# Set Render To Texture Enabled
Grammar — SetRenderToTextureEnabled enabled
Flags —Function
Constructs and returns a SetRenderToTextureEnabled actor message. This will enable or disable a model’s ability to use render to texture. Only works on actors with models that are set up for render to texture in the model file.
# Arguments
bool— Enabled
Returns — string<actormsg>
string libNtve_gf_SetRenderToTextureEnabled(
	bool lp_enabled,
);
# Related
Category: Actor / Message Constructors
- Actor Msg 1 — 
string<actormsg> — libNtve_gf_ActorMsg1 - Actor Msg 2 — 
string<actormsg> — libNtve_gf_ActorMsg2 - Actor Msg 3 — 
string<actormsg> — libNtve_gf_ActorMsg3 - Actor Msg 4 — 
string<actormsg> — libNtve_gf_ActorMsg4 - Action Damage — 
string<actormsg> — libNtve_gf_ActionDamage - Action Impact — 
string<actormsg> — libNtve_gf_ActionImpact - Alias Add — 
string<actormsg> — libNtve_gf_AliasAdd - Alias Remove — 
string<actormsg> — libNtve_gf_AliasRemove - Anim Baseline Start — 
string<actormsg> — libNtve_gf_AnimBaselineStart - Anim Baseline Stop — 
string<actormsg> — libNtve_gf_AnimBaselineStop - Anim Blend Time Apply — 
string<actormsg> — libNtve_gf_AnimBlendTimeApply - Anim Blend Time Remove — 
string<actormsg> — libNtve_gf_AnimBlendTimeRemove - Anim Bracket Resume — 
string<actormsg> — MakeMsgAnimBracketResume - Anim Bracket Start — 
string<actormsg> — MakeMsgAnimBracketStart - Anim Bracket Stop — 
string<actormsg> — MakeMsgAnimBracketStop - Anim Clear — 
string<actormsg> — libNtve_gf_AnimClear - Anim Clear All But — 
string<actormsg> — libNtve_gf_AnimClearAllBut - Anim Dump DB — 
string<actormsg> — libNtve_gf_AnimDumpDB - Anim Group Apply — 
string<actormsg> — MakeMsgAnimGroupApply - Anim Group Remove — 
string<actormsg> — MakeMsgAnimGroupRemove - Anim Group Remove All — 
string<actormsg> — libNtve_gf_AnimGroupRemoveAll - Anim Play — 
string<actormsg> — MakeMsgAnimPlay - Anim Play Sequence — 
string<actormsg> — libNtve_gf_AnimPlaySequence - Anim Set Completion — 
string<actormsg> — libNtve_gf_AnimSetCompletion - Anim Set Duration — 
string<actormsg> — libNtve_gf_AnimSetDuration - Anim Set Paused — 
string<actormsg> — libNtve_gf_AnimSetPaused - Anim Set Time — 
string<actormsg> — libNtve_gf_AnimSetTime - Anim Set Time Scale — 
string<actormsg> — libNtve_gf_AnimSetTimeScale - Anim Set Time Scale Global — 
string<actormsg> — libNtve_gf_AnimSetTimeScaleGlobal - Attach Set Bearings — 
string<actormsg> — libNtve_gf_AttachSetBearings - Attach Set Bearings From — 
string<actormsg> — libNtve_gf_AttachSetBearingsFrom - Attach Set Position — 
string<actormsg> — libNtve_gf_AttachSetPosition - Attach Set Position From — 
string<actormsg> — libNtve_gf_AttachSetPositionFrom - Attach Set Rotation — 
string<actormsg> — libNtve_gf_AttachSetRotation - Attach Set Rotation From — 
string<actormsg> — libNtve_gf_AttachSetRotationFrom - Create — 
string<actormsg> — libNtve_gf_Create - Create Copy — 
string<actormsg> — libNtve_gf_CreateCopy - Death Customize — 
string<actormsg> — libNtve_gf_DeathCustomize - Destroy — 
string<actormsg> — libNtve_gf_Destroy - HostSiteOpsSet — 
string<actormsg> — libNtve_gf_HostSiteOpsSet - List Add — 
string<actormsg> — libNtve_gf_ListAdd - List Remove — 
string<actormsg> — libNtve_gf_ListRemove - Missile Tentacle Return — 
string<actormsg> — libNtve_gf_MissileTentacleReturn - Model Event Suppress — 
string<actormsg> — libNtve_gf_ModelEventSuppress - Model Swap — 
string<actormsg> — libNtve_gf_ModelSwap - Mover Set Acceleration — 
string<actormsg> — libNtve_gf_MoverSetAcceleration - Mover Set Deceleration — 
string<actormsg> — libNtve_gf_MoverSetDeceleration - Mover Set Destination 2D — 
string<actormsg> — libNtve_gf_MoverSetDestination2D - Mover Set Destination From — 
string<actormsg> — libNtve_gf_MoverSetDestinationFrom - Mover Set Destination H — 
string<actormsg> — libNtve_gf_MoverSetDestinationH - Mover Set Destination Z — 
string<actormsg> — libNtve_gf_MoverSetDestinationZ - Mover Set Speed — 
string<actormsg> — libNtve_gf_MoverSetSpeed - Mover Set Speed Max — 
string<actormsg> — libNtve_gf_MoverSetSpeedMax - Mover Set Speed From Duration — 
string<actormsg> — libNtve_gf_MoverSetSpeedFromDuration - Mover Move — 
string<actormsg> — libNtve_gf_MoverMove - Mover Stop — 
string<actormsg> — libNtve_gf_MoverStop - Mover Stop Now — 
string<actormsg> — libNtve_gf_MoverStopNow - Multiply Scale — 
string<actormsg> — libNtve_gf_MultiplyScale - Print — 
