# Signal

Grammar — Signal signal
FlagsFunction

Constructs and returns a Signal actor message based on the parameters. This message will send a signal with a name determined by the Signal parameter to an actor. If the actor is set up to respond to a signal by that name it will do so, otherwise it will have no effect. Note: This is a relatively advanced actor message, as the actor you are sending the signal to must be pre-configured to respond to a signal message with the same name.

# Arguments

  • string — Signal

Returns — string [ actormsg ]

string libNtve_gf_Signal(string lp_signal);

Category: Actor / Message Constructors

  • [F]string [ actormsg ]Actor Msg 1 — ( libNtve_gf_ActorMsg1 )
  • [F]string [ actormsg ]Actor Msg 2 — ( libNtve_gf_ActorMsg2 )
  • [F]string [ actormsg ]Actor Msg 3 — ( libNtve_gf_ActorMsg3 )
  • [F]string [ actormsg ]Actor Msg 4 — ( libNtve_gf_ActorMsg4 )
  • [F]string [ actormsg ]Action Damage — ( libNtve_gf_ActionDamage )
  • [F]string [ actormsg ]Action Impact — ( libNtve_gf_ActionImpact )
  • [F]string [ actormsg ]Alias Add — ( libNtve_gf_AliasAdd )
  • [F]string [ actormsg ]Alias Remove — ( libNtve_gf_AliasRemove )
  • [F]string [ actormsg ]Anim Baseline Start — ( libNtve_gf_AnimBaselineStart )
  • [F]string [ actormsg ]Anim Baseline Stop — ( libNtve_gf_AnimBaselineStop )
  • [F]string [ actormsg ]Anim Blend Time Apply — ( libNtve_gf_AnimBlendTimeApply )
  • [F]string [ actormsg ]Anim Blend Time Remove — ( libNtve_gf_AnimBlendTimeRemove )
  • [F]string [ actormsg ]Anim Bracket Resume — ( MakeMsgAnimBracketResume )
  • [F]string [ actormsg ]Anim Bracket Start — ( MakeMsgAnimBracketStart )
  • [F]string [ actormsg ]Anim Bracket Stop — ( MakeMsgAnimBracketStop )
  • [F]string [ actormsg ]Anim Clear — ( libNtve_gf_AnimClear )
  • [F]string [ actormsg ]Anim Clear All But — ( libNtve_gf_AnimClearAllBut )
  • [F]string [ actormsg ]Anim Dump DB — ( libNtve_gf_AnimDumpDB )
  • [F]string [ actormsg ]Anim Group Apply — ( MakeMsgAnimGroupApply )
  • [F]string [ actormsg ]Anim Group Remove — ( MakeMsgAnimGroupRemove )
  • [F]string [ actormsg ]Anim Group Remove All — ( libNtve_gf_AnimGroupRemoveAll )
  • [F]string [ actormsg ]Anim Play — ( MakeMsgAnimPlay )
  • [F]string [ actormsg ]Anim Play Sequence — ( libNtve_gf_AnimPlaySequence )
  • [F]string [ actormsg ]Anim Set Completion — ( libNtve_gf_AnimSetCompletion )
  • [F]string [ actormsg ]Anim Set Duration — ( libNtve_gf_AnimSetDuration )
  • [F]string [ actormsg ]Anim Set Paused — ( libNtve_gf_AnimSetPaused )
  • [F]string [ actormsg ]Anim Set Time — ( libNtve_gf_AnimSetTime )
  • [F]string [ actormsg ]Anim Set Time Scale — ( libNtve_gf_AnimSetTimeScale )
  • [F]string [ actormsg ]Anim Set Time Scale Global — ( libNtve_gf_AnimSetTimeScaleGlobal )
  • [F]string [ actormsg ]Attach Set Bearings — ( libNtve_gf_AttachSetBearings )
  • [F]string [ actormsg ]Attach Set Bearings From — ( libNtve_gf_AttachSetBearingsFrom )
  • [F]string [ actormsg ]Attach Set Position — ( libNtve_gf_AttachSetPosition )
  • [F]string [ actormsg ]Attach Set Position From — ( libNtve_gf_AttachSetPositionFrom )
  • [F]string [ actormsg ]Attach Set Rotation — ( libNtve_gf_AttachSetRotation )
  • [F]string [ actormsg ]Attach Set Rotation From — ( libNtve_gf_AttachSetRotationFrom )
  • [F]string [ actormsg ]Create — ( libNtve_gf_Create )
  • [F]string [ actormsg ]Create Copy — ( libNtve_gf_CreateCopy )
  • [F]string [ actormsg ]Death Customize — ( libNtve_gf_DeathCustomize )
  • [F]string [ actormsg ]Destroy — ( libNtve_gf_Destroy )
  • [F]string [ actormsg ]HostSiteOpsSet — ( libNtve_gf_HostSiteOpsSet )
  • [F]string [ actormsg ]List Add — ( libNtve_gf_ListAdd )
  • [F]string [ actormsg ]List Remove — ( libNtve_gf_ListRemove )
  • [F]string [ actormsg ]Missile Tentacle Return — ( libNtve_gf_MissileTentacleReturn )
  • [F]string [ actormsg ]Model Event Suppress — ( libNtve_gf_ModelEventSuppress )
  • [F]string [ actormsg ]Model Swap — ( libNtve_gf_ModelSwap )
  • [F]string [ actormsg ]Mover Set Acceleration — ( libNtve_gf_MoverSetAcceleration )
  • [F]string [ actormsg ]Mover Set Deceleration — ( libNtve_gf_MoverSetDeceleration )
  • [F]string [ actormsg ]Mover Set Destination 2D — ( libNtve_gf_MoverSetDestination2D )
  • [F]string [ actormsg ]Mover Set Destination From — ( libNtve_gf_MoverSetDestinationFrom )
  • [F]string [ actormsg ]Mover Set Destination H — ( libNtve_gf_MoverSetDestinationH )
  • [F]string [ actormsg ]Mover Set Destination Z — ( libNtve_gf_MoverSetDestinationZ )
  • [F]string [ actormsg ]Mover Set Speed — ( libNtve_gf_MoverSetSpeed )
  • [F]string [ actormsg ]Mover Set Speed Max — ( libNtve_gf_MoverSetSpeedMax )
  • [F]string [ actormsg ]Mover Set Speed From Duration — ( libNtve_gf_MoverSetSpeedFromDuration )
  • [F]string [ actormsg ]Mover Move — ( libNtve_gf_MoverMove )
  • [F]string [ actormsg ]Mover Stop — ( libNtve_gf_MoverStop )
  • [F]string [ actormsg ]Mover Stop Now — ( libNtve_gf_MoverStopNow )
