# Set Target Region For Attack/Defense Waves

Grammar — Set the target for player player attack (or defense) waves to be the region region with replace behavior replaceType.
FlagsNative | Action

Sets the target of a player’s attack (or defense) waves to a region.

# Arguments

  • int — Attacker
  • region — Region
  • int [ preset::ReplaceType ] — ReplaceType

Returns — void

native void AIAttackWaveSetTargetRegion(
	int player,
	region r,
	int replaceType,
);

Category: AI / AttackWaves / Actions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3753
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(808)), 10.0), 0)
// L3851
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(806)), 10.0), 0)
// L3997
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(807)), 10.0), 0)
// L1188
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1212
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1237
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1263
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1289
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1327
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1367
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1408
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1451
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1491
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L3753
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(808)), 10.0), 0)
// L3851
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(806)), 10.0), 0)
// L3997
AIAttackWaveSetTargetRegion(gv_p08_DOMINION, RegionCircle(UnitGetPosition(UnitFromId(807)), 10.0), 0)
// L1188
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1212
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1237
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1263
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1289
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1327
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1367
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1408
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1451
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L1491
AIAttackWaveSetTargetRegion(gv_pLAYER_02_ScriptedTOSS, RegionFromId(3), 0)
// L3647
AIAttackWaveSetTargetRegion(gv_pLAYER_05_KERRIGAN_S01, RegionFromId(4), 0)
// L3737
AIAttackWaveSetTargetRegion(gv_pLAYER_05_KERRIGAN_S01, RegionFromId(4), 0)
// L3987
AIAttackWaveSetTargetRegion(gv_pLAYER_06_KERRIGAN_S02, RegionFromId(5), 0)
// L4257
AIAttackWaveSetTargetRegion(gv_pLAYER_07_KERRIGAN_S03, RegionFromId(6), 0)
// L4352
AIAttackWaveSetTargetRegion(gv_pLAYER_07_KERRIGAN_S03, RegionFromId(6), 0)
// L536
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION, RegionCircle(gv_templeDefensePoint, 6.0), 0)
// L536
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION, RegionCircle(gv_templeDefensePoint, 6.0), 0)
// L3647
AIAttackWaveSetTargetRegion(gv_pLAYER_05_KERRIGAN_S01, RegionFromId(4), 0)
// L3737
AIAttackWaveSetTargetRegion(gv_pLAYER_05_KERRIGAN_S01, RegionFromId(4), 0)
// L3987
AIAttackWaveSetTargetRegion(gv_pLAYER_06_KERRIGAN_S02, RegionFromId(5), 0)
// L4257
AIAttackWaveSetTargetRegion(gv_pLAYER_07_KERRIGAN_S03, RegionFromId(6), 0)
// L4352
AIAttackWaveSetTargetRegion(gv_pLAYER_07_KERRIGAN_S03, RegionFromId(6), 0)
// L2883
AIAttackWaveSetTargetRegion(gv_pLAYER_02_TALDARIM, RegionFromId(36), 0)
// L571
AIAttackWaveSetTargetRegion(lp_player, lv_defendRegion, 0)
// L762
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION7, gv_zergBase[lp_chosenZergBaseTarget].lv_baseRegion, 0)
// L784
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION7, gv_zergBase[lp_zergBaseIndex].lv_waveDespawnRegion, 0)
// L626
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(432), 4.0), 0)
// L630
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(907), 4.0), 0)
// L636
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(344), 4.0), 0)
// L641
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(452), 4.0), 0)
// L705
AIAttackWaveSetTargetRegion(lp_player, lv_attackTargetList[lv_currentValidTarget], 0)
// L2883
AIAttackWaveSetTargetRegion(gv_pLAYER_02_TALDARIM, RegionFromId(36), 0)
// L571
AIAttackWaveSetTargetRegion(lp_player, lv_defendRegion, 0)
// L762
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION7, gv_zergBase[lp_chosenZergBaseTarget].lv_baseRegion, 0)
// L784
AIAttackWaveSetTargetRegion(gv_pLAYER_02_DOMINION7, gv_zergBase[lp_zergBaseIndex].lv_waveDespawnRegion, 0)
// L626
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(432), 4.0), 0)
// L630
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(907), 4.0), 0)
// L636
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(344), 4.0), 0)
// L641
AIAttackWaveSetTargetRegion(lp_player, RegionCircle(PointFromId(452), 4.0), 0)
// L705
AIAttackWaveSetTargetRegion(lp_player, lv_attackTargetList[lv_currentValidTarget], 0)
// L5905
AIAttackWaveSetTargetRegion(gv_pLAYER_08_FERALZERG_INSIDE, RegionFromId(84), 0)
// L6115
AIAttackWaveSetTargetRegion(gv_pLAYER_08_FERALZERG_INSIDE, RegionFromId(95), 0)
// L5905
AIAttackWaveSetTargetRegion(gv_pLAYER_08_FERALZERG_INSIDE, RegionFromId(84), 0)
// L6115
AIAttackWaveSetTargetRegion(gv_pLAYER_08_FERALZERG_INSIDE, RegionFromId(95), 0)