# Texture Video Stop (Advanced)

Grammar — TextureVideoStop slotName.slotComponent
FlagsNative | Function

Constructs and returns a TextureVideoStop actor message. Stops a video texture in the specified texture slot. Works on actors with a model.

# Arguments

  • string — Slot Name
  • int — Slot Component

Returns — string<actormsg>

native string MakeMsgTextureVideoStop(
	string slotName,
	int slotComponent,
);

Category: Actor / Message Constructors

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13030

    gf_RoomSceneClearAll();
    if ((gv_briefingVideoPlaying != null)) {
        ActorSend(libNtve_gf_MainActorofUnit(gf_BriefingScreen(lp_room, ge_BriefingScreen_Center)), MakeMsgTextureVideoStop(TextureGetSlotName(gv_briefingVideoPlaying), TextureGetSlotComponent(gv_briefingVideoPlaying)));
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:13030

    gf_RoomSceneClearAll();
    if ((gv_briefingVideoPlaying != null)) {
        ActorSend(libNtve_gf_MainActorofUnit(gf_BriefingScreen(lp_room, ge_BriefingScreen_Center)), MakeMsgTextureVideoStop(TextureGetSlotName(gv_briefingVideoPlaying), TextureGetSlotComponent(gv_briefingVideoPlaying)));
    }

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1105

    // Automatic Variable Declarations
    // Implementation
    return MakeMsgTextureVideoStop(TextureGetSlotName(lp_texture), TextureGetSlotComponent(lp_texture));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1000

    // Automatic Variable Declarations
    // Implementation
    return MakeMsgTextureVideoStop(TextureGetSlotName(lp_texture), TextureGetSlotComponent(lp_texture));
}