# AIGetBestCreepSpot
Flags —
Native
# Arguments
int
— playerunit
— creatorfixed
— createRadius
Returns — point
native point AIGetBestCreepSpot(
int player,
unit creator,
fixed createRadius,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L106
AIGetBestCreepSpot(player, aiUnit, 36)
// L170
AIGetBestCreepSpot(player, aiUnit, 9)
// L107
AIGetBestCreepSpot(player, aiUnit, 30)
// L192
AIGetBestCreepSpot(player, aiUnit, 9)