  • [F]string [ actormsg ]Multiply Scale — ( libNtve_gf_MultiplyScale )
  • [F]string [ actormsg ]Print — ( libNtve_gf_Print )
  • [F]string [ actormsg ]Query Persistent — ( libNtve_gf_QueryPersistent )
  • [F]string [ actormsg ]Query Radius — ( libNtve_gf_QueryRadius )
  • [F]string [ actormsg ]Query Region — ( libNtve_gf_QueryRegion )
  • [F]string [ actormsg ]Ref Clear — ( libNtve_gf_RefClear )
  • [F]string [ actormsg ]Ref Create — ( MakeMsgRefCreate )
  • [F]string [ actormsg ]Ref Destroy — ( libNtve_gf_RefDestroy )
  • [F]string [ actormsg ]Ref Dump — ( libNtve_gf_RefDump )
  • [F]string [ actormsg ]Ref Notify — ( libNtve_gf_RefNotify )
  • [F]string [ actormsg ]Ref Set — ( libNtve_gf_RefSet )
  • [F]string [ actormsg ]Ref Set From Msg — ( libNtve_gf_RefSetFromMsg )
  • [F]string [ actormsg ]Ref Set From Actor — ( libNtve_gf_RefSetFromActor )
  • [F]string [ actormsg ]Ref Set From Request — ( MakeMsgRefSetFromRequest )
  • [F]string [ actormsg ]Ref Set Refresh Name — ( libNtve_gf_RefSetRefreshName )
  • [F]string [ actormsg ]Ref Table Dump — ( MakeMsgRefTableDump )
  • [F]string [ actormsg ]Set Bearings — ( libNtve_gf_SetBearings )
  • [F]string [ actormsg ]Set Bearings From — ( libNtve_gf_SetBearingsFrom )
  • [F]string [ actormsg ]Set Bearings H — ( libNtve_gf_SetBearingsH )
  • [F]string [ actormsg ]Set Facing — ( libNtve_gf_SetFacing )
  • [F]string [ actormsg ]Set Height — ( libNtve_gf_SetHeight )
  • [F]string [ actormsg ]Set Opacity — ( libNtve_gf_SetOpacity )
  • [F]string [ actormsg ]Set Physics State — ( MakeMsgSetPhysicsState )
  • [F]string [ actormsg ]Set Position — ( libNtve_gf_SetPosition )
  • [F]string [ actormsg ]Set Position 2D — ( libNtve_gf_SetPosition2D )
  • [F]string [ actormsg ]Set Position 2D H — ( libNtve_gf_SetPosition2DH )
  • [F]string [ actormsg ]Set Position From — ( libNtve_gf_SetPositionFrom )
  • [F]string [ actormsg ]Set Position H — ( libNtve_gf_SetPositionH )
  • [F]string [ actormsg ]Set Render To Texture Enabled — ( libNtve_gf_SetRenderToTextureEnabled )
  • [F]string [ actormsg ]Set Rotation — ( libNtve_gf_SetRotation )
  • [F]string [ actormsg ]Set Rotation From — ( libNtve_gf_SetRotationFrom )
  • [F]string [ actormsg ]Set Scale — ( libNtve_gf_SetScale )
  • [F]string [ actormsg ]Set Scale Absolute — ( libNtve_gf_SetScaleAbsolute )
  • [F]string [ actormsg ]Set Team Color — ( libNtve_gf_SetTeamColor )
  • [F]string [ actormsg ]Set Local Tint Color — ( libNtve_gf_SetLocalTintColor )
  • [F]string [ actormsg ]Set Tint Color — ( libNtve_gf_SetTintColor )
  • [F]string [ actormsg ]Set Visibility — ( libNtve_gf_SetVisibility )
  • [F]string [ actormsg ]Set Walk Anim Move Speed — ( libNtve_gf_SetWalkAnimMoveSpeed )
  • [F]string [ actormsg ]Set Z — ( libNtve_gf_SetZ )
  • [F]string [ actormsg ]Signal — ( libNtve_gf_Signal )
  • [F]string [ actormsg ]Sound Add DSP — ( libNtve_gf_SoundAddDSP )
  • [F]string [ actormsg ]Sound Set Muted — ( libNtve_gf_SoundSetMuted )
  • [F]string [ actormsg ]Sound Set Offset — ( libNtve_gf_SoundSetOffset )
  • [F]string [ actormsg ]Sound Set Paused — ( libNtve_gf_SoundSetPaused )
  • [F]string [ actormsg ]Status Decrement — ( libNtve_gf_StatusDecrement )
  • [F]string [ actormsg ]Status Increment — ( libNtve_gf_StatusIncrement )
  • [F]string [ actormsg ]Texture Dump — ( libNtve_gf_TextureDump )
  • [F]string [ actormsg ]Texture Dump DB — ( libNtve_gf_TextureDumpDB )
  • [F]string [ actormsg ]Texture Group Apply — ( libNtve_gf_TextureGroupApply )
  • [F]string [ actormsg ]Texture Group Remove — ( libNtve_gf_TextureGroupRemove )
  • [F]string [ actormsg ]Texture Select By ID — ( libNtve_gf_TextureSelectByID )
  • [F]string [ actormsg ]Texture Select By Match — ( MakeMsgTextureSelectByMatch )
  • [F]string [ actormsg ]Texture Select By Slot — ( MakeMsgTextureSelectBySlot )
  • [F]string [ actormsg ]Texture Video Play (Advanced) — ( MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Play — ( libNtve_gf_MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Set Frame (Advanced) — ( MakeMsgTextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Frame — ( libNtve_gf_TextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Paused (Advanced) — ( MakeMsgTextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Paused — ( libNtve_gf_TextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Time (Advanced) — ( MakeMsgTextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Set Time — ( libNtve_gf_TextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Stop (Advanced) — ( MakeMsgTextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop — ( libNtve_gf_TextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop All — ( libNtve_gf_TextureVideoStopAll )
  • [F]string [ actormsg ]Timer Set — ( libNtve_gf_TimerSet )
  • [F]string [ actormsg ]Timer Kill — ( libNtve_gf_TimerKill )
  • [F]string [ actormsg ]Transition — ( MakeMsgTransition )

