# Set Animation Time Scale
Grammar — Set the identifier animation time scale for target to scale
Flags —Action
Sets the length of an animation, chosen by the Identifier parameter, to the Scale parameter relevant to the actual length of the animation for the model.
# Arguments
actor
— Targetstring
— Identifierfixed
— Scale
Returns — void
void libNtve_gf_SetAnimationTimeScale(
actor lp_target,
string lp_identifier,
fixed lp_scale,
);
# Related
Category: Animation / Advanced
- Last Animation Query —
generichandle
<animlengthquery> — AnimLengthQueryLastCreated - Query Animation Length By Identifier —
void
— AnimLengthQueryByName - Query Animation Length By Props —
void
— AnimLengthQueryByProps - Wait for Animation Length Queries —
void
— AnimLengthQueryWait - Wait for Animation —
void
— AnimWait - Animation Length —
fixed
— AnimLengthSync - Animation Time Remaining —
fixed
— AnimLengthRemainingSync - Set Animation Time —
void
— libNtve_gf_SetAnimationTime - Set Animation Time Scale —
void
— libNtve_gf_SetAnimationTimeScale - Set Animation Completion —
void
— libNtve_gf_SetAnimationCompletion - Set Animation Duration —
void
— libNtve_gf_SetAnimationDuration - Load Model Animation —
void
— ModelAnimationLoad - Load Overriding Model Animation —
void
— ModelAnimationLoadOverriding - Unload Model Animation —
void
— ModelAnimationUnload - Load Animation for Unit Type —
void
— UnitTypeAnimationLoad - Load Overriding Animation for Unit Type —
void
— UnitTypeAnimationLoadOverriding - Unload Animation for Unit Type —
void
— UnitTypeAnimationUnload
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5172
gv_victoryHyperion = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_victoryHyperion), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_victoryHyperion), c_animNameDefault, 1.5);
UnitIssueOrder(gv_victoryHyperion, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(271)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_victoryHyperion, OrderTargetingPoint(AbilityCommand("HyperionYamatoSpecial", 0), PointFromId(1117)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22503
gf_HotspotZoom(gv_bridgeWindow, "Window", "Stand", 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_armoryWindowPlanet), c_animNameDefault, "Stand", c_animFlagPlayForever, 0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_armoryWindowPlanet), c_animNameDefault, 0.5);
gf_DisplayBackButton(gt_BridgeWindowLeave);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22960
TriggerExecute(gt_CantinaMercFidget, true, false);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomCantina), "Zoom_04", "Fly 04", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomCantina)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23266
ConversationDataPreloadLines("CharFidgetsArtifact");
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomChar), "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomChar)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23466
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomChar), "Zoom_02", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomChar)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23803
gf_SetIdleState(ge_IdleState_Busy);
gf_HotspotZoom(gv_labRoom, "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23870
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gv_labRoom, "Zoom_03", "Fly 03", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.65);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:24002
SoundPlay(SoundLink("UI_GenericTransition_Quick", c_soundIndexAny), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomLab), "Zoom_08", "Fly 05", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.2, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:24083
SoundPlay(SoundLink("UI_GenericTransition_Quick", c_soundIndexAny), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomLab), "Zoom_07", "Fly 05", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.2, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:24527
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gv_marSaraRoom, "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomMarSara)), gv_aNIMID_ZOOM, 0.75);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:26465
else if (autoF4007082_val == "ValerianValerian00006") {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, "Hover Start", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, 2.5);
Wait(0.6384, c_timeReal);
if ((ConversationDataActiveSound() != "ValerianValerian00006")) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:5172
gv_victoryHyperion = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_victoryHyperion), c_animNameDefault, "Stand Work", c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_victoryHyperion), c_animNameDefault, 1.5);
UnitIssueOrder(gv_victoryHyperion, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(271)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_victoryHyperion, OrderTargetingPoint(AbilityCommand("HyperionYamatoSpecial", 0), PointFromId(1117)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:22503
gf_HotspotZoom(gv_bridgeWindow, "Window", "Stand", 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_armoryWindowPlanet), c_animNameDefault, "Stand", c_animFlagPlayForever, 0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_armoryWindowPlanet), c_animNameDefault, 0.5);
gf_DisplayBackButton(gt_BridgeWindowLeave);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:22960
TriggerExecute(gt_CantinaMercFidget, true, false);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomCantina), "Zoom_04", "Fly 04", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomCantina)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:23266
ConversationDataPreloadLines("CharFidgetsArtifact");
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomChar), "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomChar)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:23466
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomChar), "Zoom_02", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomChar)), gv_aNIMID_ZOOM, 0.4);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:23803
gf_SetIdleState(ge_IdleState_Busy);
gf_HotspotZoom(gv_labRoom, "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:23870
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gv_labRoom, "Zoom_03", "Fly 03", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.65);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:24002
SoundPlay(SoundLink("UI_GenericTransition_Quick", c_soundIndexAny), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomLab), "Zoom_08", "Fly 05", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.2, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:24083
SoundPlay(SoundLink("UI_GenericTransition_Quick", c_soundIndexAny), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gf_RoomUnit(ge_RoomID_RoomLab), "Zoom_07", "Fly 05", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomLab)), gv_aNIMID_ZOOM, 0.6);
Wait(0.2, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:24527
SoundPlay(SoundLink("BridgeToStarMapTransition", -1), PlayerGroupAll(), 100.0, 0.0);
gf_HotspotZoom(gv_marSaraRoom, "Zoom_01", "Fly 01", 0.0);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_RoomUnit(ge_RoomID_RoomMarSara)), gv_aNIMID_ZOOM, 0.75);
Wait(0.3, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:26465
else if (autoF4007082_val == "ValerianValerian00006") {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, "Hover Start", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, 2.5);
Wait(0.6384, c_timeReal);
if ((ConversationDataActiveSound() != "ValerianValerian00006")) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:1851
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.5);
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(73));
gv_s3_TramRevealer1 = VisRevealerLastCreated();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7927
TriggerEnable(TriggerGetCurrent(), false);
SoundPlay(SoundLink("Umojan_Lab02Tram_speedup", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.6);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7929
