# Set Team Color

Grammar — SetTeamColor diffuseColor emissiveColor
FlagsFunction

Constructs and returns a SetTeamColor actor message based on the parameters. The Diffuse R,G,B parameter values determine the color of any diffuse textures on the model, such as the areas that display the color associated with their controlling player. The Emissive R,G,B parameter values determine the color of any emissive textures on the model, such as the energy blades on the Zealot model. This will only work on actor’s with a model.

# Arguments

  • color — Diffuse Color
  • color — Emissive Color

Returns — string<actormsg>

string libNtve_gf_SetTeamColor(
	color lp_diffuseColor,
	color lp_emissiveColor,
);

Category: Actor / Message Constructors

# Examples

— None found —