI);
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_SHUTTLE_BLUE, lv_lv_ShuttleGroup, 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_SHUTTLE_BLUE, UnitGetPosition(gv_dockingBayUnits[lv_lv_DockingBayIndex]));
gf_AssignEscortsToShuttles(lv_lv_ShuttleGroup, lv_lv_EscortGroup);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:527
Wait(5.0, c_timeAI);
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION222, libNtve_gf_ConvertUnitToUnitGroup(lv_hybrid), 0);
auto0A92F2EA_g = UnitGroup(null, gv_pLAYER_02_DOMINION222, RegionCircle(lv_spawnPoint_LOCAL, 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto0A92F2EA_u = UnitGroupCount(auto0A92F2EA_g, c_unitCountAll);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2878
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2887
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2896
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4261
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4347
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4437
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4528
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4626
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4722
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4815
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4908
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:5003
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:5116
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:729
AISetGroupScriptControlled(gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup, false);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION7, UnitGetPosition(lv_escortUnit));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION7, libNtve_gf_ConvertUnitToUnitGroup(lv_escortUnit), 0);
AIAttackWaveUseGroup(gv_pLAYER_02_DOMINION7, gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup);
AIAttackWaveSend(gv_pLAYER_02_DOMINION7, 0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3176
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(923));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3335
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(651));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(648));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2029
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, UnitGetPosition(gv_titanicWarpPrism));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_titanicWarpPrism), 0);
autoB7B8E240_g = UnitGroup("VoidRay", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB7B8E240_u = UnitGroupCount(autoB7B8E240_g, c_unitCountAll);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4261
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4347
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4437
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4528
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4626
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4722
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4815
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4908
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:5003
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:5116
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:729
AISetGroupScriptControlled(gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup, false);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION7, UnitGetPosition(lv_escortUnit));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION7, libNtve_gf_ConvertUnitToUnitGroup(lv_escortUnit), 0);
AIAttackWaveUseGroup(gv_pLAYER_02_DOMINION7, gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup);
AIAttackWaveSend(gv_pLAYER_02_DOMINION7, 0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3176
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(923));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3335
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(651));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(648));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2029
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, UnitGetPosition(gv_titanicWarpPrism));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_titanicWarpPrism), 0);
autoB7B8E240_g = UnitGroup("VoidRay", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB7B8E240_u = UnitGroupCount(autoB7B8E240_g, c_unitCountAll);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:2615
lv_warpPrismUnit = UnitLastCreated();
AIAttackWaveSetGatherPoint(gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_PROTOSS_BULLIES, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrismUnit), 0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 45.0);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:2615
lv_warpPrismUnit = UnitLastCreated();
AIAttackWaveSetGatherPoint(gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_PROTOSS_BULLIES, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrismUnit), 0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Phoenix", 0, gv_pLAYER_02_PROTOSS_BULLIES, PointFromId(1321));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_PROTOSS_BULLIES, UnitLastCreated(), lv_warpPrismUnit, 3.0, 45.0);