# Wait for Animation Length Queries
Grammar — Wait until all active animation length queries are finished
Flags —Native
|Action
Waits until all queries sent with “Query Animation Length” functions have been received for all players.
Returns — void
native void AnimLengthQueryWait();
# Related
Category: Animation / Advanced
- Last Animation Query —
generichandle
<animlengthquery> — AnimLengthQueryLastCreated - Query Animation Length By Identifier —
void
— AnimLengthQueryByName - Query Animation Length By Props —
void
— AnimLengthQueryByProps - Wait for Animation Length Queries —
void
— AnimLengthQueryWait - Wait for Animation —
void
— AnimWait - Animation Length —
fixed
— AnimLengthSync - Animation Time Remaining —
fixed
— AnimLengthRemainingSync - Set Animation Time —
void
— libNtve_gf_SetAnimationTime - Set Animation Time Scale —
void
— libNtve_gf_SetAnimationTimeScale - Set Animation Completion —
void
— libNtve_gf_SetAnimationCompletion - Set Animation Duration —
void
— libNtve_gf_SetAnimationDuration - Load Model Animation —
void
— ModelAnimationLoad - Load Overriding Model Animation —
void
— ModelAnimationLoadOverriding - Unload Model Animation —
void
— ModelAnimationUnload - Load Animation for Unit Type —
void
— UnitTypeAnimationLoad - Load Overriding Animation for Unit Type —
void
— UnitTypeAnimationLoadOverriding - Unload Animation for Unit Type —
void
— UnitTypeAnimationUnload
# Examples
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7168
AnimLengthQueryByName(ActorFromDoodad(DoodadFromId(1667)), "Driveby", true);
AnimLengthQueryWait();
lv_carAnimation = AnimLengthQueryLastCreated();
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7619
AnimLengthQueryByName(ActorFromDoodad(DoodadFromId(5973)), "Driveby", true);
AnimLengthQueryWait();
lv_carAnimation = AnimLengthQueryLastCreated();
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7168
AnimLengthQueryByName(ActorFromDoodad(DoodadFromId(1667)), "Driveby", true);
AnimLengthQueryWait();
lv_carAnimation = AnimLengthQueryLastCreated();
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7619
AnimLengthQueryByName(ActorFromDoodad(DoodadFromId(5973)), "Driveby", true);
AnimLengthQueryWait();
lv_carAnimation = AnimLengthQueryLastCreated();
lv_animationTime = AnimLengthRemainingSync(lv_carAnimation);