# Anim Clear

Grammar — AnimClear animName blendTime
FlagsFunction

Constructs and returns an AnimClear actor message. This message will clear an animation sequence with the same name as the Anim Name parameter being played by an actor. It will only work on actors with models that have animations.

# Arguments

  • string — Anim Name
  • fixed — Blend Time

Returns — string [ actormsg ]

string libNtve_gf_AnimClear(
	string lp_animName,
	fixed lp_blendTime,
);

Category: Actor / Message Constructors

  • [F]string [ actormsg ]Actor Msg 1 — ( libNtve_gf_ActorMsg1 )
  • [F]string [ actormsg ]Actor Msg 2 — ( libNtve_gf_ActorMsg2 )
  • [F]string [ actormsg ]Actor Msg 3 — ( libNtve_gf_ActorMsg3 )
  • [F]string [ actormsg ]Actor Msg 4 — ( libNtve_gf_ActorMsg4 )
  • [F]string [ actormsg ]Action Damage — ( libNtve_gf_ActionDamage )
  • [F]string [ actormsg ]Action Impact — ( libNtve_gf_ActionImpact )
  • [F]string [ actormsg ]Alias Add — ( libNtve_gf_AliasAdd )
  • [F]string [ actormsg ]Alias Remove — ( libNtve_gf_AliasRemove )
  • [F]string [ actormsg ]Anim Baseline Start — ( libNtve_gf_AnimBaselineStart )
  • [F]string [ actormsg ]Anim Baseline Stop — ( libNtve_gf_AnimBaselineStop )
  • [F]string [ actormsg ]Anim Blend Time Apply — ( libNtve_gf_AnimBlendTimeApply )
  • [F]string [ actormsg ]Anim Blend Time Remove — ( libNtve_gf_AnimBlendTimeRemove )
  • [F]string [ actormsg ]Anim Bracket Resume — ( MakeMsgAnimBracketResume )
  • [F]string [ actormsg ]Anim Bracket Start — ( MakeMsgAnimBracketStart )
  • [F]string [ actormsg ]Anim Bracket Stop — ( MakeMsgAnimBracketStop )
  • [F]string [ actormsg ]Anim Clear — ( libNtve_gf_AnimClear )
  • [F]string [ actormsg ]Anim Clear All But — ( libNtve_gf_AnimClearAllBut )
  • [F]string [ actormsg ]Anim Dump DB — ( libNtve_gf_AnimDumpDB )
  • [F]string [ actormsg ]Anim Group Apply — ( MakeMsgAnimGroupApply )
  • [F]string [ actormsg ]Anim Group Remove — ( MakeMsgAnimGroupRemove )
  • [F]string [ actormsg ]Anim Group Remove All — ( libNtve_gf_AnimGroupRemoveAll )
  • [F]string [ actormsg ]Anim Play — ( MakeMsgAnimPlay )
  • [F]string [ actormsg ]Anim Play Sequence — ( libNtve_gf_AnimPlaySequence )
  • [F]string [ actormsg ]Anim Set Completion — ( libNtve_gf_AnimSetCompletion )
  • [F]string [ actormsg ]Anim Set Duration — ( libNtve_gf_AnimSetDuration )
  • [F]string [ actormsg ]Anim Set Paused — ( libNtve_gf_AnimSetPaused )
  • [F]string [ actormsg ]Anim Set Time — ( libNtve_gf_AnimSetTime )
  • [F]string [ actormsg ]Anim Set Time Scale — ( libNtve_gf_AnimSetTimeScale )
  • [F]string [ actormsg ]Anim Set Time Scale Global — ( libNtve_gf_AnimSetTimeScaleGlobal )
  • [F]string [ actormsg ]Attach Set Bearings — ( libNtve_gf_AttachSetBearings )
  • [F]string [ actormsg ]Attach Set Bearings From — ( libNtve_gf_AttachSetBearingsFrom )
  • [F]string [ actormsg ]Attach Set Position — ( libNtve_gf_AttachSetPosition )
  • [F]string [ actormsg ]Attach Set Position From — ( libNtve_gf_AttachSetPositionFrom )
  • [F]string [ actormsg ]Attach Set Rotation — ( libNtve_gf_AttachSetRotation )
  • [F]string [ actormsg ]Attach Set Rotation From — ( libNtve_gf_AttachSetRotationFrom )
  • [F]string [ actormsg ]Create — ( libNtve_gf_Create )
  • [F]string [ actormsg ]Create Copy — ( libNtve_gf_CreateCopy )
  • [F]string [ actormsg ]Death Customize — ( libNtve_gf_DeathCustomize )
  • [F]string [ actormsg ]Destroy — ( libNtve_gf_Destroy )
  • [F]string [ actormsg ]HostSiteOpsSet — ( libNtve_gf_HostSiteOpsSet )
  • [F]string [ actormsg ]List Add — ( libNtve_gf_ListAdd )
