# Cliff Level Of Point (Integer)
Grammar — Cliff level of point
Flags —Native
|Function
Returns what cliff level a point is on.
# Arguments
point
— Point
Returns — int
native int CliffLevel(point inPos);
# Related
Category: Environment / Terrain And Water
- Show/Hide Environment —
void
— EnvironmentShow - Height At Point —
fixed
— WorldHeight - Terrain Texture At Point —
string
<gamelink::TerrainTex> — TerrainTexture - Cliff Level Of Point (Integer) —
int
— CliffLevel - Cliff Level Of Point (Real) —
fixed
— PointPathingCliffLevel - Line Crosses Cliff —
bool
— CrossCliff - Terrain Has Custom Attribute —
bool
— HasCustomCellAttribute - Show/Hide Terrain —
void
— TerrainShowRegion - Set Water State —
void
— WaterSetState - Pause/Unpause Water Transition —
void
— WaterPause
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:1926
UnitGroupLoopBegin(UnitGroup("HotSHunter", gv_pLAYER_01_USER, RegionFromId(4), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) < 2)) {
lv_playerOnHighGround = false;
break;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:470
// Implementation
libSwaC_gf_AttachReticleEffectAndTextTagOnUnit(libSwaC_ge_CampaginReticleType_ZergMainObjective, libSwaC_ge_CampaginReticleSize_Medium, StringExternal("Param/Value/13B04441"), lp_aberration, "Ref_Center");
while (!(((CliffLevel(UnitGetPosition(lp_aberration)) == lp_targetCliffLevel) || (UnitIsAlive(lp_aberration) == false)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:515
PingSetScale(PingLastCreated(), 0.8);
PingSetTooltip(PingLastCreated(), StringExternal("Param/Value/5B59B205"));
while (!((CliffLevel(UnitGetPosition(lp_tank)) == 2))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1991
UnitGroupLoopBegin(gv_aberrationGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) != 2)) {
gf_AberrationHelper(UnitGroupLoopCurrent(), 2);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:2391
UnitGroupLoopBegin(gv_aberrationGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) == 3) && (libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionFromId(3)) == false) && (libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionFromId(9)) == false)) {
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9361
for (autoD7A3A7E0_i = 1; autoD7A3A7E0_i <= autoD7A3A7E0_n; autoD7A3A7E0_i += 1) {
lv_randomPoint = RegionRandomPoint(RegionFromId(56));
if ((CliffLevel(lv_randomPoint) == 1)) {
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Protoss, RegionRandomPoint(RegionFromId(56)));
break;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:837
if ((UnitIsAlive(lp_powerSource) == true)) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
while ((CliffLevel(lv_warpPoint) != CliffLevel(UnitGetPosition(lp_powerSource)))) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:837
if ((UnitIsAlive(lp_powerSource) == true)) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
while ((CliffLevel(lv_warpPoint) != CliffLevel(UnitGetPosition(lp_powerSource)))) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:1926
UnitGroupLoopBegin(UnitGroup("HotSHunter", gv_pLAYER_01_USER, RegionFromId(4), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) < 2)) {
lv_playerOnHighGround = false;
break;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:470
// Implementation
libSwaC_gf_AttachReticleEffectAndTextTagOnUnit(libSwaC_ge_CampaginReticleType_ZergMainObjective, libSwaC_ge_CampaginReticleSize_Medium, StringExternal("Param/Value/13B04441"), lp_aberration, "Ref_Center");
while (!(((CliffLevel(UnitGetPosition(lp_aberration)) == lp_targetCliffLevel) || (UnitIsAlive(lp_aberration) == false)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:515
PingSetScale(PingLastCreated(), 0.8);
PingSetTooltip(PingLastCreated(), StringExternal("Param/Value/5B59B205"));
while (!((CliffLevel(UnitGetPosition(lp_tank)) == 2))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:1991
UnitGroupLoopBegin(gv_aberrationGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) != 2)) {
gf_AberrationHelper(UnitGroupLoopCurrent(), 2);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:1998
}
UnitGroupLoopEnd();
while (!((((CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2))) == 2) && (CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3))) == 2)) || (UnitGroupCount(UnitGroup("InfestedAbomination", gv_pLAYER_01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), c_unitCountAlive) == 1)))) {
