# Terrain Texture At Point
Grammar — Texture at point
Flags —Native
|Function
Returns the dominant terrain texture at a point.
# Arguments
point
— Point
Returns — string
[ gamelink::TerrainTex ]
native string TerrainTexture(point pos);
# Related
Category: Environment / Terrain And Water
- [F] —
void
— Show/Hide Environment — ( EnvironmentShow ) - [F] —
fixed
— Height At Point — ( WorldHeight ) - [F] —
string
[ gamelink::TerrainTex ] — Terrain Texture At Point — ( TerrainTexture ) - [F] —
int
— Cliff Level Of Point (Integer) — ( CliffLevel ) - [F] —
fixed
— Cliff Level Of Point (Real) — ( PointPathingCliffLevel ) - [F] —
bool
— Line Crosses Cliff — ( CrossCliff ) - [F] —
bool
— Terrain Has Custom Attribute — ( HasCustomCellAttribute ) - [F] —
void
— Show/Hide Terrain — ( TerrainShowRegion ) - [F] —
void
— Set Water State — ( WaterSetState ) - [F] —
void
— Pause/Unpause Water Transition — ( WaterPause )
# Examples
— None found —