# Signal
Grammar — Signal signal
Flags —Function
Constructs and returns a Signal actor message based on the parameters. This message will send a signal with a name determined by the Signal parameter to an actor. If the actor is set up to respond to a signal by that name it will do so, otherwise it will have no effect. Note: This is a relatively advanced actor message, as the actor you are sending the signal to must be pre-configured to respond to a signal message with the same name.
# Arguments
string
— Signal
Returns — string
<actormsg>
string libNtve_gf_Signal(string lp_signal);
# Related
Category: Actor / Message Constructors
- Actor Msg 1 —
string
<actormsg> — libNtve_gf_ActorMsg1 - Actor Msg 2 —
string
<actormsg> — libNtve_gf_ActorMsg2 - Actor Msg 3 —
string
<actormsg> — libNtve_gf_ActorMsg3 - Actor Msg 4 —
string
<actormsg> — libNtve_gf_ActorMsg4 - Action Damage —
string
<actormsg> — libNtve_gf_ActionDamage - Action Impact —
string
<actormsg> — libNtve_gf_ActionImpact - Alias Add —
string
<actormsg> — libNtve_gf_AliasAdd - Alias Remove —
string
<actormsg> — libNtve_gf_AliasRemove - Anim Baseline Start —
string
<actormsg> — libNtve_gf_AnimBaselineStart - Anim Baseline Stop —
string
<actormsg> — libNtve_gf_AnimBaselineStop - Anim Blend Time Apply —
string
<actormsg> — libNtve_gf_AnimBlendTimeApply - Anim Blend Time Remove —
string
<actormsg> — libNtve_gf_AnimBlendTimeRemove - Anim Bracket Resume —
string
<actormsg> — MakeMsgAnimBracketResume - Anim Bracket Start —
string
<actormsg> — MakeMsgAnimBracketStart - Anim Bracket Stop —
string
<actormsg> — MakeMsgAnimBracketStop - Anim Clear —
string
<actormsg> — libNtve_gf_AnimClear - Anim Clear All But —
string
<actormsg> — libNtve_gf_AnimClearAllBut - Anim Dump DB —
string
<actormsg> — libNtve_gf_AnimDumpDB - Anim Group Apply —
string
<actormsg> — MakeMsgAnimGroupApply - Anim Group Remove —
string
<actormsg> — MakeMsgAnimGroupRemove - Anim Group Remove All —
string
<actormsg> — libNtve_gf_AnimGroupRemoveAll - Anim Play —
string
<actormsg> — MakeMsgAnimPlay - Anim Play Sequence —
string
<actormsg> — libNtve_gf_AnimPlaySequence - Anim Set Completion —
string
<actormsg> — libNtve_gf_AnimSetCompletion - Anim Set Duration —
string
<actormsg> — libNtve_gf_AnimSetDuration - Anim Set Paused —
string
<actormsg> — libNtve_gf_AnimSetPaused - Anim Set Time —
string
<actormsg> — libNtve_gf_AnimSetTime - Anim Set Time Scale —
string
<actormsg> — libNtve_gf_AnimSetTimeScale - Anim Set Time Scale Global —
string
<actormsg> — libNtve_gf_AnimSetTimeScaleGlobal - Attach Set Bearings —
string
<actormsg> — libNtve_gf_AttachSetBearings - Attach Set Bearings From —
string
<actormsg> — libNtve_gf_AttachSetBearingsFrom - Attach Set Position —
string
<actormsg> — libNtve_gf_AttachSetPosition - Attach Set Position From —
string
<actormsg> — libNtve_gf_AttachSetPositionFrom - Attach Set Rotation —
string
<actormsg> — libNtve_gf_AttachSetRotation - Attach Set Rotation From —
string
<actormsg> — libNtve_gf_AttachSetRotationFrom - Create —
string
<actormsg> — libNtve_gf_Create - Create Copy —
string
<actormsg> — libNtve_gf_CreateCopy - Death Customize —
string
<actormsg> — libNtve_gf_DeathCustomize - Destroy —
string
<actormsg> — libNtve_gf_Destroy - HostSiteOpsSet —
string
<actormsg> — libNtve_gf_HostSiteOpsSet - List Add —
string
<actormsg> — libNtve_gf_ListAdd - List Remove —
string
<actormsg> — libNtve_gf_ListRemove - Missile Tentacle Return —
string
<actormsg> — libNtve_gf_MissileTentacleReturn - Model Event Suppress —
string
<actormsg> — libNtve_gf_ModelEventSuppress - Model Swap —
string
<actormsg> — libNtve_gf_ModelSwap - Mover Set Acceleration —
string
<actormsg> — libNtve_gf_MoverSetAcceleration - Mover Set Deceleration —
string
<actormsg> — libNtve_gf_MoverSetDeceleration - Mover Set Destination 2D —
string
<actormsg> — libNtve_gf_MoverSetDestination2D - Mover Set Destination From —
string
<actormsg> — libNtve_gf_MoverSetDestinationFrom - Mover Set Destination H —
string
<actormsg> — libNtve_gf_MoverSetDestinationH - Mover Set Destination Z —
