# Anim Set Time
Grammar — AnimSetTime animName time scaled
Flags —Function
Constructs and returns an AnimSetTime actor message. This message will set the animation to be a set time through completion. It will only work on actors with models that have animations.
# Arguments
- string— Anim Name
- fixed— Time
- bool— Scaled
Returns — string<actormsg>
string libNtve_gf_AnimSetTime(
	string lp_animName,
	fixed lp_time,
	bool lp_scaled,
);
# Related
Category: Actor / Message Constructors
- Actor Msg 1 — string<actormsg> — libNtve_gf_ActorMsg1
- Actor Msg 2 — string<actormsg> — libNtve_gf_ActorMsg2
- Actor Msg 3 — string<actormsg> — libNtve_gf_ActorMsg3
- Actor Msg 4 — string<actormsg> — libNtve_gf_ActorMsg4
- Action Damage — string<actormsg> — libNtve_gf_ActionDamage
- Action Impact — string<actormsg> — libNtve_gf_ActionImpact
- Alias Add — string<actormsg> — libNtve_gf_AliasAdd
- Alias Remove — string<actormsg> — libNtve_gf_AliasRemove
- Anim Baseline Start — string<actormsg> — libNtve_gf_AnimBaselineStart
- Anim Baseline Stop — string<actormsg> — libNtve_gf_AnimBaselineStop
- Anim Blend Time Apply — string<actormsg> — libNtve_gf_AnimBlendTimeApply
- Anim Blend Time Remove — string<actormsg> — libNtve_gf_AnimBlendTimeRemove
- Anim Bracket Resume — string<actormsg> — MakeMsgAnimBracketResume
- Anim Bracket Start — string<actormsg> — MakeMsgAnimBracketStart
- Anim Bracket Stop — string<actormsg> — MakeMsgAnimBracketStop
- Anim Clear — string<actormsg> — libNtve_gf_AnimClear
- Anim Clear All But — string<actormsg> — libNtve_gf_AnimClearAllBut
- Anim Dump DB — string<actormsg> — libNtve_gf_AnimDumpDB
- Anim Group Apply — string<actormsg> — MakeMsgAnimGroupApply
- Anim Group Remove — string<actormsg> — MakeMsgAnimGroupRemove
- Anim Group Remove All — string<actormsg> — libNtve_gf_AnimGroupRemoveAll
- Anim Play — string<actormsg> — MakeMsgAnimPlay
- Anim Play Sequence — string<actormsg> — libNtve_gf_AnimPlaySequence
- Anim Set Completion — string<actormsg> — libNtve_gf_AnimSetCompletion
- Anim Set Duration — string<actormsg> — libNtve_gf_AnimSetDuration
- Anim Set Paused — string<actormsg> — libNtve_gf_AnimSetPaused
- Anim Set Time — string<actormsg> — libNtve_gf_AnimSetTime
- Anim Set Time Scale — string<actormsg> — libNtve_gf_AnimSetTimeScale
- Anim Set Time Scale Global — string<actormsg> — libNtve_gf_AnimSetTimeScaleGlobal
- Attach Set Bearings — string<actormsg> — libNtve_gf_AttachSetBearings
- Attach Set Bearings From — string<actormsg> — libNtve_gf_AttachSetBearingsFrom
- Attach Set Position — string<actormsg> — libNtve_gf_AttachSetPosition
- Attach Set Position From — string<actormsg> — libNtve_gf_AttachSetPositionFrom
- Attach Set Rotation — string<actormsg> — libNtve_gf_AttachSetRotation
- Attach Set Rotation From — string<actormsg> — libNtve_gf_AttachSetRotationFrom
- Create — string<actormsg> — libNtve_gf_Create
- Create Copy — string<actormsg> — libNtve_gf_CreateCopy
- Death Customize — string<actormsg> — libNtve_gf_DeathCustomize
- Destroy — string<actormsg> — libNtve_gf_Destroy
- HostSiteOpsSet — string<actormsg> — libNtve_gf_HostSiteOpsSet
- List Add — string<actormsg> — libNtve_gf_ListAdd
- List Remove — string<actormsg> — libNtve_gf_ListRemove
- Missile Tentacle Return — string<actormsg> — libNtve_gf_MissileTentacleReturn
- Model Event Suppress — string<actormsg> — libNtve_gf_ModelEventSuppress
- Model Swap — string<actormsg> — libNtve_gf_ModelSwap
- Mover Set Acceleration — string<actormsg> — libNtve_gf_MoverSetAcceleration
- Mover Set Deceleration — string<actormsg> — libNtve_gf_MoverSetDeceleration
- Mover Set Destination 2D — string<actormsg> — libNtve_gf_MoverSetDestination2D
- Mover Set Destination From — string<actormsg> — libNtve_gf_MoverSetDestinationFrom
- Mover Set Destination H — string<actormsg> — libNtve_gf_MoverSetDestinationH
- Mover Set Destination Z — string<actormsg> — libNtve_gf_MoverSetDestinationZ
- Mover Set Speed — string<actormsg> — libNtve_gf_MoverSetSpeed
- Mover Set Speed Max — string<actormsg> — libNtve_gf_MoverSetSpeedMax
- Mover Set Speed From Duration — string<actormsg> — libNtve_gf_MoverSetSpeedFromDuration
- Mover Move — string<actormsg> — libNtve_gf_MoverMove
- Mover Stop — string<actormsg> — libNtve_gf_MoverStop
- Mover Stop Now — string<actormsg> — libNtve_gf_MoverStopNow
- Multiply Scale — string<actormsg> — libNtve_gf_MultiplyScale
