# Create Path Display For Unit
Grammar — Create Path Display For unit For players
Flags —Native
|Action
# Arguments
playergroup
— Playersunit
— Unit
Returns — int
<path>
native int PathCreateForUnit(
playergroup inPlayerGroup,
unit inUnit,
);
# Related
Category: UI / Path Display
- Create Path Display For Unit —
int
<path> — PathCreateForUnit - Create Path Display For Unit Type —
int
<path> — PathCreateForUnitType - Last Path Display Created —
int
<path> — PathLastCreated - Destroy Path Display —
void
— PathDestroy - Destroy Path Displays For Players —
void
— PathDestroyAll - Set Path Display Destination Point —
void
— PathSetDestinationPoint - Get Path Display Destination Point —
point
— PathGetDestinationPoint - Set Path Display Destination Unit —
void
— PathSetDestinationUnit - Get Path Display Destination Unit —
unit
— PathGetDestinationUnit - Set Path Display Source Point —
void
— PathSetSourcePoint - Get Path Display Source Point —
point
— PathGetSourcePoint - Set Path Display Source Unit —
void
— PathSetSourceUnit - Get Path Display Source Unit —
unit
— PathGetSourceUnit - Get Path Display Unit —
unit
— PathGetUnit - Get Path Display Unit Type —
string
<gamelink::Unit> — PathGetUnitType - Set Path Display Line Texture —
void
— PathSetLineTexture - Get Path Display Line Texture —
string
<filepath> — PathGetLineTexture - Set Path Display Line Tile Length —
void
— PathSetLineTileLength - Get Path Display Line Tile Length —
fixed
— PathGetLineTileLength - Set Path Display Line Width —
void
— PathSetLineWidth - Get Path Display Line Width —
fixed
— PathGetLineWidth - Set Path Display Step Midpoint —
void
— PathSetStepMidpoint - Get Path Display Step Midpoint —
fixed
— PathGetStepMidpoint - Set Path Display Step Model —
void
— PathSetStepModel - Get Path Display Step Model —
string
<filepath> — PathGetStepModel - Set Path Display Step Model Scale —
void
— PathSetStepModelScale - Get Path Display Step Model Scale —
fixed
— PathGetStepModelScale - Set Path Display Color —
void
— PathSetColor - Get Path Display Color —
color
— PathGetColor - Set Path Display Visibility —
void
— PathSetVisible - Get Path Display Visibility —
bool
<preset::VisibleHiddenOption> — PathGetVisible - Set Path Display Abil Class Filter —
void
— PathSetAbilClassFilter - Clear Path Display Waypoints —
void
— PathClearWayPoints - Add Path Display Waypoint —
void
— PathAddWayPoint - Set Path Display Minimum Linear Distance —
void
— PathSetMinimumLinearDistance - Get Path Display Minimum Linear Distance —
fixed
— PathGetMinimumLinearDistance - Set Path Display Minimum Travel Distance —
void
— PathSetMinimumTravelDistance - Get Path Display Minimum Travel Distance —
fixed
— PathGetMinimumTravelDistance - Set Path Display Minimum Turn Count —
void
— PathSetMinimumStepCount - Get Path Display Minimum Turn Count —
int
— PathGetMinimumStepCount
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2344
TriggerQueueExit();
Wait(3.0, c_timeGame);
PathCreateForUnit(PlayerGroupAll(), gv_heroPlayer);
gv_goToLanePathLine = PathLastCreated();
SoundPlayForPlayer(SoundLink("UI_Tutorial01_Suggesting_Path", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3418
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), lv_watchtowerPoint);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3786
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), PointFromId(180));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:4173
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), UnitGroupCenterOfGroup(gv_siegeGiantsMercs));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1751
}
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2557
}
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2344
TriggerQueueExit();
Wait(3.0, c_timeGame);
PathCreateForUnit(PlayerGroupAll(), gv_heroPlayer);
gv_goToLanePathLine = PathLastCreated();
SoundPlayForPlayer(SoundLink("UI_Tutorial01_Suggesting_Path", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3418
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), lv_watchtowerPoint);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3786
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), PointFromId(180));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:4173
TriggerEnable(TriggerGetCurrent(), false);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), UnitGroupCenterOfGroup(gv_siegeGiantsMercs));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1751
}
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2557
}
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod — base.stormdata/LibPEB1.galaxy:3867
lv_mercMedivac = UnitLastCreated();
UnitSetState(lv_mercMedivac, c_unitStateInvulnerable, true);
PathCreateForUnit(PlayerGroupAll(), lv_mercMedivac);
