# Wait for Animation Length Queries
Grammar — Wait until all active animation length queries are finished
Flags —Native
|Action
Waits until all queries sent with “Query Animation Length” functions have been received for all players.
Returns — void
native void AnimLengthQueryWait();
# Related
Category: Animation / Advanced
- [F] —
generichandle
[ animlengthquery ] — Last Animation Query — ( AnimLengthQueryLastCreated ) - [F] —
void
— Query Animation Length By Identifier — ( AnimLengthQueryByName ) - [F] —
void
— Query Animation Length By Props — ( AnimLengthQueryByProps ) - [F] —
void
— Wait for Animation Length Queries — ( AnimLengthQueryWait ) - [F] —
void
— Wait for Animation — ( AnimWait ) - [F] —
fixed
— Animation Length — ( AnimLengthSync ) - [F] —
fixed
— Animation Time Remaining — ( AnimLengthRemainingSync ) - [F] —
void
— Set Animation Time — ( libNtve_gf_SetAnimationTime ) - [F] —
void
— Set Animation Time Scale — ( libNtve_gf_SetAnimationTimeScale ) - [F] —
void
— Set Animation Completion — ( libNtve_gf_SetAnimationCompletion ) - [F] —
void
— Set Animation Duration — ( libNtve_gf_SetAnimationDuration ) - [F] —
void
— Load Model Animation — ( ModelAnimationLoad ) - [F] —
void
— Load Overriding Model Animation — ( ModelAnimationLoadOverriding ) - [F] —
void
— Unload Model Animation — ( ModelAnimationUnload ) - [F] —
void
— Load Animation for Unit Type — ( UnitTypeAnimationLoad ) - [F] —
void
— Load Overriding Animation for Unit Type — ( UnitTypeAnimationLoadOverriding ) - [F] —
void
— Unload Animation for Unit Type — ( UnitTypeAnimationUnload )
# Examples
# mods/novastoryassets.sc2mod
// L6740
AnimLengthQueryWait()
// L7147
AnimLengthQueryWait()
// L6740
AnimLengthQueryWait()
// L7147
AnimLengthQueryWait()