  • [F]string [ actormsg ]List Remove — ( libNtve_gf_ListRemove )
  • [F]string [ actormsg ]Missile Tentacle Return — ( libNtve_gf_MissileTentacleReturn )
  • [F]string [ actormsg ]Model Event Suppress — ( libNtve_gf_ModelEventSuppress )
  • [F]string [ actormsg ]Model Swap — ( libNtve_gf_ModelSwap )
  • [F]string [ actormsg ]Mover Set Acceleration — ( libNtve_gf_MoverSetAcceleration )
  • [F]string [ actormsg ]Mover Set Deceleration — ( libNtve_gf_MoverSetDeceleration )
  • [F]string [ actormsg ]Mover Set Destination 2D — ( libNtve_gf_MoverSetDestination2D )
  • [F]string [ actormsg ]Mover Set Destination From — ( libNtve_gf_MoverSetDestinationFrom )
  • [F]string [ actormsg ]Mover Set Destination H — ( libNtve_gf_MoverSetDestinationH )
  • [F]string [ actormsg ]Mover Set Destination Z — ( libNtve_gf_MoverSetDestinationZ )
  • [F]string [ actormsg ]Mover Set Speed — ( libNtve_gf_MoverSetSpeed )
  • [F]string [ actormsg ]Mover Set Speed Max — ( libNtve_gf_MoverSetSpeedMax )
  • [F]string [ actormsg ]Mover Set Speed From Duration — ( libNtve_gf_MoverSetSpeedFromDuration )
  • [F]string [ actormsg ]Mover Move — ( libNtve_gf_MoverMove )
  • [F]string [ actormsg ]Mover Stop — ( libNtve_gf_MoverStop )
  • [F]string [ actormsg ]Mover Stop Now — ( libNtve_gf_MoverStopNow )
  • [F]string [ actormsg ]Multiply Scale — ( libNtve_gf_MultiplyScale )
  • [F]string [ actormsg ]Print — ( libNtve_gf_Print )
  • [F]string [ actormsg ]Query Persistent — ( libNtve_gf_QueryPersistent )
  • [F]string [ actormsg ]Query Radius — ( libNtve_gf_QueryRadius )
  • [F]string [ actormsg ]Query Region — ( libNtve_gf_QueryRegion )
  • [F]string [ actormsg ]Ref Clear — ( libNtve_gf_RefClear )
  • [F]string [ actormsg ]Ref Create — ( MakeMsgRefCreate )
  • [F]string [ actormsg ]Ref Destroy — ( libNtve_gf_RefDestroy )
  • [F]string [ actormsg ]Ref Dump — ( libNtve_gf_RefDump )
  • [F]string [ actormsg ]Ref Notify — ( libNtve_gf_RefNotify )
  • [F]string [ actormsg ]Ref Set — ( libNtve_gf_RefSet )
  • [F]string [ actormsg ]Ref Set From Msg — ( libNtve_gf_RefSetFromMsg )
  • [F]string [ actormsg ]Ref Set From Actor — ( libNtve_gf_RefSetFromActor )
  • [F]string [ actormsg ]Ref Set From Request — ( MakeMsgRefSetFromRequest )
  • [F]string [ actormsg ]Ref Set Refresh Name — ( libNtve_gf_RefSetRefreshName )
  • [F]string [ actormsg ]Ref Table Dump — ( MakeMsgRefTableDump )
  • [F]string [ actormsg ]Set Bearings — ( libNtve_gf_SetBearings )
  • [F]string [ actormsg ]Set Bearings From — ( libNtve_gf_SetBearingsFrom )
  • [F]string [ actormsg ]Set Bearings H — ( libNtve_gf_SetBearingsH )
  • [F]string [ actormsg ]Set Facing — ( libNtve_gf_SetFacing )
  • [F]string [ actormsg ]Set Height — ( libNtve_gf_SetHeight )
  • [F]string [ actormsg ]Set Opacity — ( libNtve_gf_SetOpacity )
  • [F]string [ actormsg ]Set Physics State — ( MakeMsgSetPhysicsState )
  • [F]string [ actormsg ]Set Position — ( libNtve_gf_SetPosition )
  • [F]string [ actormsg ]Set Position 2D — ( libNtve_gf_SetPosition2D )
  • [F]string [ actormsg ]Set Position 2D H — ( libNtve_gf_SetPosition2DH )
  • [F]string [ actormsg ]Set Position From — ( libNtve_gf_SetPositionFrom )
  • [F]string [ actormsg ]Set Position H — ( libNtve_gf_SetPositionH )
  • [F]string [ actormsg ]Set Render To Texture Enabled — ( libNtve_gf_SetRenderToTextureEnabled )
  • [F]string [ actormsg ]Set Rotation — ( libNtve_gf_SetRotation )
  • [F]string [ actormsg ]Set Rotation From — ( libNtve_gf_SetRotationFrom )
  • [F]string [ actormsg ]Set Scale — ( libNtve_gf_SetScale )
  • [F]string [ actormsg ]Set Scale Absolute — ( libNtve_gf_SetScaleAbsolute )
