# Show/Hide Screen Label

GrammarshowHideOption|Show/Hide screen image screenLabelID
FlagsAction

Shows or hides a screen label. Use “Display Screen label” to create screen labels.

# Arguments

  • bool<preset::ShowHideOption> — ShowHideOption
  • int — ScreenLabelID

Returns — void

void libNtve_gf_HideScreenImage2(
	bool lp_showHideOption,
	int lp_screenLabelID,
);

Category: Dialog / Screen Text

# Examples

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1802

    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);
    if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
        UnitKill(gv_basicPanCameraBeacon);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1802

    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);
    if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
        UnitKill(gv_basicPanCameraBeacon);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:2841

    Wait(2.0, c_timeGame);
    Wait(1.0, c_timeGame);
    libNtve_gf_HideScreenImage2(false, 1);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:2841

    Wait(2.0, c_timeGame);
    Wait(1.0, c_timeGame);
    libNtve_gf_HideScreenImage2(false, 1);
    return true;
}