# Set Path Display Line Texture
Grammar — Set pathDisplay Line Texture to texture For location
Flags —Native
|Action
# Arguments
int
<path> — Path Displayint
<preset::PathDisplayLocation> — Locationstring
<filepath> — Texture
Returns — void
native void PathSetLineTexture(
int inPathId,
int inLocation,
string inTexture,
);
# Related
Category: UI / Path Display
- Create Path Display For Unit —
int
<path> — PathCreateForUnit - Create Path Display For Unit Type —
int
<path> — PathCreateForUnitType - Last Path Display Created —
int
<path> — PathLastCreated - Destroy Path Display —
void
— PathDestroy - Destroy Path Displays For Players —
void
— PathDestroyAll - Set Path Display Destination Point —
void
— PathSetDestinationPoint - Get Path Display Destination Point —
point
— PathGetDestinationPoint - Set Path Display Destination Unit —
void
— PathSetDestinationUnit - Get Path Display Destination Unit —
unit
— PathGetDestinationUnit - Set Path Display Source Point —
void
— PathSetSourcePoint - Get Path Display Source Point —
point
— PathGetSourcePoint - Set Path Display Source Unit —
void
— PathSetSourceUnit - Get Path Display Source Unit —
unit
— PathGetSourceUnit - Get Path Display Unit —
unit
— PathGetUnit - Get Path Display Unit Type —
string
<gamelink::Unit> — PathGetUnitType - Set Path Display Line Texture —
void
— PathSetLineTexture - Get Path Display Line Texture —
string
<filepath> — PathGetLineTexture - Set Path Display Line Tile Length —
void
— PathSetLineTileLength - Get Path Display Line Tile Length —
fixed
— PathGetLineTileLength - Set Path Display Line Width —
void
— PathSetLineWidth - Get Path Display Line Width —
fixed
— PathGetLineWidth - Set Path Display Step Midpoint —
void
— PathSetStepMidpoint - Get Path Display Step Midpoint —
fixed
— PathGetStepMidpoint - Set Path Display Step Model —
void
— PathSetStepModel - Get Path Display Step Model —
string
<filepath> — PathGetStepModel - Set Path Display Step Model Scale —
void
— PathSetStepModelScale - Get Path Display Step Model Scale —
fixed
— PathGetStepModelScale - Set Path Display Color —
void
— PathSetColor - Get Path Display Color —
color
— PathGetColor - Set Path Display Visibility —
void
— PathSetVisible - Get Path Display Visibility —
bool
<preset::VisibleHiddenOption> — PathGetVisible - Set Path Display Abil Class Filter —
void
— PathSetAbilClassFilter - Clear Path Display Waypoints —
void
— PathClearWayPoints - Add Path Display Waypoint —
void
— PathAddWayPoint - Set Path Display Minimum Linear Distance —
void
— PathSetMinimumLinearDistance - Get Path Display Minimum Linear Distance —
fixed
— PathGetMinimumLinearDistance - Set Path Display Minimum Travel Distance —
void
— PathSetMinimumTravelDistance - Get Path Display Minimum Travel Distance —
fixed
— PathGetMinimumTravelDistance - Set Path Display Minimum Turn Count —
void
— PathSetMinimumStepCount - Get Path Display Minimum Turn Count —
int
— PathGetMinimumStepCount
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:385
gv_intro_LanePathLine[lp_lane] = PathLastCreated();
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2349
PathSetDestinationPoint(PathLastCreated(), PointFromId(393064320));
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3422
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3425
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), lv_watchtowerPoint) <= 17.0) && (gv_goToWatchtowerReticle == null) && (gv_goToWatchtowerTextTag == c_textTagNone)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3790
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3793
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((gv_campSiegeGiantClearStarted == true)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:4177
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:4180
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((libNtve_gf_UnitGroupIsDead(gv_siegeGiantsMercs) == true)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1755
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1758
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) <= 8.0)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2561
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2564
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((gv_tributeUnit == null)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:385
gv_intro_LanePathLine[lp_lane] = PathLastCreated();
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2349
PathSetDestinationPoint(PathLastCreated(), PointFromId(393064320));
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3422
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3425
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), lv_watchtowerPoint) <= 17.0) && (gv_goToWatchtowerReticle == null) && (gv_goToWatchtowerTextTag == c_textTagNone)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3790
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3793
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((gv_campSiegeGiantClearStarted == true)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:4177
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:4180
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((libNtve_gf_UnitGroupIsDead(gv_siegeGiantsMercs) == true)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1755
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1758
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) <= 8.0)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2561
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2564
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
while (true) {
if ((gv_tributeUnit == null)) {
mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod — base.stormdata/LibPEB1.galaxy:3871
PathSetVisible(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationAll, true);
PathSetColor(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationAll, Color(0.00, 50.20, 100.00));
PathSetLineTexture(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libNtve_gf_SendActorMessageToUnit(lv_mercMedivac, "Signal Arrive");
UnitIssueOrder(lv_mercMedivac, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(libPEB1_gv_creepCamps[lp_campIndex].lv_pingPoint, -3.0, AngleBetweenPoints(libPEB1_gv_creepCamps[lp_campIndex].lv_pingPoint, lv_rallyPoint))), c_orderQueueAddToEnd);
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:295
PathCreateForUnit(PlayerGroupAll(), lp_payloadUnit);
PathSetOwnerPlayerId(PathLastCreated(), libStEx_gv_pLAYER_11_ORDER);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libMHPP_gv_payloadPath.lv_pathDisplay = PathLastCreated();
PathSetVisible(libMHPP_gv_payloadPath.lv_pathDisplay, c_pathLocationWorld, false);
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:336
PathCreateForUnit(PlayerGroupAll(), lp_payloadUnit);
PathSetOwnerPlayerId(PathLastCreated(), libStEx_gv_pLAYER_11_ORDER);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
libMHPP_gv_payloadPath.lv_pathDisplay = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13039
