# Play Sound Scene
Grammar — Play soundLink owned by player owningPlayer with animation animation on units|Unit Group for audibleMask
Flags —Native|Action
Plays a sound for the specified players, and plays the specified animation on the specified units. The animation on the units will be sync’d up with the sound.
# Arguments
soundlink— Sound Linkint— Owning Playerplayergroup— Audible Maskunitgroup— Unitsstring<modelanim> — Animation
Returns — void
native void SoundPlaySceneForPlayer(
	soundlink link,
	int inOwningPlayer,
	playergroup audibleMask,
	unitgroup units,
	string animProps,
);
# Related
Category: Sound / Scenes
- Play Sound Scene — 
void— SoundPlaySceneForPlayer 
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4257
    // Automatic Variable Declarations
    // Implementation
    SoundPlaySceneForPlayer(lp_soundLink, c_maxPlayers, lp_players, lp_units, lp_animation);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:3523
    // Automatic Variable Declarations
    // Implementation
    SoundPlaySceneForPlayer(lp_soundLink, c_maxPlayers, lp_players, lp_units, lp_animation);
}