- Print — string<actormsg> — libNtve_gf_Print
- Query Persistent — string<actormsg> — libNtve_gf_QueryPersistent
- Query Radius — string<actormsg> — libNtve_gf_QueryRadius
- Query Region — string<actormsg> — libNtve_gf_QueryRegion
- Ref Clear — string<actormsg> — libNtve_gf_RefClear
- Ref Create — string<actormsg> — MakeMsgRefCreate
- Ref Destroy — string<actormsg> — libNtve_gf_RefDestroy
- Ref Dump — string<actormsg> — libNtve_gf_RefDump
- Ref Notify — string<actormsg> — libNtve_gf_RefNotify
- Ref Set — string<actormsg> — libNtve_gf_RefSet
- Ref Set From Msg — string<actormsg> — libNtve_gf_RefSetFromMsg
- Ref Set From Actor — string<actormsg> — libNtve_gf_RefSetFromActor
- Ref Set From Request — string<actormsg> — MakeMsgRefSetFromRequest
- Ref Set Refresh Name — string<actormsg> — libNtve_gf_RefSetRefreshName
- Ref Table Dump — string<actormsg> — MakeMsgRefTableDump
- Set Bearings — string<actormsg> — libNtve_gf_SetBearings
- Set Bearings From — string<actormsg> — libNtve_gf_SetBearingsFrom
- Set Bearings H — string<actormsg> — libNtve_gf_SetBearingsH
- Set Facing — string<actormsg> — libNtve_gf_SetFacing
- Set Height — string<actormsg> — libNtve_gf_SetHeight
- Set Opacity — string<actormsg> — libNtve_gf_SetOpacity
- Set Physics State — string<actormsg> — MakeMsgSetPhysicsState
- Set Position — string<actormsg> — libNtve_gf_SetPosition
- Set Position 2D — string<actormsg> — libNtve_gf_SetPosition2D
- Set Position 2D H — string<actormsg> — libNtve_gf_SetPosition2DH
- Set Position From — string<actormsg> — libNtve_gf_SetPositionFrom
- Set Position H — string<actormsg> — libNtve_gf_SetPositionH
- Set Render To Texture Enabled — string<actormsg> — libNtve_gf_SetRenderToTextureEnabled
- Set Rotation — string<actormsg> — libNtve_gf_SetRotation
- Set Rotation From — string<actormsg> — libNtve_gf_SetRotationFrom
- Set Scale — string<actormsg> — libNtve_gf_SetScale
- Set Scale Absolute — string<actormsg> — libNtve_gf_SetScaleAbsolute
- Set Team Color — string<actormsg> — libNtve_gf_SetTeamColor
- Set Local Tint Color — string<actormsg> — libNtve_gf_SetLocalTintColor
- Set Tint Color — string<actormsg> — libNtve_gf_SetTintColor
- Set Visibility — string<actormsg> — libNtve_gf_SetVisibility
- Set Walk Anim Move Speed — string<actormsg> — libNtve_gf_SetWalkAnimMoveSpeed
- Set Z — string<actormsg> — libNtve_gf_SetZ
- Signal — string<actormsg> — libNtve_gf_Signal
- Sound Add DSP — string<actormsg> — libNtve_gf_SoundAddDSP
- Sound Set Muted — string<actormsg> — libNtve_gf_SoundSetMuted
- Sound Set Offset — string<actormsg> — libNtve_gf_SoundSetOffset
- Sound Set Paused — string<actormsg> — libNtve_gf_SoundSetPaused
- Status Decrement — string<actormsg> — libNtve_gf_StatusDecrement
- Status Increment — string<actormsg> — libNtve_gf_StatusIncrement
- Texture Dump — string<actormsg> — libNtve_gf_TextureDump
- Texture Dump DB — string<actormsg> — libNtve_gf_TextureDumpDB
- Texture Group Apply — string<actormsg> — libNtve_gf_TextureGroupApply
- Texture Group Remove — string<actormsg> — libNtve_gf_TextureGroupRemove
- Texture Select By ID — string<actormsg> — libNtve_gf_TextureSelectByID
- Texture Select By Match — string<actormsg> — MakeMsgTextureSelectByMatch
- Texture Select By Slot — string<actormsg> — MakeMsgTextureSelectBySlot
- Texture Video Play (Advanced) — string<actormsg> — MakeMsgTextureVideoPlay
- Texture Video Play — string<actormsg> — libNtve_gf_MakeMsgTextureVideoPlay
- Texture Video Set Frame (Advanced) — string<actormsg> — MakeMsgTextureVideoSetFrame
- Texture Video Set Frame — string<actormsg> — libNtve_gf_TextureVideoSetFrame
- Texture Video Set Paused (Advanced) — string<actormsg> — MakeMsgTextureVideoSetPaused
- Texture Video Set Paused — string<actormsg> — libNtve_gf_TextureVideoSetPaused
- Texture Video Set Time (Advanced) — string<actormsg> — MakeMsgTextureVideoSetTime
- Texture Video Set Time — string<actormsg> — libNtve_gf_TextureVideoSetTime
- Texture Video Stop (Advanced) — string<actormsg> — MakeMsgTextureVideoStop
- Texture Video Stop — string<actormsg> — libNtve_gf_TextureVideoStop
- Texture Video Stop All — string<actormsg> — libNtve_gf_TextureVideoStopAll
- Timer Set — string<actormsg> — libNtve_gf_TimerSet
- Timer Kill — string<actormsg> — libNtve_gf_TimerKill
- Transition — string<actormsg> — MakeMsgTransition
# Examples
— None found —