# Sound Set Paused

Grammar — SoundSetPaused pausedState fade
FlagsFunction

Constructs and returns a SoundSetPaused actor message based on the parameters. This message will paused or unpause a sound depending on the Paused State parameter: 1 is paused, 0 is unpaused. It can pause or unpause with or without fade depending on the Fade parameter: 1 is fade, 0 is do not fade.

# Arguments

  • bool — Paused State
  • bool — Fade

Returns — string<actormsg>

string libNtve_gf_SoundSetPaused(
	bool lp_pausedState,
	bool lp_fade,
);

Category: Actor / Message Constructors

# Examples

— None found —