# Pause/Unpause Water Transition

GrammarpauseUnpause water transition for waterType
FlagsNative | Action

The Set Water State trigger can be used to transition between two separate water states over a duration. This trigger will pause and resume that transition.

# Arguments

  • string [ gamelink::Water ] — Water Type
  • bool [ preset::PauseUnpauseOption ] — Pause/Unpause

Returns — void

native void WaterPause(string inWater, bool inPaused);

Category: Environment / Terrain And Water

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L3362
WaterPause("PortZion", true)
// L3362
WaterPause("PortZion", true)