# Set Path Display Minimum Travel Distance
Flags —
Native|Action
Travel distance measures the accumulated separation between each turn on a path.
# Arguments
int<path> — Path Displayfixed— Distance
Returns — void
native void PathSetMinimumTravelDistance(
int inPathId,
fixed inDistance,
);
# Related
Category: UI / Path Display
- Create Path Display For Unit —
int<path> — PathCreateForUnit - Create Path Display For Unit Type —
int<path> — PathCreateForUnitType - Last Path Display Created —
int<path> — PathLastCreated - Destroy Path Display —
void— PathDestroy - Destroy Path Displays For Players —
void— PathDestroyAll - Set Path Display Destination Point —
void— PathSetDestinationPoint - Get Path Display Destination Point —
point— PathGetDestinationPoint - Set Path Display Destination Unit —
void— PathSetDestinationUnit - Get Path Display Destination Unit —
unit— PathGetDestinationUnit - Set Path Display Source Point —
void— PathSetSourcePoint - Get Path Display Source Point —
point— PathGetSourcePoint - Set Path Display Source Unit —
void— PathSetSourceUnit - Get Path Display Source Unit —
unit— PathGetSourceUnit - Get Path Display Unit —
unit— PathGetUnit - Get Path Display Unit Type —
string<gamelink::Unit> — PathGetUnitType - Set Path Display Line Texture —
void— PathSetLineTexture - Get Path Display Line Texture —
string<filepath> — PathGetLineTexture - Set Path Display Line Tile Length —
void— PathSetLineTileLength - Get Path Display Line Tile Length —
fixed— PathGetLineTileLength - Set Path Display Line Width —
void— PathSetLineWidth - Get Path Display Line Width —
fixed— PathGetLineWidth - Set Path Display Step Midpoint —
void— PathSetStepMidpoint - Get Path Display Step Midpoint —
fixed— PathGetStepMidpoint - Set Path Display Step Model —
void— PathSetStepModel - Get Path Display Step Model —
string<filepath> — PathGetStepModel - Set Path Display Step Model Scale —
void— PathSetStepModelScale - Get Path Display Step Model Scale —
fixed— PathGetStepModelScale - Set Path Display Color —
void— PathSetColor - Get Path Display Color —
color— PathGetColor - Set Path Display Visibility —
void— PathSetVisible - Get Path Display Visibility —
bool<preset::VisibleHiddenOption> — PathGetVisible - Set Path Display Abil Class Filter —
void— PathSetAbilClassFilter - Clear Path Display Waypoints —
void— PathClearWayPoints - Add Path Display Waypoint —
void— PathAddWayPoint - Set Path Display Minimum Linear Distance —
void— PathSetMinimumLinearDistance - Get Path Display Minimum Linear Distance —
fixed— PathGetMinimumLinearDistance - Set Path Display Minimum Travel Distance —
void— PathSetMinimumTravelDistance - Get Path Display Minimum Travel Distance —
fixed— PathGetMinimumTravelDistance - Set Path Display Minimum Turn Count —
void— PathSetMinimumStepCount - Get Path Display Minimum Turn Count —
int— PathGetMinimumStepCount
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1229
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetMinimumStepCount(PathLastCreated(), 0);
PathSetMinimumTravelDistance(PathLastCreated(), 3.0);
PathSetMinimumLinearDistance(PathLastCreated(), 3.0);
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8018
PathSetLineTexture(PathLastCreated(), c_pathLocationMinimap, "Assets\\Textures\\storm_waypointline.dds");
PathSetMinimumStepCount(PathLastCreated(), 0);
PathSetMinimumTravelDistance(PathLastCreated(), 0.0);
PathSetMinimumLinearDistance(PathLastCreated(), 3.0);
PathSetLineTexture(PathLastCreated(), c_pathLocationWorld, "Assets\\Textures\\storm_waypointline_game.dds");