libPEB1_gv_creepCamps[lp_campIndex].lv_path = PathLastCreated();
PathSetVisible(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationAll, true);
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:293
libMHPP_gv_payloadPath.lv_currentPathIndex = 1;
libMHPP_gv_payloadPath.lv_pathIndexMax = 1;
PathCreateForUnit(PlayerGroupAll(), lp_payloadUnit);
PathSetOwnerPlayerId(PathLastCreated(), libStEx_gv_pLAYER_11_ORDER);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:334
libMHPP_gv_payloadPath.lv_currentPathIndex = 1;
libMHPP_gv_payloadPath.lv_pathIndexMax = 1;
PathCreateForUnit(PlayerGroupAll(), lp_payloadUnit);
PathSetOwnerPlayerId(PathLastCreated(), libStEx_gv_pLAYER_11_ORDER);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13034
AIAddPlayerUnit(UnitLastCreated());
UnitControlGroupAddUnit(lv_lVPlayer, 1, UnitLastCreated());
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13048
AIAddPlayerUnit(UnitLastCreated());
UnitControlGroupAddUnit(lv_lVPlayer, 2, UnitLastCreated());
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13064
UnitControlGroupAddUnits(lv_lVPlayer, 4, libGame_gv_players[lv_lVPlayer].lv_heroUnitGroup);
UnitControlGroupRemoveUnit(lv_lVPlayer, 4, libGame_gv_players[lv_lVPlayer].lv_heroUnit);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14127
autoFA0FCA6E_val = UnitGetType(EventUnit());
if (autoFA0FCA6E_val == "OlafsGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14139
}
else if (autoFA0FCA6E_val == "EriksGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14151
}
else if (autoFA0FCA6E_val == "BaleogsGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:15850
libCore_gf_CreateMinimapPingStorm(libGame_gv_teams[lv_medicPlayerTeam].lv_teamPlayerGroupNoNPCPlayers, "MedivacAlert", lv_positionOfMedivac, Color(0.00, 0.00, 100.00), 2.0);
libCore_gf_CreateMinimapPingStorm(libGame_gv_teams[lv_medicPlayerTeam].lv_teamPlayerGroupNoNPCPlayers, "StormObjective", lv_positionOfBeacon, ColorWithAlpha(0,0,0,0), 8.0);
PathCreateForUnit(libGame_gv_teams[lv_medicPlayerTeam].lv_teamPlayerGroupNoNPCPlayers, lv_dropship);
lv_localPathDisplay = PathLastCreated();
PathSetDestinationPoint(lv_localPathDisplay, lv_positionOfBeacon);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21244
if ((UnitGetType(lv_sgtHammerCasterUnit) == "SgtHammerBluntForceGunInvisibleOrbitalDummy")) {
if ((PlayerGroupHasPlayer(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_teamPlayerGroupNoNPCPlayers, lv_sgtHammerCasterPlayer) == true)) {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer] = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21251
PathSetVisible(libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer], c_pathLocationWorld, false);
if ((PlayerGroupCount(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_teamPlayerGroupNoNPCPlayers) > 0)) {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplayEnemies[lv_sgtHammerCasterPlayer] = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21261
}
else {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer] = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2108
else if ((libMapM_gv_jungleMiniMapPathCurrentIndex[lv_mercLanerGroup] >= libMapM_gv_jungleMiniMapPathIndexMaximum[lv_mercLanerGroup])) {
PathDestroy(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup]);
PathCreateForUnit(PlayerGroupAll(), lp_mercLeader);
libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup] = PathLastCreated();
PathSetVisible(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], c_pathLocationWorld, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2126
libMapM_gv_jungleMiniMapPathIndexMaximum[lv_mercLanerGroup] = 1;
}
PathCreateForUnit(PlayerGroupAll(), lp_mercLeader);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup] = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1222
}
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lp_player], lp_unit);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8004
PathDestroy(libGame_gv_players[lp_player].lv_onMyWayPathDisplay);
if (((UnitGetType(libGame_gv_players[lp_player].lv_heroUnit) == "HeroLostVikingsController"))) {
PathCreateForUnit(lv_pingPlayerGroup, UnitGroupUnit(UnitGroupSelected(lp_player), 1));
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8008
else {
if ((libGame_gv_players[lp_player].lv_activeVehicle != null)) {
PathCreateForUnit(lv_pingPlayerGroup, libGame_gv_players[lp_player].lv_activeVehicle);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8011
}
else {
PathCreateForUnit(lv_pingPlayerGroup, libGame_gv_players[lp_player].lv_heroUnit);
}
}
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1127
UnitCreate(1, "InvisibleBossPathingLine", c_unitCreateIgnorePlacement, UnitGetOwner(libMLBD_gv_mMBOEBossesLaning), UnitGetPosition(libMLBD_gv_mMBOEBossesLaning), UnitGetFacing(libMLBD_gv_mMBOEBossesLaning), null);