string
<actormsg> — libNtve_gf_MoverSetDestinationZ - Mover Set Speed —
string
<actormsg> — libNtve_gf_MoverSetSpeed - Mover Set Speed Max —
string
<actormsg> — libNtve_gf_MoverSetSpeedMax - Mover Set Speed From Duration —
string
<actormsg> — libNtve_gf_MoverSetSpeedFromDuration - Mover Move —
string
<actormsg> — libNtve_gf_MoverMove - Mover Stop —
string
<actormsg> — libNtve_gf_MoverStop - Mover Stop Now —
string
<actormsg> — libNtve_gf_MoverStopNow - Multiply Scale —
string
<actormsg> — libNtve_gf_MultiplyScale - Print —
string
<actormsg> — libNtve_gf_Print - Query Persistent —
string
<actormsg> — libNtve_gf_QueryPersistent - Query Radius —
string
<actormsg> — libNtve_gf_QueryRadius - Query Region —
string
<actormsg> — libNtve_gf_QueryRegion - Ref Clear —
string
<actormsg> — libNtve_gf_RefClear - Ref Create —
string
<actormsg> — MakeMsgRefCreate - Ref Destroy —
string
<actormsg> — libNtve_gf_RefDestroy - Ref Dump —
string
<actormsg> — libNtve_gf_RefDump - Ref Notify —
string
<actormsg> — libNtve_gf_RefNotify - Ref Set —
string
<actormsg> — libNtve_gf_RefSet - Ref Set From Msg —
string
<actormsg> — libNtve_gf_RefSetFromMsg - Ref Set From Actor —
string
<actormsg> — libNtve_gf_RefSetFromActor - Ref Set From Request —
string
<actormsg> — MakeMsgRefSetFromRequest - Ref Set Refresh Name —
string
<actormsg> — libNtve_gf_RefSetRefreshName - Ref Table Dump —
string
<actormsg> — MakeMsgRefTableDump - Set Bearings —
string
<actormsg> — libNtve_gf_SetBearings - Set Bearings From —
string
<actormsg> — libNtve_gf_SetBearingsFrom - Set Bearings H —
string
<actormsg> — libNtve_gf_SetBearingsH - Set Facing —
string
<actormsg> — libNtve_gf_SetFacing - Set Height —
string
<actormsg> — libNtve_gf_SetHeight - Set Opacity —
string
<actormsg> — libNtve_gf_SetOpacity - Set Physics State —
string
<actormsg> — MakeMsgSetPhysicsState - Set Position —
string
<actormsg> — libNtve_gf_SetPosition - Set Position 2D —
string
<actormsg> — libNtve_gf_SetPosition2D - Set Position 2D H —
string
<actormsg> — libNtve_gf_SetPosition2DH - Set Position From —
string
<actormsg> — libNtve_gf_SetPositionFrom - Set Position H —
string
<actormsg> — libNtve_gf_SetPositionH - Set Render To Texture Enabled —
string
<actormsg> — libNtve_gf_SetRenderToTextureEnabled - Set Rotation —
string
<actormsg> — libNtve_gf_SetRotation - Set Rotation From —
string
<actormsg> — libNtve_gf_SetRotationFrom - Set Scale —
string
<actormsg> — libNtve_gf_SetScale - Set Scale Absolute —
string
<actormsg> — libNtve_gf_SetScaleAbsolute - Set Team Color —
string
<actormsg> — libNtve_gf_SetTeamColor - Set Local Tint Color —
string
<actormsg> — libNtve_gf_SetLocalTintColor - Set Tint Color —
string
<actormsg> — libNtve_gf_SetTintColor - Set Visibility —
string
<actormsg> — libNtve_gf_SetVisibility - Set Walk Anim Move Speed —
string
<actormsg> — libNtve_gf_SetWalkAnimMoveSpeed - Set Z —
string
<actormsg> — libNtve_gf_SetZ - Signal —
string
<actormsg> — libNtve_gf_Signal - Sound Add DSP —
string
<actormsg> — libNtve_gf_SoundAddDSP - Sound Set Muted —
string
<actormsg> — libNtve_gf_SoundSetMuted - Sound Set Offset —
string
<actormsg> — libNtve_gf_SoundSetOffset - Sound Set Paused —
string
<actormsg> — libNtve_gf_SoundSetPaused - Status Decrement —
string
<actormsg> — libNtve_gf_StatusDecrement - Status Increment —
string
<actormsg> — libNtve_gf_StatusIncrement - Texture Dump —
string
<actormsg> — libNtve_gf_TextureDump - Texture Dump DB —
string
<actormsg> — libNtve_gf_TextureDumpDB - Texture Group Apply —
string
<actormsg> — libNtve_gf_TextureGroupApply - Texture Group Remove —
string
<actormsg> — libNtve_gf_TextureGroupRemove - Texture Select By ID —
string
<actormsg> — libNtve_gf_TextureSelectByID - Texture Select By Match —
string
<actormsg> — MakeMsgTextureSelectByMatch - Texture Select By Slot —
string
<actormsg> — MakeMsgTextureSelectBySlot - Texture Video Play (Advanced) —
string
<actormsg> — MakeMsgTextureVideoPlay - Texture Video Play —
string
