# Set Position 2D

Grammar — SetPosition2D x y
FlagsFunction

Constructs and returns a SetPosition2D actor message based on the parameters. This message sets the 2D position of an actor, determined by the X,Y parameters. Note: Using this message will set the Z position of the actor to the default terrain level.

# Arguments

  • fixed — X
  • fixed — Y

Returns — string<actormsg>

string libNtve_gf_SetPosition2D(fixed lp_x, fixed lp_y);

Category: Actor / Message Constructors

# Examples

— None found —