# AIGetBestCreepSpot

FlagsNative

# Arguments

  • int — player
  • unit — creator
  • fixed — createRadius

Returns — point

native point AIGetBestCreepSpot(
	int player,
	unit creator,
	fixed createRadius,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactZergAI.galaxy

// L106
AIGetBestCreepSpot(player, aiUnit, 36)
// L170
AIGetBestCreepSpot(player, aiUnit, 9)
// L107
AIGetBestCreepSpot(player, aiUnit, 30)
// L192
AIGetBestCreepSpot(player, aiUnit, 9)