  • [F]string [ actormsg ]Set Team Color — ( libNtve_gf_SetTeamColor )
  • [F]string [ actormsg ]Set Local Tint Color — ( libNtve_gf_SetLocalTintColor )
  • [F]string [ actormsg ]Set Tint Color — ( libNtve_gf_SetTintColor )
  • [F]string [ actormsg ]Set Visibility — ( libNtve_gf_SetVisibility )
  • [F]string [ actormsg ]Set Walk Anim Move Speed — ( libNtve_gf_SetWalkAnimMoveSpeed )
  • [F]string [ actormsg ]Set Z — ( libNtve_gf_SetZ )
  • [F]string [ actormsg ]Signal — ( libNtve_gf_Signal )
  • [F]string [ actormsg ]Sound Add DSP — ( libNtve_gf_SoundAddDSP )
  • [F]string [ actormsg ]Sound Set Muted — ( libNtve_gf_SoundSetMuted )
  • [F]string [ actormsg ]Sound Set Offset — ( libNtve_gf_SoundSetOffset )
  • [F]string [ actormsg ]Sound Set Paused — ( libNtve_gf_SoundSetPaused )
  • [F]string [ actormsg ]Status Decrement — ( libNtve_gf_StatusDecrement )
  • [F]string [ actormsg ]Status Increment — ( libNtve_gf_StatusIncrement )
  • [F]string [ actormsg ]Texture Dump — ( libNtve_gf_TextureDump )
  • [F]string [ actormsg ]Texture Dump DB — ( libNtve_gf_TextureDumpDB )
  • [F]string [ actormsg ]Texture Group Apply — ( libNtve_gf_TextureGroupApply )
  • [F]string [ actormsg ]Texture Group Remove — ( libNtve_gf_TextureGroupRemove )
  • [F]string [ actormsg ]Texture Select By ID — ( libNtve_gf_TextureSelectByID )
  • [F]string [ actormsg ]Texture Select By Match — ( MakeMsgTextureSelectByMatch )
  • [F]string [ actormsg ]Texture Select By Slot — ( MakeMsgTextureSelectBySlot )
  • [F]string [ actormsg ]Texture Video Play (Advanced) — ( MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Play — ( libNtve_gf_MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Set Frame (Advanced) — ( MakeMsgTextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Frame — ( libNtve_gf_TextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Paused (Advanced) — ( MakeMsgTextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Paused — ( libNtve_gf_TextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Time (Advanced) — ( MakeMsgTextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Set Time — ( libNtve_gf_TextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Stop (Advanced) — ( MakeMsgTextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop — ( libNtve_gf_TextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop All — ( libNtve_gf_TextureVideoStopAll )
  • [F]string [ actormsg ]Timer Set — ( libNtve_gf_TimerSet )
  • [F]string [ actormsg ]Timer Kill — ( libNtve_gf_TimerKill )
  • [F]string [ actormsg ]Transition — ( MakeMsgTransition )

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3542
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)
// L3542
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L532
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)
// L7625
libNtve_gf_AnimClear(libSwaC_gv_zSC_ANIMRAWRING, 0.0)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2943
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L8395
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)
// L8401
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1495
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# mods/core.sc2mod

NativeLib.galaxy

// L1548
libNtve_gf_AnimClear(lp_identifier, -1.0)
// L1357
libNtve_gf_AnimClear(lp_identifier, -1.0)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L4237
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L5504
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L257
libNtve_gf_AnimClear(lp_identifier, lp_blendTime)