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.6);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7931
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7933
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 1.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7935
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 1.0);
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8163
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.8);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8165
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.8);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8167
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.2);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8169
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.2);
Wait(3.0, c_timeGame);
CameraShakeStart(gv_pLAYER_01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.1, 1.0, 100.0, 0.5);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:5999
libNtve_gf_ShowHideUnit(gv_chrysalis, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, 1.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:6063
lv_neededDuration = (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Zerus02|Line00041", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Zerus02|Line00030", true), c_soundIndexAny)));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, (lv_originalDuration / lv_neededDuration));
CameraShakeStart(gv_pLAYER_01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.1, 2.0, 100.0, (lv_neededDuration / 2.0));
SoundPlay(SoundLink("StingerChrysalis", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:6075
Wait((lv_neededDuration / 2.0), c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, 1.0);
CameraShakeStop(gv_pLAYER_01_USER);
SoundStop(gv_midQuakeAmbience, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:1851
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.5);
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(73));
gv_s3_TramRevealer1 = VisRevealerLastCreated();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7927
TriggerEnable(TriggerGetCurrent(), false);
SoundPlay(SoundLink("Umojan_Lab02Tram_speedup", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.6);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7929
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.6);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7931
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.7);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7933
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.8);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 1.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7935
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 0.9);
Wait(0.5, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(532)), c_animNameDefault, 1.0);
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8163
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.8);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8165
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.8);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8167
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.6);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.2);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8169
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.4);
Wait(2.0, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1029)), c_animNameDefault, 0.2);
Wait(3.0, c_timeGame);
CameraShakeStart(gv_pLAYER_01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.1, 1.0, 100.0, 0.5);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:5999
libNtve_gf_ShowHideUnit(gv_chrysalis, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, 1.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:6063
lv_neededDuration = (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Zerus02|Line00041", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Zerus02|Line00030", true), c_soundIndexAny)));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, (lv_originalDuration / lv_neededDuration));
CameraShakeStart(gv_pLAYER_01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.1, 2.0, 100.0, (lv_neededDuration / 2.0));
SoundPlay(SoundLink("StingerChrysalis", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:6075
Wait((lv_neededDuration / 2.0), c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_chrysalis), c_animNameDefault, 1.0);
CameraShakeStop(gv_pLAYER_01_USER);
SoundStop(gv_midQuakeAmbience, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:6995
libNtve_gf_PlayAnimation(libNtve_gf_ActorLastCreated(), c_animNameDefault, "Birth", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_cinematicKerrigan), c_animNameDefault, "Stand Work Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_cinematicKerrigan), c_animNameDefault, 0.3333);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 3.0, 0.0, 3.333);
SoundPlayForPlayer(SoundLink("Event_EP03_KerriganFinalBlastCharge", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:6995
libNtve_gf_PlayAnimation(libNtve_gf_ActorLastCreated(), c_animNameDefault, "Birth", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_cinematicKerrigan), c_animNameDefault, "Stand Work Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_SetAnimationTimeScale(libNtve_gf_MainActorofUnit(gv_cinematicKerrigan), c_animNameDefault, 0.3333);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 3.0, 0.0, 3.333);
SoundPlayForPlayer(SoundLink("Event_EP03_KerriganFinalBlastCharge", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7175
}
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7177
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7179
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7181
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.1);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7183
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.1);
Wait(0.4, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(1667)), "AnimSetPausedAll");
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7623
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);
if ((lv_animationTime >= 11.0) && (lv_animationTime <= 18.0)) {
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7625
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7627
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7629
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.1);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7631
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.1);
Wait(0.4, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(5973)), "AnimSetPausedAll");
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7175
}
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7177
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7179
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7181
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.1);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7183
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(1667)), "Driveby", 0.1);
Wait(0.4, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(1667)), "AnimSetPausedAll");
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7623
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);
if ((lv_animationTime >= 11.0) && (lv_animationTime <= 18.0)) {
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7625
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.8);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7627
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.6);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7629
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.4);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.1);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7631
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.2);
Wait(0.4, c_timeGame);
libNtve_gf_SetAnimationTimeScale(ActorFromDoodad(DoodadFromId(5973)), "Driveby", 0.1);
Wait(0.4, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(5973)), "AnimSetPausedAll");