# Set Path Display Visibility
Grammar — Set pathDisplay Visibility for location to visibility
Flags —Native
|Action
# Arguments
int
<path> — Path Displayint
<preset::PathDisplayLocation> — Locationbool
<preset::VisibleHiddenOption> — Visibility
Returns — void
native void PathSetVisible(
int inPathId,
int inLocation,
bool inVisible,
);
# Related
Category: UI / Path Display
- Create Path Display For Unit —
int
<path> — PathCreateForUnit - Create Path Display For Unit Type —
int
<path> — PathCreateForUnitType - Last Path Display Created —
int
<path> — PathLastCreated - Destroy Path Display —
void
— PathDestroy - Destroy Path Displays For Players —
void
— PathDestroyAll - Set Path Display Destination Point —
void
— PathSetDestinationPoint - Get Path Display Destination Point —
point
— PathGetDestinationPoint - Set Path Display Destination Unit —
void
— PathSetDestinationUnit - Get Path Display Destination Unit —
unit
— PathGetDestinationUnit - Set Path Display Source Point —
void
— PathSetSourcePoint - Get Path Display Source Point —
point
— PathGetSourcePoint - Set Path Display Source Unit —
void
— PathSetSourceUnit - Get Path Display Source Unit —
unit
— PathGetSourceUnit - Get Path Display Unit —
unit
— PathGetUnit - Get Path Display Unit Type —
string
<gamelink::Unit> — PathGetUnitType - Set Path Display Line Texture —
void
— PathSetLineTexture - Get Path Display Line Texture —
string
<filepath> — PathGetLineTexture - Set Path Display Line Tile Length —
void
— PathSetLineTileLength - Get Path Display Line Tile Length —
fixed
— PathGetLineTileLength - Set Path Display Line Width —
void
— PathSetLineWidth - Get Path Display Line Width —
fixed
— PathGetLineWidth - Set Path Display Step Midpoint —
void
— PathSetStepMidpoint - Get Path Display Step Midpoint —
fixed
— PathGetStepMidpoint - Set Path Display Step Model —
void
— PathSetStepModel - Get Path Display Step Model —
string
<filepath> — PathGetStepModel - Set Path Display Step Model Scale —
void
— PathSetStepModelScale - Get Path Display Step Model Scale —
fixed
— PathGetStepModelScale - Set Path Display Color —
void
— PathSetColor - Get Path Display Color —
color
— PathGetColor - Set Path Display Visibility —
void
— PathSetVisible - Get Path Display Visibility —
bool
<preset::VisibleHiddenOption> — PathGetVisible - Set Path Display Abil Class Filter —
void
— PathSetAbilClassFilter - Clear Path Display Waypoints —
void
— PathClearWayPoints - Add Path Display Waypoint —
void
— PathAddWayPoint - Set Path Display Minimum Linear Distance —
void
— PathSetMinimumLinearDistance - Get Path Display Minimum Linear Distance —
fixed
— PathGetMinimumLinearDistance - Set Path Display Minimum Travel Distance —
void
— PathSetMinimumTravelDistance - Get Path Display Minimum Travel Distance —
fixed
— PathGetMinimumTravelDistance - Set Path Display Minimum Turn Count —
void
— PathSetMinimumStepCount - Get Path Display Minimum Turn Count —
int
— PathGetMinimumStepCount
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:388
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:389
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2352
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2353
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
return true;
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3420
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), lv_watchtowerPoint);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3442
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3445
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3788
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), PointFromId(180));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3801
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3804
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1753
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1766
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1769
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2559
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2572
if ((UnitIsAlive(gv_heroPlayer) == true)) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) > 8.0)) {
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2576
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) <= 5.0)) {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
else {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:2584
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:388
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:389
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2352
PathSetLineTileLength(PathLastCreated(), c_pathLocationWorld, 2.578);
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2353
PathSetLineWidth(PathLastCreated(), c_pathLocationWorld, 1.5);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, false);
PathSetStepMidpoint(PathLastCreated(), c_pathLocationWorld, 0.5);
return true;
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3420
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), lv_watchtowerPoint);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3442
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3445
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3788
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), PointFromId(180));
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3801
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3804
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1753
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1766
if ((UnitIsAlive(gv_heroPlayer) == true)) {
PathSetSourceUnit(PathLastCreated(), gv_heroPlayer);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1769
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2559
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[gv_pLAYER_01_USER], gv_heroPlayer);
PathSetDestinationPoint(PathLastCreated(), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]);
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\ui_tutorial_guidearrow.dds");
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2572
if ((UnitIsAlive(gv_heroPlayer) == true)) {
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) > 8.0)) {
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2576
if ((DistanceBetweenPoints(UnitGetPosition(gv_heroPlayer), libMapM_gv_mMRavenTributeSpawnPoints[gv_mapMechanicIndex]) <= 5.0)) {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
else {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:2584
}
else {
PathSetVisible(PathLastCreated(), c_pathLocationAll, false);
}
Wait(0.0625, c_timeGame);
mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod — base.stormdata/LibPEB1.galaxy:3869
PathCreateForUnit(PlayerGroupAll(), lv_mercMedivac);
libPEB1_gv_creepCamps[lp_campIndex].lv_path = PathLastCreated();
PathSetVisible(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationAll, true);
PathSetColor(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationAll, Color(0.00, 50.20, 100.00));
PathSetLineTexture(libPEB1_gv_creepCamps[lp_campIndex].lv_path, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:297
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libMHPP_gv_payloadPath.lv_pathDisplay = PathLastCreated();
PathSetVisible(libMHPP_gv_payloadPath.lv_pathDisplay, c_pathLocationWorld, false);
lv_finalWaypointIndex = libMHPP_gv_payloadPath.lv_finalWaypointIndex;
PathSetDestinationPoint(libMHPP_gv_payloadPath.lv_pathDisplay, libMHPP_gv_payloadPath.lv_path[libMHPP_gv_payloadPath.lv_finalWaypointIndex]);
mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod — base.stormdata/LibMHPP.galaxy:337
PathSetOwnerPlayerId(PathLastCreated(), libStEx_gv_pLAYER_11_ORDER);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
libMHPP_gv_payloadPath.lv_pathDisplay = PathLastCreated();
lv_finalWaypointIndex = libMHPP_gv_payloadPath.lv_finalWaypointIndex;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13035
UnitControlGroupAddUnit(lv_lVPlayer, 1, UnitLastCreated());
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13049
UnitControlGroupAddUnit(lv_lVPlayer, 2, UnitLastCreated());
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13065
UnitControlGroupRemoveUnit(lv_lVPlayer, 4, libGame_gv_players[lv_lVPlayer].lv_heroUnit);
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], UnitLastCreated());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14128
if (autoFA0FCA6E_val == "OlafsGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafRallyDisplayed == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14136
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafDeathRallyDisplay = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafRallyDisplayed = true;
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else if (autoFA0FCA6E_val == "EriksGravestone") {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14140
else if (autoFA0FCA6E_val == "EriksGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikRallyDisplayed == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14148
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikDeathRallyDisplay = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_erikRallyDisplayed = true;
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else if (autoFA0FCA6E_val == "BaleogsGravestone") {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14152
else if (autoFA0FCA6E_val == "BaleogsGravestone") {
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lv_lVPlayer], EventUnit());
PathSetVisible(PathLastCreated(), c_pathLocationWorld, true);
PathSetLineTexture(PathLastCreated(), c_pathLocationAll, "Assets\\Textures\\storm_waypointline.dds");
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogRallyDisplayed == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14160
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogDeathRallyDisplay = PathLastCreated();
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_baleogRallyDisplayed = true;
PathSetVisible(PathLastCreated(), c_pathLocationAll, true);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:14221
if (auto0216BCA1_val == "HeroOlaf") {
if ((libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafRallyDisplayed == true)) {
PathSetVisible(libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafDeathRallyDisplay, c_pathLocationWorld, false);
PathDestroy(libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafDeathRallyDisplay);
libGDHL_gv_lostVikingsPlayer[lv_lVPlayer].lv_olafRallyDisplayed = false;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2110
PathCreateForUnit(PlayerGroupAll(), lp_mercLeader);
libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup] = PathLastCreated();
PathSetVisible(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], c_pathLocationWorld, false);
PathSetOwnerPlayerId(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], UnitGetOwner(lp_mercLeader));
PathSetDestinationUnit(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], libGame_gv_teams[libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_mercLeader)].lv_core);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2129
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup] = PathLastCreated();
PathSetVisible(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], c_pathLocationWorld, false);
autoB97B7772_val = libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_mercLeader);
if (autoB97B7772_val == libGame_gv_teamChaosIndex_C) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1223
PathCreateForUnit(libCore_gv_playerGroupFromPlayer[lp_player], lp_unit);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectInstant, c_abilClassFilterExcluded);
PathSetAbilClassFilter(PathLastCreated(), c_classIdCAbilEffectTarget, c_abilClassFilterExcluded);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8015
}
PathSetDestinationPoint(PathLastCreated(), lp_location);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetMinimumStepCount(PathLastCreated(), 0);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1131
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(libMLBD_gv_mMBOEEventWinningTeam));
libMLBD_gv_mMBOELaningPathLineCreated = true;
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, true);
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, lv_lineTextureFly_C);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1132
libMLBD_gv_mMBOELaningPathLineCreated = true;
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, true);
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, lv_lineTextureFly_C);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1216
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
PathSetLineTileLength(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 30.0);
mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod — base.stormdata/LibMLBD.galaxy:1231
libMLBD_gv_mMBOELaningPathLine = PathLastCreated();
PathSetLineTexture(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libMLBD_gv_mMBOELaningPathLine, c_pathLocationWorld, false);
PathSetLineWidth(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 15.0);
PathSetLineTileLength(libMLBD_gv_mMBOELaningPathLine, c_pathLocationMinimap, 30.0);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2377
