# Cancel Attack Wave
Grammar — Cancel the wave wave
Flags —Native
|Action
Cancels an attack wave and sends the units back home.
# Arguments
wave
— Wave
Returns — void
native void AIAttackWaveCancel(wave waveRef);
# Related
Category: AI / AttackWaves / Actions
- [F] —
void
— Add Unit To Attack Wave — ( AIAttackWaveUseUnit ) - [F] —
void
— Add Unit Group To Attack Wave — ( AIAttackWaveUseGroup ) - [F] —
void
— Add Escort Unit To Attack Wave — ( AIAttackWaveAddEscortUnit ) - [F] —
void
— Add Escort UnitType To Attack Wave — ( AIAttackWaveAddEscortType ) - [F] —
void
— Add Attack Wave Waypoint — ( AIAttackWaveAddWaypoint ) - [F] —
void
— Send Attack Wave — ( AIAttackWaveSend ) - [F] —
void
— Cancel Attack Wave — ( AIAttackWaveCancel ) - [F] —
void
— Set Attack Wave Gather Point — ( AIAttackWaveSetGatherPoint ) - [F] —
void
— Set Target Player For Attack Waves — ( AIAttackWaveSetTargetPlayer ) - [F] —
void
— Set Target Unit For Attack Waves — ( AIAttackWaveSetTargetUnit ) - [F] —
void
— Set Target UnitGroup For Attack Waves — ( AIAttackWaveSetTargetUnitGroup ) - [F] —
void
— Set Target UnitArea For Attack Waves — ( AIAttackWaveSetTargetUnitPoint ) - [F] —
void
— Set Target Point For Attack Waves — ( AIAttackWaveSetTargetPoint ) - [F] —
void
— Set Target Merge For Attack Waves — ( AIAttackWaveSetTargetMerge ) - [F] —
void
— Set Target Patrol For Attack Waves — ( AIAttackWaveSetTargetPatrol ) - [F] —
void
— Set Target Escort For Attack Waves — ( AIAttackWaveSetTargetEscort ) - [F] —
void
— Set Target Escort For Attack Waves, No Leashing — ( AIAttackWaveSetTargetEscortNL ) - [F] —
void
— Set Target Gather Defense For Attack Waves — ( AIAttackWaveSetTargetGatherD ) - [F] —
void
— Set Target Gather Offense For Attack Waves — ( AIAttackWaveSetTargetGatherO ) - [F] —
void
— Set Target Melee For Attack Waves — ( AIAttackWaveSetTargetMelee ) - [F] —
void
— Set Target Melee Harass For Attack Waves — ( AIAttackWaveSetTargetMeleeHarass ) - [F] —
void
— Set Target Region For Attack/Defense Waves — ( AIAttackWaveSetTargetRegion ) - [F] —
void
— Add Attack Wave Unit Types (Liberty) — ( AIAttackWaveAddUnits4 ) - [F] —
void
— Add Attack Wave Unit Types (Swarm) — ( AIAttackWaveAddUnits3 ) - [F] —
void
— Set Attack Wave Keep Alive — ( AIAttackWaveSetKeepAlive ) - [F] —
void
— Set Attack Wave Gather Early No Replace — ( AIAttackWaveSetGatherEarlyNoReplace )
# Examples
# campaigns/liberty.sc2campaign
// L3676
AIAttackWaveCancel(AIUnitGetWave(EventUnit()))
// L1925
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L1926
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L2019
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L2020
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L2221
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(lv_customValueOfDeadSCV)][1])
// L2222
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(lv_customValueOfDeadSCV)][2])
// L2304
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L2305
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L3241
AIAttackWaveCancel(WaveLastCreated())
// L3676
AIAttackWaveCancel(AIUnitGetWave(EventUnit()))
// L1925
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L1926
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L2019
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L2020
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L2221
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(lv_customValueOfDeadSCV)][1])
// L2222
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(lv_customValueOfDeadSCV)][2])
// L2304
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1])
// L2305
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2])
// L3241
AIAttackWaveCancel(WaveLastCreated())
// L3842
AIAttackWaveCancel(gv_currentWave)
// L4092
AIAttackWaveCancel(gv_currentWave)
// L2631
AIAttackWaveCancel(AIUnitGetWave(gv_zagara))
// L3251
AIAttackWaveCancel(gv_zagaraEscortWave)
// L3328
AIAttackWaveCancel(gv_zagaraEscortWave)
// L3430
AIAttackWaveCancel(gv_zagaraEscortWave)
// L4234
AIAttackWaveCancel(gv_firstWave)
// L2631
AIAttackWaveCancel(AIUnitGetWave(gv_zagara))
// L3251
AIAttackWaveCancel(gv_zagaraEscortWave)
// L3328
AIAttackWaveCancel(gv_zagaraEscortWave)
// L3430
AIAttackWaveCancel(gv_zagaraEscortWave)
// L4234
AIAttackWaveCancel(gv_firstWave)
// L3842
AIAttackWaveCancel(gv_currentWave)
// L4092
AIAttackWaveCancel(gv_currentWave)
// L616
AIAttackWaveCancel(lv_localWave)
// L3300
AIAttackWaveCancel(cai_wave_createdWave(3, gv_pLAYER_02_DOMINION5))
// L3303
AIAttackWaveCancel(cai_wave_createdWave(6, gv_pLAYER_02_DOMINION5))
// L616
AIAttackWaveCancel(lv_localWave)
// L3300
AIAttackWaveCancel(cai_wave_createdWave(3, gv_pLAYER_02_DOMINION5))
// L3303
AIAttackWaveCancel(cai_wave_createdWave(6, gv_pLAYER_02_DOMINION5))
// L2731
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_03_FERALZERG_MIDDLEBULLIES))
// L2732
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_04_FERALZERG_RIGHTBULLIES))
// L2733
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_05_FERALZERG_LEFTBULLIES))
// L1807
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_02_DEFENDERSWEST))
// L1808
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_03_DEFENDERSEAST))
// L1809
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_06_DEFENDERSNORTH))
// L2731
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_03_FERALZERG_MIDDLEBULLIES))
// L2732
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_04_FERALZERG_RIGHTBULLIES))
// L2733
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_05_FERALZERG_LEFTBULLIES))
// L1807
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_02_DEFENDERSWEST))
// L1808
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_03_DEFENDERSEAST))
// L1809
AIAttackWaveCancel(cai_getLastWave(gv_pLAYER_06_DEFENDERSNORTH))