# Set Path Display Step Model

Grammar — Set pathDisplay Step Model to model For location
FlagsNative | Action

# Arguments

  • int [ path ] — Path Display
  • int [ preset::PathDisplayLocation ] — Location
  • string [ filepath ] — Model

Returns — void

native void PathSetStepModel(
	int inPathId,
	int inLocation,
	string inModel,
);

Category: UI / Path Display

# Examples

# mods/heroes.stormmod

MapScript.galaxy

// L384
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L2348
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L3421
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L3789
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L4176
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L1754
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L2560
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L384
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L2348
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L3421
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L3789
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L4176
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L1754
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L2560
PathSetStepModel(PathLastCreated(), c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")

# mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod

LibNPLD.galaxy

// L433
PathSetStepModel(libNPLD_gv_neutralPayload.lv_pathDisplay_Order, c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")
// L439
PathSetStepModel(libNPLD_gv_neutralPayload.lv_pathDisplay_Chaos, c_pathLocationWorld, "Assets\\Units\\Test\\InvisibleUnit\\InvisibleUnit.m3")