<actormsg> — libNtve_gf_MakeMsgTextureVideoPlay - Texture Video Set Frame (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetFrame - Texture Video Set Frame —
string
<actormsg> — libNtve_gf_TextureVideoSetFrame - Texture Video Set Paused (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetPaused - Texture Video Set Paused —
string
<actormsg> — libNtve_gf_TextureVideoSetPaused - Texture Video Set Time (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetTime - Texture Video Set Time —
string
<actormsg> — libNtve_gf_TextureVideoSetTime - Texture Video Stop (Advanced) —
string
<actormsg> — MakeMsgTextureVideoStop - Texture Video Stop —
string
<actormsg> — libNtve_gf_TextureVideoStop - Texture Video Stop All —
string
<actormsg> — libNtve_gf_TextureVideoStopAll - Timer Set —
string
<actormsg> — libNtve_gf_TimerSet - Timer Kill —
string
<actormsg> — libNtve_gf_TimerKill - Transition —
string
<actormsg> — MakeMsgTransition
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3979
}
ActorSend(ActorFromDoodad(DoodadFromId(1742)), libNtve_gf_Signal("DoodadDeath"));
ActorSend(ActorFromDoodad(DoodadFromId(478)), libNtve_gf_Signal("DoodadDeath"));
libNtve_gf_CreateModelAtPoint("Aiur_City_HybridWarp_ShockWave_Effects", PointFromId(479));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3980
ActorSend(ActorFromDoodad(DoodadFromId(1742)), libNtve_gf_Signal("DoodadDeath"));
ActorSend(ActorFromDoodad(DoodadFromId(478)), libNtve_gf_Signal("DoodadDeath"));
libNtve_gf_CreateModelAtPoint("Aiur_City_HybridWarp_ShockWave_Effects", PointFromId(479));
libNtve_gf_PlayAnimation(libNtve_gf_ActorLastCreated(), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1343
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1344
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1345
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
Wait(5.0, c_timeGame);
while (!((gv_zenithStonesDestroyed >= 2))) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1350
Wait(0.5, c_timeAI);
}
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1351
}
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1352
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
Wait(5.0, c_timeGame);
while (!((gv_zenithStonesDestroyed >= 3))) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1357
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1358
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1359
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
Wait(5.0, c_timeGame);
while (!((gv_zergOnShakuras >= 900.0))) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1364
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage4"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage4"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage4"));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2251
if ((gv_voidCrystals[lv_index].lv_cloudCentered == true) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) >= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle - 3)) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) <= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle + 3))) {
gv_voidCrystals[lv_index].lv_cloudCentered = false;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudGrounded"));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2256
if ((gv_voidCrystals[lv_index].lv_cloudCentered == false) && ((gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) < (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle - 3)) || (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) > (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle + 3)))) {
gv_voidCrystals[lv_index].lv_cloudCentered = true;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudCentered"));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2263
if ((gv_voidCrystals[lv_index].lv_cloudCentered == true) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) <= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle + 3)) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) >= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle - 3))) {