lv_flyPathingLineUnit = UnitLastCreated();
PathCreateForUnit(PlayerGroupAll(), lv_flyPathingLineUnit);
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(libMLBD_gv_mMBOEEventWinningTeam));
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1213
else if ((libMLBD_gv_mMBOE_BossLanerPathCurrentIndex >= libMLBD_gv_mMBOE_BossLanerPathIndexMax)) {
PathDestroy(libMLBD_gv_mMBOELaningPathLine);
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1228
libMLBD_gv_mMBOE_BossLanerPathIndexMax = 1;
}
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2374
else if ((libSCHO_gv_mMHO_ArchangelCurrentPathIndex >= libSCHO_gv_mMHO_ArchangelPathIndexMax)) {
PathDestroy(libSCHO_gv_mMHO_ArchangelLanerPathLine);
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2384
}
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3091
else if ((libSCHO_gv_mMHO_ZergCurrentPathIndex[lp_team] >= libSCHO_gv_mMHO_ZergPathIndexMax[lp_team])) {
PathDestroy(libSCHO_gv_mMHO_ZergPaths[lp_team]);
PathCreateForUnit(PlayerGroupAll(), libSCHO_gv_mMHO_ZergIconUnit[lp_team].lv_iconUnit);
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(lp_team));
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3111
lv_currentLane = libAIAI_gf_MinionAIGetLaneForMinion(libSCHO_gv_mMHO_ZergIconUnit[lp_team].lv_iconUnit);
lv_itWaypoint = libAIAI_gf_MinionAIGetNextWaypointIndexForMinion(libSCHO_gv_mMHO_ZergIconUnit[lp_team].lv_iconUnit);
PathCreateForUnit(PlayerGroupAll(), libSCHO_gv_mMHO_ZergIconUnit[lp_team].lv_iconUnit);
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(lp_team));
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:406
PathDestroy(libNPLD_gv_neutralPayload.lv_pathDisplay_Order);
PathDestroy(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos);
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_unit);
libNPLD_gv_neutralPayload.lv_pathDisplay_Order = PathLastCreated();
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_unit);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:408
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_unit);
libNPLD_gv_neutralPayload.lv_pathDisplay_Order = PathLastCreated();
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_unit);
libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos = PathLastCreated();
PathSetOwnerPlayerId(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, libCore_gv_cOMPUTER_TeamOrder);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:671
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Payload_Neutral_Warning", c_unitCreateIgnorePlacement, 0, libNPLD_gv_neutralPayload.lv_pathWaypoints_StartLocation, null);
libNPLD_gv_neutralPayload.lv_warningUnit = UnitLastCreated();
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_warningUnit);
libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C] = PathLastCreated();
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_warningUnit);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:673
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_warningUnit);
libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C] = PathLastCreated();
PathCreateForUnit(PlayerGroupAll(), libNPLD_gv_neutralPayload.lv_warningUnit);
libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C] = PathLastCreated();
PathSetOwnerPlayerId(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libCore_gv_cOMPUTER_TeamOrder);
mods/heromods/thefirelords.stormmod — base.stormdata/LibHMaj.galaxy:200
// Implementation
libHMaj_gf_HeroRagnarosLavaWaveMinimapPathCleanup(lp_player, lp_lavaWaveIndex);
PathCreateForUnit(PlayerGroupAll(), lp_lavaWaveUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_ui_minimap_lavawave_waypointline.dds");
libHMaj_gv_lavaWaveMiniMapPathId[lp_player][lp_lavaWaveIndex] = PathLastCreated();
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:788
}
PathDestroy(gv_hyperionMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), lp_pathDisplayUnit);
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:2025
PathDestroy(gv_xanthosMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:3636
gv_xanthosTargetGorgon = UnitGroupClosestToPoint(lv_gorgonGroup, UnitGetPosition(gv_xanthos));
PathDestroy(gv_xanthosMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:788
}
PathDestroy(gv_hyperionMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), lp_pathDisplayUnit);
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:2025
PathDestroy(gv_xanthosMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:3636
gv_xanthosTargetGorgon = UnitGroupClosestToPoint(lv_gorgonGroup, UnitGetPosition(gv_xanthos));
PathDestroy(gv_xanthosMinimapPathDisplay);
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);