# Play Sound Scene

Grammar — Play soundLink owned by player owningPlayer with animation animation on units|Unit Group for audibleMask
FlagsNative | Action

Plays a sound for the specified players, and plays the specified animation on the specified units. The animation on the units will be sync’d up with the sound.

# Arguments

  • soundlink — Sound Link
  • int — Owning Player
  • playergroup — Audible Mask
  • unitgroup — Units
  • string [ modelanim ] — Animation

Returns — void

native void SoundPlaySceneForPlayer(
	soundlink link,
	int inOwningPlayer,
	playergroup audibleMask,
	unitgroup units,
	string animProps,
);

Category: Sound / Scenes

# Examples

# mods/core.sc2mod

NativeLib.galaxy

// L4257
SoundPlaySceneForPlayer(lp_soundLink, c_maxPlayers, lp_players, lp_units, lp_animation)
// L3523
SoundPlaySceneForPlayer(lp_soundLink, c_maxPlayers, lp_players, lp_units, lp_animation)