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationWorld, false);
PathSetOwnerPlayerId(libSCHO_gv_mMHO_ArchangelLanerPathLine, UnitGetOwner(lp_unit));
PathSetDestinationUnit(libSCHO_gv_mMHO_ArchangelLanerPathLine, libGame_gv_teams[libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_unit)].lv_core);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:2387
libSCHO_gv_mMHO_ArchangelLanerPathLine = PathLastCreated();
PathSetLineTexture(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libSCHO_gv_mMHO_ArchangelLanerPathLine, c_pathLocationWorld, false);
auto7CA8A2BE_val = libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_unit);
if (auto7CA8A2BE_val == libGame_gv_teamChaosIndex_C) {
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3094
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(lp_team));
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationMinimap, true);
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationWorld, false);
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3095
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationMinimap, true);
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationWorld, false);
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core);
}
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3114
PathSetOwnerPlayerId(PathLastCreated(), libGame_gf_ComputerPlayerInTeam(lp_team));
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationMinimap, true);
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationWorld, false);
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core);
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:3115
libSCHO_gv_mMHO_ZergPaths[lp_team] = PathLastCreated();
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationMinimap, true);
PathSetVisible(libSCHO_gv_mMHO_ZergPaths[lp_team], c_pathLocationWorld, false);
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core);
autoCDD13B39_val = lp_team;
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:430
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds");
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:431
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
PathSetStepModel(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:436
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationMinimap, "Assets\\Textures\\waypointline.dds");
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]]]);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:437
PathSetLineWidth(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, lv_pathWidth);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]]]);
PathSetStepModel(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3");
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:678
PathSetOwnerPlayerId(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], libCore_gv_cOMPUTER_TeamChaos);
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:679
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:682
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamOrderIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]]]);
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]]]);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:683
PathSetLineTexture(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationWorld, false);
PathSetVisible(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], c_pathLocationMinimap, true);
PathSetDestinationPoint(libNPLD_gv_neutralPayload.lv_warningPathDisplay[libGame_gv_teamChaosIndex_C], libNPLD_gv_neutralPayload.lv_pathWaypoints[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]][libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamChaosIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]]]);
auto5E573E48_ae = (libNPLD_gv_neutralPayload.lv_pathWaypoints_DestinationIndex[libGame_gv_teamOrderIndex_C][libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]] - 1);
mods/heromods/thefirelords.stormmod — base.stormdata/LibHMaj.galaxy:203
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_ui_minimap_lavawave_waypointline.dds");
libHMaj_gv_lavaWaveMiniMapPathId[lp_player][lp_lavaWaveIndex] = PathLastCreated();
PathSetVisible(libHMaj_gv_lavaWaveMiniMapPathId[lp_player][lp_lavaWaveIndex], c_pathLocationWorld, false);
while ((lp_endingWaypoint > 0) && (lv_currentWaypoint != lp_endingWaypoint)) {
lv_currentWaypoint = (lv_currentWaypoint + lp_waypointDelta);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:790
PathCreateForUnit(PlayerGroupAll(), lp_pathDisplayUnit);
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), PointFromName((lp_pathDisplayID + "-" + IntToString((lp_startingIndex + lv_waypointCount)))));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:791
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), PointFromName((lp_pathDisplayID + "-" + IntToString((lp_startingIndex + lv_waypointCount)))));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(12.55, 12.55, 100.00));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:2027
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:2028
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(100.00, 0.00, 0.00));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:3638
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:3639
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(100.00, 0.00, 0.00));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:790
PathCreateForUnit(PlayerGroupAll(), lp_pathDisplayUnit);
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), PointFromName((lp_pathDisplayID + "-" + IntToString((lp_startingIndex + lv_waypointCount)))));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:791
gv_hyperionMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), PointFromName((lp_pathDisplayID + "-" + IntToString((lp_startingIndex + lv_waypointCount)))));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(12.55, 12.55, 100.00));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:2027
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:2028
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(100.00, 0.00, 0.00));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:3638
PathCreateForUnit(PlayerGroupAll(), gv_xanthos);
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:3639
gv_xanthosMinimapPathDisplay = PathLastCreated();
PathSetVisible(PathLastCreated(), c_pathLocationMinimap, true);
PathSetVisible(PathLastCreated(), c_pathLocationWorld, false);
PathSetDestinationPoint(PathLastCreated(), UnitGetPosition(gv_xanthosTargetGorgon));
PathSetColor(PathLastCreated(), c_pathLocationMinimap, Color(100.00, 0.00, 0.00));