# Pause/Unpause Water Transition
Grammar — pauseUnpause water transition for waterType
Flags —Native
|Action
The Set Water State trigger can be used to transition between two separate water states over a duration. This trigger will pause and resume that transition.
# Arguments
string
[ gamelink::Water ] — Water Typebool
[ preset::PauseUnpauseOption ] — Pause/Unpause
Returns — void
native void WaterPause(string inWater, bool inPaused);
# Related
Category: Environment / Terrain And Water
- [F] —
void
— Show/Hide Environment — ( EnvironmentShow ) - [F] —
fixed
— Height At Point — ( WorldHeight ) - [F] —
string
[ gamelink::TerrainTex ] — Terrain Texture At Point — ( TerrainTexture ) - [F] —
int
— Cliff Level Of Point (Integer) — ( CliffLevel ) - [F] —
fixed
— Cliff Level Of Point (Real) — ( PointPathingCliffLevel ) - [F] —
bool
— Line Crosses Cliff — ( CrossCliff ) - [F] —
bool
— Terrain Has Custom Attribute — ( HasCustomCellAttribute ) - [F] —
void
— Show/Hide Terrain — ( TerrainShowRegion ) - [F] —
void
— Set Water State — ( WaterSetState ) - [F] —
void
— Pause/Unpause Water Transition — ( WaterPause )
# Examples
# campaigns/swarm.sc2campaign
// L3362
WaterPause("PortZion", true)
// L3362
WaterPause("PortZion", true)