gv_voidCrystals[lv_index].lv_cloudCentered = false;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudGrounded"));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2268
if ((gv_voidCrystals[lv_index].lv_cloudCentered == false) && ((gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) > (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle + 3)) || (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) < (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle - 3)))) {
gv_voidCrystals[lv_index].lv_cloudCentered = true;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudCentered"));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:3979
}
ActorSend(ActorFromDoodad(DoodadFromId(1742)), libNtve_gf_Signal("DoodadDeath"));
ActorSend(ActorFromDoodad(DoodadFromId(478)), libNtve_gf_Signal("DoodadDeath"));
libNtve_gf_CreateModelAtPoint("Aiur_City_HybridWarp_ShockWave_Effects", PointFromId(479));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:3980
ActorSend(ActorFromDoodad(DoodadFromId(1742)), libNtve_gf_Signal("DoodadDeath"));
ActorSend(ActorFromDoodad(DoodadFromId(478)), libNtve_gf_Signal("DoodadDeath"));
libNtve_gf_CreateModelAtPoint("Aiur_City_HybridWarp_ShockWave_Effects", PointFromId(479));
libNtve_gf_PlayAnimation(libNtve_gf_ActorLastCreated(), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1343
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1344
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1345
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage1"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage1"));
Wait(5.0, c_timeGame);
while (!((gv_zenithStonesDestroyed >= 2))) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1350
Wait(0.5, c_timeAI);
}
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1351
}
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1352
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage2"));
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage2"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
Wait(5.0, c_timeGame);
while (!((gv_zenithStonesDestroyed >= 3))) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1357
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1358
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
Wait(5.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1359
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage3"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage3"));
Wait(5.0, c_timeGame);
while (!((gv_zergOnShakuras >= 900.0))) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1364
Wait(0.5, c_timeAI);
}
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage4"), "Shakuras_XelNaga_Pyramid", RegionPlayableMap());
libVCMI_gf_SendActorMessageToDoodadsInRegion(libNtve_gf_Signal("Stage4"), "Shakuras_XelNaga_GroundPlates", RegionPlayableMap());
libNtve_gf_SendActorMessageToUnit(gv_artanis, libNtve_gf_Signal("Stage4"));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:2251
if ((gv_voidCrystals[lv_index].lv_cloudCentered == true) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) >= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle - 3)) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) <= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle + 3))) {
gv_voidCrystals[lv_index].lv_cloudCentered = false;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudGrounded"));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:2256
if ((gv_voidCrystals[lv_index].lv_cloudCentered == false) && ((gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) < (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle - 3)) || (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) > (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle + 3)))) {
gv_voidCrystals[lv_index].lv_cloudCentered = true;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudCentered"));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:2263
