# Set Bearings H

Grammar — SetBearingsH positionX positionY height forwardX forwardY forwardZ upX upY upZ
FlagsFunction

Constructs and returns a SetBearingsH actor message based on the parameters. This message operates similarly to a SetBearings message but rather than specifying an absolute Z value you specify a Height value, which is relative to the game terrain level. It will only work on actors that have bearings, such as model actors or doodad actors.

# Arguments

  • fixed — Position X
  • fixed — Position Y
  • fixed — Height
  • fixed — Forward X
  • fixed — Forward Y
  • fixed — Forward Z
  • fixed — Up X
  • fixed — Up Y
  • fixed — Up Z

Returns — string<actormsg>

string libNtve_gf_SetBearingsH(
	fixed lp_positionX,
	fixed lp_positionY,
	fixed lp_height,
	fixed lp_forwardX,
	fixed lp_forwardY,
	fixed lp_forwardZ,
	fixed lp_upX,
	fixed lp_upY,
	fixed lp_upZ,
);

Category: Actor / Message Constructors

# Examples

— None found —