# AIDefenseThreat
Flags —
Native
# Arguments
int
— typeint
— playerwave
— w
Returns — bool
native bool AIDefenseThreat(int type, int player, wave w);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L543
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
// L567
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
# mods/core.sc2mod
// L49
AIDefenseThreat(c_dtAnyThreat, player, w)
// L130
AIDefenseThreat(c_dtAnyThreat, player, w)
// L164
AIDefenseThreat(c_dtAnyThreat, player, w)
// L209
AIDefenseThreat(c_dtRealThreat, player, w)
// L302
AIDefenseThreat(c_dtRealThreat, player, w)
// L380
AIDefenseThreat(c_dtRealSelfThreat, player, w)
// L443
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
# mods/void.sc2mod
// L543
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
// L567
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)
# mods/warcoop/warmeleeai.sc2mod
// L533
AIDefenseThreat(c_dtRealSelfThreat | c_dtIncludeCantAttack, player, c_nullWave)