if ((gv_voidCrystals[lv_index].lv_cloudCentered == true) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) <= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle + 3)) && (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) >= (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle - 3))) {
gv_voidCrystals[lv_index].lv_cloudCentered = false;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudGrounded"));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:2268
if ((gv_voidCrystals[lv_index].lv_cloudCentered == false) && ((gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) > (gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle + 3)) || (gf_NormalizeVoidCrystalAngle(lv_index, lv_currentAngle) < (gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle - 3)))) {
gv_voidCrystals[lv_index].lv_cloudCentered = true;
ActorSend(libNtve_gf_MainActorofUnit(gv_voidCrystals[lv_index].lv_unit), libNtve_gf_Signal("CloudCentered"));
}
mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod — base.stormdata/LibAMPU.galaxy:379
autoF9C5E91F_val = lp_team;
if (autoF9C5E91F_val == libGame_gv_teamOrderIndex_C) {
libNtve_gf_SendActorMessageToUnit(libAMPU_gv_aRMPunisherPunishers[lp_team].lv_shrine, libNtve_gf_Signal("OpenRight"));
}
else if (autoF9C5E91F_val == libGame_gv_teamChaosIndex_C) {
mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod — base.stormdata/LibAMPU.galaxy:382
}
else if (autoF9C5E91F_val == libGame_gv_teamChaosIndex_C) {
libNtve_gf_SendActorMessageToUnit(libAMPU_gv_aRMPunisherPunishers[lp_team].lv_shrine, libNtve_gf_Signal("OpenLeft"));
}
else {
mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod — base.stormdata/LibAMPU.galaxy:435
libAMPU_gf_ARMPunisherPunisherReturnToCenter(lp_team);
libNtve_gf_SendActorMessageToUnit(libAMPU_gv_aRMPunisherPunishers[lp_team].lv_shrine, libNtve_gf_Signal("Deactivate"));
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:2224
}
ActorSend(libNtve_gf_MainActorofUnit(libPVEB_gv_pvEResurrectSpirit[lv_deadPlayer]), libNtve_gf_ModelSwap(libCore_gf_GetModelLinkForUnitType(UnitGetType(lv_deadHero)), 0));
ActorSend(libNtve_gf_MainActorofUnit(libPVEB_gv_pvEResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal("Stunned"));
libPVEB_gv_pvEResurrectSpirit[lv_deadPlayer] = UnitLastCreated();
UnitBehaviorAddPlayer(libPVEB_gv_pvEResurrectSpirit[lv_deadPlayer], "IsMacguffinTwo", lv_deadPlayer, 1);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:2415
UnitBehaviorAddPlayer(libPVEB_gv_pvEResurrectSpirit[lv_targetPlayer], "PVEResurrectMarker", lv_targetPlayer, 1);
UnitBehaviorAddPlayer(libGame_gv_players[lv_targetPlayer].lv_heroUnit, "PVEResurrectIcon", lv_targetPlayer, 1);
ActorSend(libNtve_gf_MainActorofUnit(libPVEB_gv_pvEResurrectSpirit[lv_targetPlayer]), libNtve_gf_Signal("Cheer"));
TimerPause(libPVEB_gv_pvEResurrectNotifyTargetPlayerReviveInterruptedTimer[lv_targetPlayer], true);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:2493
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ReviveNotificationRed", PlayerGroupSingle(lv_targetPlayer));
TimerStart(libPVEB_gv_pvEResurrectNotifyTargetPlayerReviveInterruptedTimer[lv_targetPlayer], 2.0, false, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(libPVEB_gv_pvEResurrectSpirit[lv_targetPlayer]), libNtve_gf_Signal("StopCheer"));
UnitBehaviorRemove(libPVEB_gv_pvEResurrectSpirit[lv_targetPlayer], "PVEResurrectMarker", 1);
UnitBehaviorRemove(libGame_gv_players[lv_targetPlayer].lv_heroUnit, "PVEResurrectIcon", 1);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1822
}
ActorSend(libNtve_gf_MainActorofUnit(libPVEM_gv_pvEResurrectSpirit[lv_deadPlayer]), libNtve_gf_ModelSwap(libCore_gf_GetModelLinkForUnitType(UnitGetType(lv_deadHero)), 0));
ActorSend(libNtve_gf_MainActorofUnit(libPVEM_gv_pvEResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal("Stunned"));
libPVEM_gv_pvEResurrectSpirit[lv_deadPlayer] = UnitLastCreated();
UnitBehaviorAddPlayer(libPVEM_gv_pvEResurrectSpirit[lv_deadPlayer], "IsMacguffinTwo", lv_deadPlayer, 1);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1968
UnitBehaviorAddPlayer(libPVEM_gv_pvEResurrectSpirit[lv_targetPlayer], "DeadHeroResurrectMarkerBehavior", lv_targetPlayer, 1);
