# Show/Hide Terrain
Grammar — add|Show/Hide terrain cells in area
Flags —Native
|Action
Show or hide a region of terrain. Useful for areas of terrain that are entirely covered by a doodad.
# Arguments
region
— Areabool
[ preset::ShowHideOption ] — Show
Returns — void
native void TerrainShowRegion(region inArea, bool inShow);
# Related
Category: Environment / Terrain And Water
- [F] —
void
— Show/Hide Environment — ( EnvironmentShow ) - [F] —
fixed
— Height At Point — ( WorldHeight ) - [F] —
string
[ gamelink::TerrainTex ] — Terrain Texture At Point — ( TerrainTexture ) - [F] —
int
— Cliff Level Of Point (Integer) — ( CliffLevel ) - [F] —
fixed
— Cliff Level Of Point (Real) — ( PointPathingCliffLevel ) - [F] —
bool
— Line Crosses Cliff — ( CrossCliff ) - [F] —
bool
— Terrain Has Custom Attribute — ( HasCustomCellAttribute ) - [F] —
void
— Show/Hide Terrain — ( TerrainShowRegion ) - [F] —
void
— Set Water State — ( WaterSetState ) - [F] —
void
— Pause/Unpause Water Transition — ( WaterPause )
# Examples
# campaigns/liberty.sc2campaign
// L1324
TerrainShowRegion(RegionFromId(38), false)
// L1434
TerrainShowRegion(RegionFromId(39), false)
// L1548
TerrainShowRegion(RegionFromId(40), false)
// L1662
TerrainShowRegion(RegionFromId(41), false)
// L1753
TerrainShowRegion(RegionFromId(42), false)
// L6537
TerrainShowRegion(RegionFromId(42), true)
// L418
TerrainShowRegion(RegionFromId(18), false)
// L425
TerrainShowRegion(RegionFromId(19), false)
// L432
TerrainShowRegion(RegionFromId(17), false)
// L439
TerrainShowRegion(RegionFromId(20), false)
// L1324
TerrainShowRegion(RegionFromId(38), false)
// L1434
TerrainShowRegion(RegionFromId(39), false)
// L1548
TerrainShowRegion(RegionFromId(40), false)
// L1662
TerrainShowRegion(RegionFromId(41), false)
// L1753
TerrainShowRegion(RegionFromId(42), false)
// L6537
TerrainShowRegion(RegionFromId(42), true)
// L418
TerrainShowRegion(RegionFromId(18), false)
// L425
TerrainShowRegion(RegionFromId(19), false)
// L432
TerrainShowRegion(RegionFromId(17), false)
// L439
TerrainShowRegion(RegionFromId(20), false)
// L874
TerrainShowRegion(RegionFromId(1), false)
// L3494
TerrainShowRegion(RegionFromId(1), false)
// L5145
TerrainShowRegion(RegionFromId(54), false)
// L9044
TerrainShowRegion(RegionFromId(46), false)
// L9049
TerrainShowRegion(RegionFromId(44), false)
// L9055
TerrainShowRegion(RegionFromId(43), false)
// L9060
TerrainShowRegion(RegionFromId(42), false)
// L9193
TerrainShowRegion(RegionFromId(46), false)
// L9196
TerrainShowRegion(RegionFromId(44), false)
// L9199
TerrainShowRegion(RegionFromId(43), false)
// L9202
TerrainShowRegion(RegionFromId(42), false)
// L1323
TerrainShowRegion(RegionFromId(22), false)
// L3907
TerrainShowRegion(RegionFromId(16), false)
// L4114
TerrainShowRegion(RegionFromId(20), false)
// L8549
TerrainShowRegion(RegionFromId(81), false)
// L11746
TerrainShowRegion(RegionFromId(32), false)
// L11747
TerrainShowRegion(RegionFromId(31), false)
// L11748
TerrainShowRegion(RegionFromId(30), false)
// L11749
TerrainShowRegion(RegionFromId(43), false)
// L11750
TerrainShowRegion(RegionFromId(49), false)
// L11751
TerrainShowRegion(RegionFromId(51), false)
