# AIDefenseThreat

FlagsNative

# Arguments

  • int — type
  • int — player
  • wave — w

Returns — bool

native bool AIDefenseThreat(int type, int player, wave w);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeHighAI.galaxy

// L543
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
// L567
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)

# mods/core.sc2mod

MeleeWaveAI.galaxy

// L49
AIDefenseThreat(c_dtAnyThreat, player, w)
// L130
AIDefenseThreat(c_dtAnyThreat, player, w)
// L164
AIDefenseThreat(c_dtAnyThreat, player, w)
// L209
AIDefenseThreat(c_dtRealThreat, player, w)
// L302
AIDefenseThreat(c_dtRealThreat, player, w)
// L380
AIDefenseThreat(c_dtRealSelfThreat, player, w)
// L443
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)

# mods/void.sc2mod

MeleeHighAI.galaxy

// L543
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
// L567
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)

# mods/warcoop/warmeleeai.sc2mod

MeleeWaveAI.galaxy

// L533
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)