UnitBehaviorAddPlayer(libGame_gv_players[lv_targetPlayer].lv_heroUnit, "DeadHeroResurrectIconBehavior", lv_targetPlayer, 1);
ActorSend(libNtve_gf_MainActorofUnit(libPVEM_gv_pvEResurrectSpirit[lv_targetPlayer]), libNtve_gf_Signal("Cheer"));
TimerPause(libPVEM_gv_pvEResurrectNotifyTargetPlayerReviveInterruptedTimer[lv_targetPlayer], true);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:2050
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ReviveNotificationRed", PlayerGroupSingle(lv_targetPlayer));
TimerStart(libPVEM_gv_pvEResurrectNotifyTargetPlayerReviveInterruptedTimer[lv_targetPlayer], 2.0, false, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(libPVEM_gv_pvEResurrectSpirit[lv_targetPlayer]), libNtve_gf_Signal("StopCheer"));
UnitBehaviorRemove(libPVEM_gv_pvEResurrectSpirit[lv_targetPlayer], "DeadHeroResurrectMarkerBehavior", 1);
UnitBehaviorRemove(libGame_gv_players[lv_targetPlayer].lv_heroUnit, "DeadHeroResurrectIconBehavior", 1);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:18620
}
ActorSend(lv_heroActor, libNtve_gf_SetWalkAnimMoveSpeed(lv_mountWalkAnimMoveSpeed));
ActorSend(lv_mountActor, libNtve_gf_Signal("MountSound"));
ActorSend(lv_heroActor, libNtve_gf_Create((libGame_gv_players[lv_mountIndex].lv_mountData.lv_mountUpFXActor), ""));
if ((libGame_gv_players[lv_mountIndex].lv_mountData.lv_mountSound != "")) {
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:205
for ( ; ( (autoA5AA3F32_ai >= 0 && lv_aurielPlayer <= autoA5AA3F32_ae) || (autoA5AA3F32_ai < 0 && lv_aurielPlayer >= autoA5AA3F32_ae) ) ; lv_aurielPlayer += autoA5AA3F32_ai ) {
if (((UnitGetType(libGame_gv_players[lv_aurielPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_aurielPlayer) == lv_deadPlayerTeam) && (UnitBehaviorCount(libGame_gv_players[lv_aurielPlayer].lv_heroUnit, "Ultimate1Unlocked") > 0) && (lv_aurielPlayer != lp_deadPlayer))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lp_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_aurielPlayer))));
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:211
if ((UnitGetType(libGame_gv_players[lp_deadPlayer].lv_heroUnit) == "HeroCho")) {
lv_additionalPlayer = libGDHL_gv_chogallPairs[lv_deadPlayerTeam].lv_gallPlayer;
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lp_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_additionalPlayer))));
libHAUR_gv_heroAurielResurrectShowSpiritTimer[lv_additionalPlayer] = true;
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:215
}
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lp_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lp_deadPlayer))));
autoEE4E787F_val = UnitGetType(lp_deadHero);
if (autoEE4E787F_val == "HeroAlexstraszaDragon") {
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:223
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lp_deadPlayer]), libNtve_gf_ModelSwap(libCore_gf_GetModelLinkForUnitType(UnitGetType(lp_deadHero)), 0));
}
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lp_deadPlayer]), libNtve_gf_Signal("Taunt"));
libHAUR_gv_heroAurielResurrectShowSpiritTimer[lp_deadPlayer] = true;
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1123
for ( ; ( (auto6C97AF6C_ai >= 0 && lv_iPlayer <= auto6C97AF6C_ae) || (auto6C97AF6C_ai < 0 && lv_iPlayer >= auto6C97AF6C_ae) ) ; lv_iPlayer += auto6C97AF6C_ai ) {
if (((UnitGetType(libGame_gv_players[lv_iPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_deadPlayer) == libGame_gf_TeamNumberOfPlayer(lv_iPlayer)))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1148
for ( ; ( (auto24B82E18_ai >= 0 && lv_iPlayer <= auto24B82E18_ae) || (auto24B82E18_ai < 0 && lv_iPlayer >= auto24B82E18_ae) ) ; lv_iPlayer += auto24B82E18_ai ) {
if (((UnitGetType(libGame_gv_players[lv_iPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_deadPlayer) == libGame_gf_TeamNumberOfPlayer(lv_iPlayer)))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_deadPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal("Taunt"));
