# Cliff Level Of Point (Integer)
Grammar — Cliff level of point
Flags —Native
|Function
Returns what cliff level a point is on.
# Arguments
point
— Point
Returns — int
native int CliffLevel(point inPos);
# Related
Category: Environment / Terrain And Water
- [F] —
void
— Show/Hide Environment — ( EnvironmentShow ) - [F] —
fixed
— Height At Point — ( WorldHeight ) - [F] —
string
[ gamelink::TerrainTex ] — Terrain Texture At Point — ( TerrainTexture ) - [F] —
int
— Cliff Level Of Point (Integer) — ( CliffLevel ) - [F] —
fixed
— Cliff Level Of Point (Real) — ( PointPathingCliffLevel ) - [F] —
bool
— Line Crosses Cliff — ( CrossCliff ) - [F] —
bool
— Terrain Has Custom Attribute — ( HasCustomCellAttribute ) - [F] —
void
— Show/Hide Terrain — ( TerrainShowRegion ) - [F] —
void
— Set Water State — ( WaterSetState ) - [F] —
void
— Pause/Unpause Water Transition — ( WaterPause )
# Examples
# campaigns/swarm.sc2campaign
// L837
CliffLevel(lv_warpPoint)
// L837
CliffLevel(UnitGetPosition(lp_powerSource))
// L9361
CliffLevel(lv_randomPoint)
// L1926
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L470
CliffLevel(UnitGetPosition(lp_aberration))
// L515
CliffLevel(UnitGetPosition(lp_tank))
// L1991
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1)))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2)))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3)))
// L2391
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L1926
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L470
CliffLevel(UnitGetPosition(lp_aberration))
// L515
CliffLevel(UnitGetPosition(lp_tank))
// L1991
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 1)))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 2)))
// L1998
CliffLevel(UnitGetPosition(UnitGroupUnit(gv_aberrationGroup, 3)))
// L2391
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L9361
CliffLevel(lv_randomPoint)
// L837
CliffLevel(lv_warpPoint)
// L837
CliffLevel(UnitGetPosition(lp_powerSource))
# mods/core.sc2mod
// L677
CliffLevel(here)
// L684
CliffLevel(there)
# mods/novastoryassets.sc2mod
// L872
CliffLevel(lv_ravagerTargetPoint)
// L872
CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion))
// L3811
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
// L872
CliffLevel(lv_ravagerTargetPoint)
// L872
CliffLevel(RegionGetCenter(lp_ravagerShotTargetRegion))
// L3811
CliffLevel(UnitGetPosition(UnitGroupLoopCurrent()))
# mods/starcoop/starcoop.sc2mod
// L653
CliffLevel(here)
// L660
CliffLevel(there)