// L1511
TerrainShowRegion(RegionEntireMap(), false)
// L5410
TerrainShowRegion(RegionFromId(65), false)
// L5727
TerrainShowRegion(RegionFromId(66), false)
// L6366
TerrainShowRegion(RegionFromId(67), false)
// L5145
TerrainShowRegion(RegionFromId(54), false)
// L9044
TerrainShowRegion(RegionFromId(46), false)
// L9049
TerrainShowRegion(RegionFromId(44), false)
// L9055
TerrainShowRegion(RegionFromId(43), false)
// L9060
TerrainShowRegion(RegionFromId(42), false)
// L9193
TerrainShowRegion(RegionFromId(46), false)
// L9196
TerrainShowRegion(RegionFromId(44), false)
// L9199
TerrainShowRegion(RegionFromId(43), false)
// L9202
TerrainShowRegion(RegionFromId(42), false)
// L1323
TerrainShowRegion(RegionFromId(22), false)
// L3907
TerrainShowRegion(RegionFromId(16), false)
// L4114
TerrainShowRegion(RegionFromId(20), false)
// L8549
TerrainShowRegion(RegionFromId(81), false)
// L11746
TerrainShowRegion(RegionFromId(32), false)
// L11747
TerrainShowRegion(RegionFromId(31), false)
// L11748
TerrainShowRegion(RegionFromId(30), false)
// L11749
TerrainShowRegion(RegionFromId(43), false)
// L11750
TerrainShowRegion(RegionFromId(49), false)
// L11751
TerrainShowRegion(RegionFromId(51), false)
// L1511
TerrainShowRegion(RegionEntireMap(), false)
// L5410
TerrainShowRegion(RegionFromId(65), false)
// L5727
TerrainShowRegion(RegionFromId(66), false)
// L6366
TerrainShowRegion(RegionFromId(67), false)
// L874
TerrainShowRegion(RegionFromId(1), false)
// L3494
TerrainShowRegion(RegionFromId(1), false)
// L1238
TerrainShowRegion(RegionFromId(28), false)
// L1239
TerrainShowRegion(RegionFromId(37), false)
// L1240
TerrainShowRegion(RegionFromId(38), false)
// L1241
TerrainShowRegion(RegionFromId(39), false)
// L1242
TerrainShowRegion(RegionFromId(40), false)
// L1799
TerrainShowRegion(RegionFromId(28), true)
// L1804
TerrainShowRegion(RegionFromId(37), true)
// L1809
TerrainShowRegion(RegionFromId(38), true)
// L1814
TerrainShowRegion(RegionFromId(39), true)
// L1819
TerrainShowRegion(RegionFromId(40), true)
// L1710
TerrainShowRegion(RegionFromId(89), false)
// L3452
TerrainShowRegion(RegionFromId(33), false)
// L4951
TerrainShowRegion(RegionFromId(33), false)
// L5196
TerrainShowRegion(RegionFromId(33), false)
// L5205
TerrainShowRegion(RegionFromId(33), false)
// L5259
TerrainShowRegion(RegionFromId(80), false)
// L5285
TerrainShowRegion(RegionFromId(33), false)
// L5322
TerrainShowRegion(RegionFromId(80), false)
// L5328
TerrainShowRegion(RegionFromId(33), false)
// L6400
TerrainShowRegion(RegionFromId(117), false)
// L6551
TerrainShowRegion(RegionFromId(117), true)
// L982
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, false)
// L988
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, true)
// L996
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, false)
// L1004
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, true)
// L2538
TerrainShowRegion(RegionFromId(18), false)
// L2607
TerrainShowRegion(RegionFromId(19), false)
// L2676
TerrainShowRegion(RegionFromId(27), false)
// L806
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, false)
// L812
TerrainShowRegion(gv_voidThrasherTerrainHideRegion, true)