# Load Overriding Animation for Unit Type

Grammar — Load animation animation for unit type unitType
FlagsNative | Action

Loads an animation for a unit, and invalidates any existing duplicate sequences that already exist. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work.

# Arguments

  • string [ gamelink::Unit ] — Unit Type
  • string [ filepath ] — Animation

Returns — void

native void UnitTypeAnimationLoadOverriding(
	string inUnitType,
	string animPath,
);

Category: Animation / Advanced

# Examples

— None found —