string<actormsg> — libNtve_gf_Print - Query Persistent — 
string<actormsg> — libNtve_gf_QueryPersistent - Query Radius — 
string<actormsg> — libNtve_gf_QueryRadius - Query Region — 
string<actormsg> — libNtve_gf_QueryRegion - Ref Clear — 
string<actormsg> — libNtve_gf_RefClear - Ref Create — 
string<actormsg> — MakeMsgRefCreate - Ref Destroy — 
string<actormsg> — libNtve_gf_RefDestroy - Ref Dump — 
string<actormsg> — libNtve_gf_RefDump - Ref Notify — 
string<actormsg> — libNtve_gf_RefNotify - Ref Set — 
string<actormsg> — libNtve_gf_RefSet - Ref Set From Msg — 
string<actormsg> — libNtve_gf_RefSetFromMsg - Ref Set From Actor — 
string<actormsg> — libNtve_gf_RefSetFromActor - Ref Set From Request — 
string<actormsg> — MakeMsgRefSetFromRequest - Ref Set Refresh Name — 
string<actormsg> — libNtve_gf_RefSetRefreshName - Ref Table Dump — 
string<actormsg> — MakeMsgRefTableDump - Set Bearings — 
string<actormsg> — libNtve_gf_SetBearings - Set Bearings From — 
string<actormsg> — libNtve_gf_SetBearingsFrom - Set Bearings H — 
string<actormsg> — libNtve_gf_SetBearingsH - Set Facing — 
string<actormsg> — libNtve_gf_SetFacing - Set Height — 
string<actormsg> — libNtve_gf_SetHeight - Set Opacity — 
string<actormsg> — libNtve_gf_SetOpacity - Set Physics State — 
string<actormsg> — MakeMsgSetPhysicsState - Set Position — 
string<actormsg> — libNtve_gf_SetPosition - Set Position 2D — 
string<actormsg> — libNtve_gf_SetPosition2D - Set Position 2D H — 
string<actormsg> — libNtve_gf_SetPosition2DH - Set Position From — 
string<actormsg> — libNtve_gf_SetPositionFrom - Set Position H — 
string<actormsg> — libNtve_gf_SetPositionH - Set Render To Texture Enabled — 
string<actormsg> — libNtve_gf_SetRenderToTextureEnabled - Set Rotation — 
string<actormsg> — libNtve_gf_SetRotation - Set Rotation From — 
string<actormsg> — libNtve_gf_SetRotationFrom - Set Scale — 
string<actormsg> — libNtve_gf_SetScale - Set Scale Absolute — 
string<actormsg> — libNtve_gf_SetScaleAbsolute - Set Team Color — 
string<actormsg> — libNtve_gf_SetTeamColor - Set Local Tint Color — 
string<actormsg> — libNtve_gf_SetLocalTintColor - Set Tint Color — 
string<actormsg> — libNtve_gf_SetTintColor - Set Visibility — 
string<actormsg> — libNtve_gf_SetVisibility - Set Walk Anim Move Speed — 
string<actormsg> — libNtve_gf_SetWalkAnimMoveSpeed - Set Z — 
string<actormsg> — libNtve_gf_SetZ - Signal — 
string<actormsg> — libNtve_gf_Signal - Sound Add DSP — 
string<actormsg> — libNtve_gf_SoundAddDSP - Sound Set Muted — 
string<actormsg> — libNtve_gf_SoundSetMuted - Sound Set Offset — 
string<actormsg> — libNtve_gf_SoundSetOffset - Sound Set Paused — 
string<actormsg> — libNtve_gf_SoundSetPaused - Status Decrement — 
string<actormsg> — libNtve_gf_StatusDecrement - Status Increment — 
string<actormsg> — libNtve_gf_StatusIncrement - Texture Dump — 
string<actormsg> — libNtve_gf_TextureDump - Texture Dump DB — 
string<actormsg> — libNtve_gf_TextureDumpDB - Texture Group Apply — 
string<actormsg> — libNtve_gf_TextureGroupApply - Texture Group Remove — 
string<actormsg> — libNtve_gf_TextureGroupRemove - Texture Select By ID — 
string<actormsg> — libNtve_gf_TextureSelectByID - Texture Select By Match — 
string<actormsg> — MakeMsgTextureSelectByMatch - Texture Select By Slot — 
string<actormsg> — MakeMsgTextureSelectBySlot - Texture Video Play (Advanced) — 
string<actormsg> — MakeMsgTextureVideoPlay - Texture Video Play — 
string<actormsg> — libNtve_gf_MakeMsgTextureVideoPlay - Texture Video Set Frame (Advanced) — 
string<actormsg> — MakeMsgTextureVideoSetFrame - Texture Video Set Frame — 
string<actormsg> — libNtve_gf_TextureVideoSetFrame - Texture Video Set Paused (Advanced) — 
string<actormsg> — MakeMsgTextureVideoSetPaused - Texture Video Set Paused — 
string<actormsg> — libNtve_gf_TextureVideoSetPaused - Texture Video Set Time (Advanced) — 
string<actormsg> — MakeMsgTextureVideoSetTime - Texture Video Set Time — 
string<actormsg> — libNtve_gf_TextureVideoSetTime - Texture Video Stop (Advanced) — 
string<actormsg> — MakeMsgTextureVideoStop - Texture Video Stop — 
string<actormsg> — libNtve_gf_TextureVideoStop - Texture Video Stop All — 
string<actormsg> — libNtve_gf_TextureVideoStopAll - Timer Set — 
string<actormsg> — libNtve_gf_TimerSet - Timer Kill — 
string<actormsg> — libNtve_gf_TimerKill - Transition — 
string<actormsg> — MakeMsgTransition 
# Examples
— None found —