# Set Path Display Destination Unit

Grammar — Set pathDisplay destination Unit
FlagsNative | Action

# Arguments

  • int [ path ] — Path Display
  • unit — Destination

Returns — void

native void PathSetDestinationUnit(
	int inPathId,
	unit inUnit,
);

Category: UI / Path Display

# Examples

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L15854
PathSetDestinationUnit(lv_localPathDisplay, lv_dropshipBeacon)

# mods/heroesdata.stormmod

MapMechanicsLib.galaxy

// L2112
PathSetDestinationUnit(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], libGame_gv_teams[libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_mercLeader)].lv_core)
// L2133
PathSetDestinationUnit(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core)
// L2151
PathSetDestinationUnit(libMapM_gv_jungleMiniMapPath[lv_mercLanerGroup], libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core)

# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod

LibMLBD.galaxy

// L1220
PathSetDestinationUnit(libMLBD_gv_mMBOELaningPathLine, libGame_gv_teams[libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_unit)].lv_core)
// L1237
PathSetDestinationUnit(libMLBD_gv_mMBOELaningPathLine, libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core)
// L1246
PathSetDestinationUnit(libMLBD_gv_mMBOELaningPathLine, libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core)

# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod

LibSCHO.galaxy

// L2379
PathSetDestinationUnit(libSCHO_gv_mMHO_ArchangelLanerPathLine, libGame_gv_teams[libAIAI_gf_MinionAIGetTeamToAttackForMinion(lp_unit)].lv_core)
// L2391
PathSetDestinationUnit(libSCHO_gv_mMHO_ArchangelLanerPathLine, libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core)
// L2400
PathSetDestinationUnit(libSCHO_gv_mMHO_ArchangelLanerPathLine, libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core)
// L3096
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core)
// L3116
PathSetDestinationUnit(libSCHO_gv_mMHO_ZergPaths[lp_team], libGame_gv_teams[libGame_gf_EnemyTeam(lp_team)].lv_core)