# Texture Video Stop All

Grammar — TextureVideoStopAll
FlagsFunction

Constructs and returns a TextureVideoStopAll actor message. Stops all video textures on the actor it is sent to. Works on actors with a model.

Returns — string<actormsg>

string libNtve_gf_TextureVideoStopAll();

Category: Actor / Message Constructors

# Examples

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:1900

    libNCMI_gv_nM_CreditsCutscene = CutsceneLastCreated();
    WaitForCutsceneToEnd(libNCMI_gv_nM_CreditsCutscene);
    ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(libNCMI_gv_nM_CreditsCutsceneNewsScreen);
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4672

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
    ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(libNCMI_gv_nM_CreditsCutsceneNewsScreen);
    return true;

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:597

    libComC_gf_CampaignPlayCutscene("Cutscenes\\SMX3_Cutscene_MP01_030.SC2Cutscene", Point(64.0, 64.0), true, true);
    libNCST_gf_StoryCutsceneFade(true, 0.0, false);
    ActorSend(gv_mP01_030_NewsScreen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP01_030_NewsScreen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:806

    libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_020.SC2Cutscene");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
    ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_020_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:854

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    Wait(0.5, c_timeReal);
    ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_020_Screen);
    Wait(3.0, c_timeReal);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1034

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_040_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1175

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    ActorSend(gv_mP02_040_Screen, "AnimClear ShowScreen");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1324

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
    libNCST_gf_ActivateDeactivateCreditsTriggers(false);
    ActorSend(gv_mP03_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP03_040_Screen);
    TriggerEnable(gt_ScenesMP03_040OGVScreenCreate, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1396

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
    ActorSend(gv_mP03_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP03_040_Screen);
    return true;

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8746

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_040_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8895

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    ActorSend(gv_mP02_040_Screen, "AnimClear ShowScreen");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:597

    libComC_gf_CampaignPlayCutscene("Cutscenes\\SMX3_Cutscene_MP01_030.SC2Cutscene", Point(64.0, 64.0), true, true);
    libNCST_gf_StoryCutsceneFade(true, 0.0, false);
    ActorSend(gv_mP01_030_NewsScreen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP01_030_NewsScreen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:806

    libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_020.SC2Cutscene");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
    ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_020_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:854

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    Wait(0.5, c_timeReal);
    ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_020_Screen);
    Wait(3.0, c_timeReal);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:1034

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_040_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:1175

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    ActorSend(gv_mP02_040_Screen, "AnimClear ShowScreen");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:1324

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
    libNCST_gf_ActivateDeactivateCreditsTriggers(false);
    ActorSend(gv_mP03_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP03_040_Screen);
    TriggerEnable(gt_ScenesMP03_040OGVScreenCreate, false);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2mapMapScript.galaxy:1396

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
    ActorSend(gv_mP03_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP03_040_Screen);
    return true;

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:8746

    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    libNtve_gf_KillModel(gv_mP02_040_Screen);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:8895

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
    ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
    ActorSend(gv_mP02_040_Screen, "AnimClear ShowScreen");
    SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");