# Set Target Patrol For Attack Waves
Grammar — Set the target for player player attack waves to be a patrol with replace behavior replaceType
Flags —Native
|Action
Sets the target of a player’s attack waves to patrol.
# Arguments
int
— Attackerint
[ preset::ReplaceType ] — ReplaceType
Returns — void
native void AIAttackWaveSetTargetPatrol(
int player,
int replaceType,
);
# Related
Category: AI / AttackWaves / Actions
- [F] —
void
— Add Unit To Attack Wave — ( AIAttackWaveUseUnit ) - [F] —
void
— Add Unit Group To Attack Wave — ( AIAttackWaveUseGroup ) - [F] —
void
— Add Escort Unit To Attack Wave — ( AIAttackWaveAddEscortUnit ) - [F] —
void
— Add Escort UnitType To Attack Wave — ( AIAttackWaveAddEscortType ) - [F] —
void
— Add Attack Wave Waypoint — ( AIAttackWaveAddWaypoint ) - [F] —
void
— Send Attack Wave — ( AIAttackWaveSend ) - [F] —
void
— Cancel Attack Wave — ( AIAttackWaveCancel ) - [F] —
void
— Set Attack Wave Gather Point — ( AIAttackWaveSetGatherPoint ) - [F] —
void
— Set Target Player For Attack Waves — ( AIAttackWaveSetTargetPlayer ) - [F] —
void
— Set Target Unit For Attack Waves — ( AIAttackWaveSetTargetUnit ) - [F] —
void
— Set Target UnitGroup For Attack Waves — ( AIAttackWaveSetTargetUnitGroup ) - [F] —
void
— Set Target UnitArea For Attack Waves — ( AIAttackWaveSetTargetUnitPoint ) - [F] —
void
— Set Target Point For Attack Waves — ( AIAttackWaveSetTargetPoint ) - [F] —
void
— Set Target Merge For Attack Waves — ( AIAttackWaveSetTargetMerge ) - [F] —
void
— Set Target Patrol For Attack Waves — ( AIAttackWaveSetTargetPatrol ) - [F] —
void
— Set Target Escort For Attack Waves — ( AIAttackWaveSetTargetEscort ) - [F] —
void
— Set Target Escort For Attack Waves, No Leashing — ( AIAttackWaveSetTargetEscortNL ) - [F] —
void
— Set Target Gather Defense For Attack Waves — ( AIAttackWaveSetTargetGatherD ) - [F] —
void
— Set Target Gather Offense For Attack Waves — ( AIAttackWaveSetTargetGatherO ) - [F] —
void
— Set Target Melee For Attack Waves — ( AIAttackWaveSetTargetMelee ) - [F] —
void
— Set Target Melee Harass For Attack Waves — ( AIAttackWaveSetTargetMeleeHarass ) - [F] —
void
— Set Target Region For Attack/Defense Waves — ( AIAttackWaveSetTargetRegion ) - [F] —
void
— Add Attack Wave Unit Types (Liberty) — ( AIAttackWaveAddUnits4 ) - [F] —
void
— Add Attack Wave Unit Types (Swarm) — ( AIAttackWaveAddUnits3 ) - [F] —
void
— Set Attack Wave Keep Alive — ( AIAttackWaveSetKeepAlive ) - [F] —
void
— Set Attack Wave Gather Early No Replace — ( AIAttackWaveSetGatherEarlyNoReplace )
# Examples
# campaigns/liberty.sc2campaign
// L487
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L502
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L518
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L2657
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L1222
AIAttackWaveSetTargetPatrol(gv_pLAYER_P10_LEVIATHAN, 0)
// L487
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L502
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L518
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L2657
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_DOMINION, 0)
// L1222
AIAttackWaveSetTargetPatrol(gv_pLAYER_P10_LEVIATHAN, 0)
// L2634
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_ZERG, 0)
// L2634
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_ZERG, 0)
// L5237
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L5430
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L5603
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L1335
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3515
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3525
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3536
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L4885
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L5105
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L7177
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_RAYNOR, 0)
// L7720
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L7826
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L5237
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L5430
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L5603
AIAttackWaveSetTargetPatrol(gv_pLAYER_05_AMONS_FORCES, 0)
// L1335
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3515
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3525
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L3536
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_MOEBIUS, 0)
// L4885
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L5105
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L7177
AIAttackWaveSetTargetPatrol(gv_pLAYER_02_RAYNOR, 0)
// L7720
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L7826
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_KERRIGAN, 0)
// L3303
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)
// L3373
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)
// L3435
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)
// L3303
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)
// L3373
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)
// L3435
AIAttackWaveSetTargetPatrol(gv_pLAYER_03_ZERG_BULLIES, 0)