# Terrain Has Custom Attribute
Grammar — Terrain has custom attribute attribute at point
Flags —Native|Function
Returns true if the custom attribute exists at the given terrain point. Custom attributes may be painted in the Terrain module.
# Arguments
point— Pointint— Attribute
Returns — bool
native bool HasCustomCellAttribute(point inPos, int inAtt);
# Related
Category: Environment / Terrain And Water
- Show/Hide Environment —
void— EnvironmentShow - Height At Point —
fixed— WorldHeight - Terrain Texture At Point —
string<gamelink::TerrainTex> — TerrainTexture - Cliff Level Of Point (Integer) —
int— CliffLevel - Cliff Level Of Point (Real) —
fixed— PointPathingCliffLevel - Line Crosses Cliff —
bool— CrossCliff - Terrain Has Custom Attribute —
bool— HasCustomCellAttribute - Show/Hide Terrain —
void— TerrainShowRegion - Set Water State —
void— WaterSetState - Pause/Unpause Water Transition —
void— WaterPause
# Examples
— None found —