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L3979
libNtve_gf_Signal("DoodadDeath")
// L3980
libNtve_gf_Signal("DoodadDeath")
// L1343
libNtve_gf_Signal("Stage1")
// L1344
libNtve_gf_Signal("Stage1")
// L1345
libNtve_gf_Signal("Stage1")
// L1350
libNtve_gf_Signal("Stage2")
// L1351
libNtve_gf_Signal("Stage2")
// L1352
libNtve_gf_Signal("Stage2")
// L1357
libNtve_gf_Signal("Stage3")
// L1358
libNtve_gf_Signal("Stage3")
// L1359
libNtve_gf_Signal("Stage3")
// L1364
libNtve_gf_Signal("Stage4")
// L2251
libNtve_gf_Signal("CloudGrounded")
// L2256
libNtve_gf_Signal("CloudCentered")
// L2263
libNtve_gf_Signal("CloudGrounded")
// L2268
libNtve_gf_Signal("CloudCentered")
// L3979
libNtve_gf_Signal("DoodadDeath")
// L3980
libNtve_gf_Signal("DoodadDeath")
// L1343
libNtve_gf_Signal("Stage1")
// L1344
libNtve_gf_Signal("Stage1")
// L1345
libNtve_gf_Signal("Stage1")
// L1350
libNtve_gf_Signal("Stage2")
// L1351
libNtve_gf_Signal("Stage2")
// L1352
libNtve_gf_Signal("Stage2")
// L1357
libNtve_gf_Signal("Stage3")
// L1358
libNtve_gf_Signal("Stage3")
// L1359
libNtve_gf_Signal("Stage3")
// L1364
libNtve_gf_Signal("Stage4")
// L2251
libNtve_gf_Signal("CloudGrounded")
// L2256
libNtve_gf_Signal("CloudCentered")
// L2263
libNtve_gf_Signal("CloudGrounded")
// L2268
libNtve_gf_Signal("CloudCentered")

# mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod

LibAMPU.galaxy

// L379
libNtve_gf_Signal("OpenRight")
// L382
libNtve_gf_Signal("OpenLeft")
// L435
libNtve_gf_Signal("Deactivate")

# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod

LibPVEB.galaxy

// L2224
libNtve_gf_Signal("Stunned")
// L2415
libNtve_gf_Signal("Cheer")
// L2493
libNtve_gf_Signal("StopCheer")

# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod

LibPVEM.galaxy

// L1822
libNtve_gf_Signal("Stunned")
// L1968
libNtve_gf_Signal("Cheer")
// L2050
libNtve_gf_Signal("StopCheer")

# mods/heroesdata.stormmod

GameLib.galaxy

// L18620
libNtve_gf_Signal("MountSound")

# mods/heromods/auriel.stormmod

LibHAUR.galaxy

// L205
libNtve_gf_Signal(("Auriel" + IntToString(lv_aurielPlayer)))
// L211
libNtve_gf_Signal(("Auriel" + IntToString(lv_additionalPlayer)))
// L215
libNtve_gf_Signal(("Auriel" + IntToString(lp_deadPlayer)))
// L223
libNtve_gf_Signal("Taunt")
// L1123
libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer)))
// L1148
libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer)))
// L1149
libNtve_gf_Signal(("Auriel" + IntToString(lv_deadPlayer)))
// L1150
libNtve_gf_Signal("Taunt")
// L1305
libNtve_gf_Signal(("Auriel" + IntToString(lv_iPlayer)))
// L1306
libNtve_gf_Signal(("Auriel" + IntToString(lv_murkyPlayer)))

# mods/heromods/hanzo.stormmod

LibHHAN.galaxy

// L380
libNtve_gf_Signal(("StormBowScalePlayer" + IntToString(lv_player)))
// L384
libNtve_gf_Signal(("StormBowResumeScalePlayer" + IntToString(lv_player)))
// L388
libNtve_gf_Signal(("StormBowPauseScalePlayer" + IntToString(lv_player)))

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L1448
libNtve_gf_Signal("TurnModeEnter")
// L1476
libNtve_gf_Signal("TurnModeEnter")
// L1448
libNtve_gf_Signal("TurnModeEnter")
// L1476
libNtve_gf_Signal("TurnModeEnter")

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L15852
libNtve_gf_Signal(IntToString(lv_sacrificCount))