# Set Path Display Line Texture
Grammar — Set pathDisplay Line Texture to texture For location
Flags —Native
|Action
# Arguments
int
[ path ] — Path Displayint
[ preset::PathDisplayLocation ] — Locationstring
[ filepath ] — Texture
Returns — void
native void PathSetLineTexture(
int inPathId,
int inLocation,
string inTexture,
);
# Related
Category: UI / Path Display
- [F] —
int
[ path ] — Create Path Display For Unit — ( PathCreateForUnit ) - [F] —
int
[ path ] — Create Path Display For Unit Type — ( PathCreateForUnitType ) - [F] —
int
[ path ] — Last Path Display Created — ( PathLastCreated ) - [F] —
void
— Destroy Path Display — ( PathDestroy ) - [F] —
void
— Destroy Path Displays For Players — ( PathDestroyAll ) - [F] —
void
— Set Path Display Destination Point — ( PathSetDestinationPoint ) - [F] —
point
— Get Path Display Destination Point — ( PathGetDestinationPoint ) - [F] —
void
— Set Path Display Destination Unit — ( PathSetDestinationUnit ) - [F] —
unit
— Get Path Display Destination Unit — ( PathGetDestinationUnit ) - [F] —
void
— Set Path Display Source Point — ( PathSetSourcePoint ) - [F] —
point
— Get Path Display Source Point — ( PathGetSourcePoint ) - [F] —
void
— Set Path Display Source Unit — ( PathSetSourceUnit ) - [F] —
unit
— Get Path Display Source Unit — ( PathGetSourceUnit ) - [F] —
unit
— Get Path Display Unit — ( PathGetUnit ) - [F] —
string
[ gamelink::Unit ] — Get Path Display Unit Type — ( PathGetUnitType ) - [F] —
void
— Set Path Display Line Texture — ( PathSetLineTexture ) - [F] —
string
[ filepath ] — Get Path Display Line Texture — ( PathGetLineTexture ) - [F] —
void
— Set Path Display Line Tile Length — ( PathSetLineTileLength ) - [F] —
fixed
— Get Path Display Line Tile Length — ( PathGetLineTileLength ) - [F] —
void
— Set Path Display Line Width — ( PathSetLineWidth ) - [F] —
fixed
— Get Path Display Line Width — ( PathGetLineWidth ) - [F] —
void
— Set Path Display Step Midpoint — ( PathSetStepMidpoint ) - [F] —
fixed
— Get Path Display Step Midpoint — ( PathGetStepMidpoint ) - [F] —
void
— Set Path Display Step Model — ( PathSetStepModel ) - [F] —
string
[ filepath ] — Get Path Display Step Model — ( PathGetStepModel ) - [F] —
void
— Set Path Display Step Model Scale — ( PathSetStepModelScale ) - [F] —
fixed
— Get Path Display Step Model Scale — ( PathGetStepModelScale ) - [F] —
void
— Set Path Display Color — ( PathSetColor ) - [F] —
color
— Get Path Display Color — ( PathGetColor ) - [F] —
void
— Set Path Display Visibility — ( PathSetVisible ) - [F] —
bool
[ preset::VisibleHiddenOption ] — Get Path Display Visibility — ( PathGetVisible ) - [F] —
void
— Set Path Display Abil Class Filter — ( PathSetAbilClassFilter ) - [F] —
void
— Clear Path Display Waypoints — ( PathClearWayPoints ) - [F] —
void
— Add Path Display Waypoint — ( PathAddWayPoint ) - [F] —
void
— Set Path Display Minimum Linear Distance — ( PathSetMinimumLinearDistance ) - [F] —
fixed
— Get Path Display Minimum Linear Distance — ( PathGetMinimumLinearDistance ) - [F] —
void
— Set Path Display Minimum Travel Distance — ( PathSetMinimumTravelDistance ) - [F] —
fixed
— Get Path Display Minimum Travel Distance — ( PathGetMinimumTravelDistance ) - [F] —
void
— Set Path Display Minimum Turn Count — ( PathSetMinimumStepCount ) - [F] —
int
— Get Path Display Minimum Turn Count — ( PathGetMinimumStepCount )
# Examples
# mods/heroes.stormmod
// L385
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L2349
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3422
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3425
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L3790
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3793
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L4177
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L4180
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L1755
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L1758
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L2561
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L2564
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L385
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L2349
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3422
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3425
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L3790
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L3793
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L4177
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L4180
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L1755
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L1758
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L2561
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds")
// L2564
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L3871
PathSetLineTexture(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L295
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L336
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesdata.stormmod
// L13039
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L13053
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L13069
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L14129
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L14141
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L14153
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L15855
PathSetLineTexture(lv_localPathDisplay, c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds")
// L21245
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L21252
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L21262
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesdata.stormmod
// L2127
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesdata.stormmod
// L1227
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L1231
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds")
// L8016
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L8020
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds")
# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod
// L1133
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, lv_lineTextureFly_C)
// L1215
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L1230
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod
// L2376
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L2386
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod
// L428
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds")
// L434
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds")
// L677
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
// L681
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds")
# mods/heromods/thefirelords.stormmod
// L201
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_ui_minimap_lavawave_waypointline.dds")