# AITactCooldownAllow
Flags —
Native
# Arguments
unit
— uint
— timerIdx
Returns — bool
native bool AITactCooldownAllow(unit u, int timerIdx);
# Related
Category: Unclassified
# Examples
# campaigns/liberty.sc2campaign
// L163
AITactCooldownAllow(aiUnit, c_mineCooldown)
// L260
AITactCooldownAllow(aiUnit, c_lokiMissilesCooldown)
// L270
AITactCooldownAllow(aiUnit, c_lokiYamatoCooldown)
// L163
AITactCooldownAllow(aiUnit, c_mineCooldown)
// L260
AITactCooldownAllow(aiUnit, c_lokiMissilesCooldown)
// L270
AITactCooldownAllow(aiUnit, c_lokiYamatoCooldown)
// L163
AITactCooldownAllow(aiUnit, c_mineCooldown)
// L832
AITactCooldownAllow(aiUnit, c_EnsnareCooldown)
# mods/core.sc2mod
// L551
AITactCooldownAllow(aiUnit, c_timeWarpCooldown)
// L875
AITactCooldownAllow(aiUnit, c_psiStormCooldown)
// L1297
AITactCooldownAllow(aiUnit, c_oracleRevelationCooldown)
# mods/core.sc2mod
// L197
AITactCooldownAllow(aiUnit, c_snipeCooldown)
// L252
AITactCooldownAllow(aiUnit, c_snipeCooldown)
// L425
AITactCooldownAllow(aiUnit, c_yamatoCooldown)
// L1220
AITactCooldownAllow(aiUnit, c_hsMissileCooldown)
// L1319
AITactCooldownAllow(aiUnit, c_autoTurretCooldown)
// L1337
AITactCooldownAllow(aiUnit, c_hsMissileCooldown)
# mods/core.sc2mod
// L522
AITactCooldownAllow(aiUnit, c_fungalGrowthCooldown)
// L572
AITactCooldownAllow(aiUnit, c_infestedTerransCooldown)
# mods/starcoop/starcoop.sc2mod
// L65
AITactCooldownAllow(aiUnit, c_DarkSwarmCooldown)
// L208
AITactCooldownAllow(aiUnit, c_EnsnareCooldown)
// L259
AITactCooldownAllow(aiUnit, c_SpawnBroodlingsCooldown)
// L513
AITactCooldownAllow(aiUnit, c_mineCooldown)
// L616
AITactCooldownAllow(aiUnit, c_lokiMissilesCooldown)
// L626
AITactCooldownAllow(aiUnit, c_lokiYamatoCooldown)
// L1327
AITactCooldownAllow(aiUnit, c_HybridGravitonPrison)
// L1422
AITactCooldownAllow(aiUnit, c_HybridPhaseShift)
// L1639
AITactCooldownAllow(aiUnit, c_scienceVesselDMatrixCooldown)
// L1674
AITactCooldownAllow(aiUnit, c_scienceVesselIrradiateCooldown)
# mods/starcoop/starcoop.sc2mod
// L852
AITactCooldownAllow(aiUnit, c_psiStormCooldown)
# mods/starcoop/starcoop.sc2mod
// L199
AITactCooldownAllow(aiUnit, c_snipeCooldown)
// L244
AITactCooldownAllow(aiUnit, c_snipeCooldown)
// L407
AITactCooldownAllow(aiUnit, c_yamatoCooldown)
// L1192
AITactCooldownAllow(aiUnit, c_hsMissileCooldown)
// L1291
AITactCooldownAllow(aiUnit, c_autoTurretCooldown)
// L1309
AITactCooldownAllow(aiUnit, c_hsMissileCooldown)
# mods/starcoop/starcoop.sc2mod
// L507
AITactCooldownAllow(aiUnit, c_ParasiticBombCoolDown)
// L526
AITactCooldownAllow(aiUnit, c_DisablingCloudCoolDown)
// L544
AITactCooldownAllow(aiUnit, c_AbductCoolDown)
// L563
AITactCooldownAllow(aiUnit, c_ViperConsumptionCoolDown)
// L733
AITactCooldownAllow(aiUnit, c_fungalGrowthCooldown)
// L783
AITactCooldownAllow(aiUnit, c_infestedTerransCooldown)