# Terrain Texture At Point
Grammar — Texture at point
Flags —Native|Function
Returns the dominant terrain texture at a point.
# Arguments
point— Point
Returns — string<gamelink::TerrainTex>
native string TerrainTexture(point pos);
# Related
Category: Environment / Terrain And Water
- Show/Hide Environment —
void— EnvironmentShow - Height At Point —
fixed— WorldHeight - Terrain Texture At Point —
string<gamelink::TerrainTex> — TerrainTexture - Cliff Level Of Point (Integer) —
int— CliffLevel - Cliff Level Of Point (Real) —
fixed— PointPathingCliffLevel - Line Crosses Cliff —
bool— CrossCliff - Terrain Has Custom Attribute —
bool— HasCustomCellAttribute - Show/Hide Terrain —
void— TerrainShowRegion - Set Water State —
void— WaterSetState - Pause/Unpause Water Transition —
void— WaterPause
# Examples
— None found —