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map — MapScript.galaxy:2391
UnitGroupLoopBegin(gv_aberrationGroup);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
if ((CliffLevel(UnitGetPosition(UnitGroupLoopCurrent())) == 3) && (libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionFromId(3)) == false) && (libNtve_gf_UnitInRegion(UnitGroupLoopCurrent(), RegionFromId(9)) == false)) {
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:9361
for (autoD7A3A7E0_i = 1; autoD7A3A7E0_i <= autoD7A3A7E0_n; autoD7A3A7E0_i += 1) {
lv_randomPoint = RegionRandomPoint(RegionFromId(56));
if ((CliffLevel(lv_randomPoint) == 1)) {
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Protoss, RegionRandomPoint(RegionFromId(56)));
break;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:837
if ((UnitIsAlive(lp_powerSource) == true)) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
while ((CliffLevel(lv_warpPoint) != CliffLevel(UnitGetPosition(lp_powerSource)))) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:837
if ((UnitIsAlive(lp_powerSource) == true)) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
while ((CliffLevel(lv_warpPoint) != CliffLevel(UnitGetPosition(lp_powerSource)))) {
lv_warpPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_powerSource), 3.5));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:677
if (onGround > 0) {
cliffLevel = CliffLevel(here);
// Only switch if there is a ground target on the same or lower cliff level so that
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:684
while (onGround > 0) {
there = UnitGetPosition(UnitGroupUnit(targetGroupGround, onGround));
testCliffLevel = CliffLevel(there);
if (cliffLevel >= testCliffLevel) {
return there;
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova02.sc2map/MapScript.galaxy:903
for (auto15AD87D2_i = 1; auto15AD87D2_i <= auto15AD87D2_n; auto15AD87D2_i += 1) {
lv_ravagerTargetPoint = RegionRandomPoint(lp_ravagerShotTargetRegion);
if ((CliffLevel(lv_ravagerTargetPoint) == CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion)))) {
return lv_ravagerTargetPoint;
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova02.sc2map/MapScript.galaxy:903
for (auto15AD87D2_i = 1; auto15AD87D2_i <= auto15AD87D2_n; auto15AD87D2_i += 1) {
lv_ravagerTargetPoint = RegionRandomPoint(lp_ravagerShotTargetRegion);
if ((CliffLevel(lv_ravagerTargetPoint) == CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion)))) {
return lv_ravagerTargetPoint;
}
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:4173
auto55E94B5C_var = UnitGroupUnitFromEnd(auto55E94B5C_g, auto55E94B5C_u);
if (auto55E94B5C_var == null) { break; }
if (((CliffLevel(UnitGetPosition(auto55E94B5C_var)) > 2) || (PathingType(UnitGetPosition(auto55E94B5C_var)) == c_pathingBuilding))) {
UnitRemove(auto55E94B5C_var);
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova02.sc2map — MapScript.galaxy:903
for (auto15AD87D2_i = 1; auto15AD87D2_i <= auto15AD87D2_n; auto15AD87D2_i += 1) {
lv_ravagerTargetPoint = RegionRandomPoint(lp_ravagerShotTargetRegion);
if ((CliffLevel(lv_ravagerTargetPoint) == CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion)))) {
return lv_ravagerTargetPoint;
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova02.sc2map — MapScript.galaxy:903
for (auto15AD87D2_i = 1; auto15AD87D2_i <= auto15AD87D2_n; auto15AD87D2_i += 1) {
lv_ravagerTargetPoint = RegionRandomPoint(lp_ravagerShotTargetRegion);
if ((CliffLevel(lv_ravagerTargetPoint) == CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion)))) {
return lv_ravagerTargetPoint;
}
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova07.sc2map — MapScript.galaxy:4173
auto55E94B5C_var = UnitGroupUnitFromEnd(auto55E94B5C_g, auto55E94B5C_u);
if (auto55E94B5C_var == null) { break; }
if (((CliffLevel(UnitGetPosition(auto55E94B5C_var)) > 2) || (PathingType(UnitGetPosition(auto55E94B5C_var)) == c_pathingBuilding))) {
UnitRemove(auto55E94B5C_var);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:653
if (onGround > 0) {
cliffLevel = CliffLevel(here);
// Only switch if there is a ground target on the same or lower cliff level so that
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:660
while (onGround > 0) {
there = UnitGetPosition(UnitGroupUnit(targetGroupGround, onGround));
testCliffLevel = CliffLevel(there);
if (cliffLevel >= testCliffLevel) {
return there;