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1149
if (((UnitGetType(libGame_gv_players[lv_iPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_deadPlayer) == libGame_gf_TeamNumberOfPlayer(lv_iPlayer)))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_deadPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal("Taunt"));
libHAUR_gv_heroAurielResurrectShowSpiritTimer[lv_deadPlayer] = true;
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1150
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_deadPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_Signal("Taunt"));
libHAUR_gv_heroAurielResurrectShowSpiritTimer[lv_deadPlayer] = true;
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1305
for ( ; ( (autoF754AA34_ai >= 0 && lv_iPlayer <= autoF754AA34_ae) || (autoF754AA34_ai < 0 && lv_iPlayer >= autoF754AA34_ae) ) ; lv_iPlayer += autoF754AA34_ai ) {
if (((UnitGetType(libGame_gv_players[lv_iPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_iPlayer) == libGame_gf_TeamNumberOfPlayer(lv_murkyPlayer)))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_murkyPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal("Taunt"));
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1306
if (((UnitGetType(libGame_gv_players[lv_iPlayer].lv_heroUnit) == "HeroAuriel") && (libGame_gf_TeamNumberOfPlayer(lv_iPlayer) == libGame_gf_TeamNumberOfPlayer(lv_murkyPlayer)))) {
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal(("Auriel" + IntToString(lv_murkyPlayer))));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_murkyPlayer]), libNtve_gf_Signal("Taunt"));
libHAUR_gv_heroAurielResurrectShowSpiritTimer[lv_murkyPlayer] = true;
mods/heromods/hanzo.stormmod — base.stormdata/LibHHAN.galaxy:380
libNtve_gf_SendActorMessageToUnit(lv_unit, "TimerKill StandReadyOutroDuration");
if ((lv_isScaling == false)) {
ActorSend(lv_guide, libNtve_gf_Signal(("StormBowScalePlayer" + IntToString(lv_player))));
lv_isScaling = true;
}
mods/heromods/hanzo.stormmod — base.stormdata/LibHHAN.galaxy:384
}
ActorSend(lv_guide, libNtve_gf_Signal(("StormBowResumeScalePlayer" + IntToString(lv_player))));
}
else {
mods/heromods/hanzo.stormmod — base.stormdata/LibHHAN.galaxy:388
else {
if ((lv_isScaling == true)) {
ActorSend(lv_guide, libNtve_gf_Signal(("StormBowPauseScalePlayer" + IntToString(lv_player))));
lv_isScaling = false;
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1450
lv_phase2EnterStart = true;
lv_rammingEnabled = false;
libNtve_gf_SendActorMessageToUnit(gv_warhawk, libNtve_gf_Signal("TurnModeEnter"));
UnitSetPropertyFixed(gv_warhawk, c_unitPropMovementSpeed, 2.0);
UnitCreateEffectUnit(gv_warhawk, "SkyTankLookAtStart", lv_lookAtHelper);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1478
lv_laserModeLeft = false;
UnitSetPropertyFixed(gv_warhawk, c_unitPropMovementSpeed, 2.0);
libNtve_gf_SendActorMessageToUnit(gv_warhawk, libNtve_gf_Signal("TurnModeEnter"));
UnitCreateEffectUnit(gv_warhawk, "SkyTankLookAtStart", lv_lookAtHelper);
libNtve_gf_SendActorMessageToUnit(gv_warhawk, "Signal LaserModeExit");
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1450
lv_phase2EnterStart = true;
lv_rammingEnabled = false;
libNtve_gf_SendActorMessageToUnit(gv_warhawk, libNtve_gf_Signal("TurnModeEnter"));
UnitSetPropertyFixed(gv_warhawk, c_unitPropMovementSpeed, 2.0);
UnitCreateEffectUnit(gv_warhawk, "SkyTankLookAtStart", lv_lookAtHelper);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1478
lv_laserModeLeft = false;
UnitSetPropertyFixed(gv_warhawk, c_unitPropMovementSpeed, 2.0);
libNtve_gf_SendActorMessageToUnit(gv_warhawk, libNtve_gf_Signal("TurnModeEnter"));
UnitCreateEffectUnit(gv_warhawk, "SkyTankLookAtStart", lv_lookAtHelper);
libNtve_gf_SendActorMessageToUnit(gv_warhawk, "Signal LaserModeExit");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:15888
libNtve_gf_SendActorMessageToUnit(EventUnit(), (("SetScale " + FixedToString(((0.05 * lv_sacrificCount) + 1.0), 3))));
ActorScopeSend(ActorScopeFromUnit(EventUnit()), libNtve_gf_Signal(IntToString(lv_sacrificCount)));
return true;
}