# Show/Hide Screen Label
Grammar — showHideOption|Show/Hide screen image screenLabelID
Flags —Action
Shows or hides a screen label. Use “Display Screen label” to create screen labels.
# Arguments
bool
<preset::ShowHideOption> — ShowHideOptionint
— ScreenLabelID
Returns — void
void libNtve_gf_HideScreenImage2(
bool lp_showHideOption,
int lp_screenLabelID,
);
# Related
Category: Dialog / Screen Text
- Display Screen Label —
void
— libNtve_gf_DisplayScreenLabel - Show/Hide Screen Label —
void
— libNtve_gf_HideScreenImage2 - Screen Label Dialog —
int
<dialog> — libNtve_gf_ScreenLabelDialog - Screen Label Dialog Item —
int
<control> — libNtve_gf_ScreenLabelDialogItem
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1802
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
UnitKill(gv_basicPanCameraBeacon);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1802
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
UnitKill(gv_basicPanCameraBeacon);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:2841
Wait(2.0, c_timeGame);
Wait(1.0, c_timeGame);
libNtve_gf_HideScreenImage2(false, 1);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:2841
Wait(2.0, c_timeGame);
Wait(1.0, c_timeGame);
libNtve_gf_HideScreenImage2(false, 1);
return true;
}