# Sound Set Muted

Grammar — SoundSetMuted mutedState fade
FlagsFunction

Constructs and returns a SoundSetMuted actor message based on the parameters. This message will mute or unmute a sound depending on the Muted State parameter: 1 is muted, 0 is unmuted. It can mute or unmute with or without a fade depending on the Fade parameter: 1 is fade, 0 is do not fade.

# Arguments

  • bool — Muted State
  • bool — Fade

Returns — string<actormsg>

string libNtve_gf_SoundSetMuted(
	bool lp_mutedState,
	bool lp_fade,
);

Category: Actor / Message Constructors

# Examples

— None found —