# Texture Select By ID

Grammar — TextureSelectById texture
FlagsFunction

Constructs and returns a TextureSelectById actor message. Selects a texture that is defined in game data. Works on actors with a model.

# Arguments

  • string<gamelink::Texture> — Texture

Returns — string<actormsg>

string libNtve_gf_TextureSelectByID(string lp_texture);

Category: Actor / Message Constructors

# Examples

— None found —