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilArmMagazine, c_abilClassFilterExcluded);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafPath = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olaf = UnitLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13053
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilArmMagazine, c_abilClassFilterExcluded);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogPath = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleog = UnitLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13069
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilArmMagazine, c_abilClassFilterExcluded);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikPath = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erik = UnitLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14129
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafRallyDisplayed == true)) {
PathDestroy(libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafDeathRallyDisplay);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14141
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikRallyDisplayed == true)) {
PathDestroy(libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikDeathRallyDisplay);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14153
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogRallyDisplayed == true)) {
PathDestroy(libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogDeathRallyDisplay);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:15855
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationUnit(lv_localPathDisplay, lv_dropshipBeacon);
PathSetLineTexture(lv_localPathDisplay, c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
UIDisplayMessage(libGame_gv_teams[libGame_gf_EnemyTeamNumberOfPlayer(lv_medicPlayer)].lv_teamPlayerGroupNoNPCPlayers, c_messageAreaChat, StringExternal("Param/Value/lib_GDHL_14ED487B"));
AIAddPortal(libGame_gf_ComputerPlayerInFaction(libGame_gv_players[lv_medicPlayer].lv_faction), lv_dropship, lv_dropshipBeacon, 0.5, 9.0, "SmartCommandUnitInteraction", null);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21245
if ((PlayerGroupHasPlayer(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_teamPlayerGroupNoNPCPlayers, lv_sgtHammerCasterPlayer) == true)) {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer] = PathLastCreated();
PathSetColor(libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer], c_pathLocationMinimap, Color(0.00, 0.00, 100.00));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21252
if ((PlayerGroupCount(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_teamPlayerGroupNoNPCPlayers) > 0)) {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplayEnemies[lv_sgtHammerCasterPlayer] = PathLastCreated();
PathSetColor(libGDHL_gv_heroSgtHammerPathDisplayEnemies[lv_sgtHammerCasterPlayer], c_pathLocationMinimap, Color(100.00, 0.00, 0.00));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:21262
else {
PathCreateForUnit(libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), lv_sgtHammerCasterUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer] = PathLastCreated();
PathSetColor(libGDHL_gv_heroSgtHammerPathDisplay[lv_sgtHammerCasterPlayer], c_pathLocationMinimap, Color(0.00, 0.00, 100.00));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2127
}
PathCreateForUnit(PlayerGroupAll(), lp_mercLeader);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup] = PathLastCreated();
PathSetVisible(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], c_pathLocationWorld, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1227
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilArmMagazine, c_abilClassFilterExcluded);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetMinimumStepCount(PathLastCreated(), 0);
PathSetMinimumTravelDistance(PathLastCreated(), 3.0);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1231
PathSetMinimumTravelDistance(PathLastCreated(), 3.0);
PathSetMinimumLinearDistance(PathLastCreated(), 3.0);
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds");
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 0.8);
libGame_gv_players[lp_player].lv_pathDisplay = PathLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8016
PathSetDestinationPoint(PathLastCreated(), lp_location);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetMinimumStepCount(PathLastCreated(), 0);
PathSetMinimumTravelDistance(PathLastCreated(), 0.0);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8020
PathSetMinimumTravelDistance(PathLastCreated(), 0.0);
PathSetMinimumLinearDistance(PathLastCreated(), 3.0);
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds");
PathSetColor(PathLastCreated(), c_pathLocationAll, Color(80.39, 98.04, 68.63));
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 0.8);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1133
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, true);
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, lv_lineTextureFly_C);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
PathSetLineTileLength(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 30.0);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1215
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1230
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2376
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationWorld, false);
PathSetOwnerPlayerId(libSCHO_gv_mMHO_ArchangelLanerPathLine, UnitGetOwner(lp_unit));
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2386
PathCreateForUnit(PlayerGroupAll(), lp_unit);
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationWorld, false);
auto7CA8A2BE_val = libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_unit);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:428
}
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds");
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, false);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:434
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
PathSetStepModel(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds");
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, false);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:677
PathSetOwnerPlayerId(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libCore_gv_cOMPUTER_TeamOrder);
PathSetOwnerPlayerId(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], libCore_gv_cOMPUTER_TeamChaos);
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, true);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:681
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, true);
mods/heromods/thefirelords.stormmod — base.stormdata/LibHMaj.galaxy:201
libHMaj_gf_HeroRagnarosLavaWaveMinimapPathCleanup(lp_player, lp_lavaWaveIndex);
PathCreateForUnit(PlayerGroupAll(), lp_lavaWaveUnit);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_ui_minimap_lavawave_waypointline.dds");
libHMaj_gv_lavaWaveMiniMapPathId[lp_player][lp_lavaWaveIndex] = PathLastCreated();
PathSetVisible(libHMaj_gv_lavaWaveMiniMapPathId[lp_player][lp_lavaWaveIndex], c_pathLocationWorld, false);