# Set Scale
Grammar — SetScale x, y, z blendDuration
Flags —Function
Constructs and returns a SetScale actor message based on the parameters. This message sets the X,Y,Z scale of an actor*“s model, relative to the model”*s data entry X,Y,Z scale value, to the X,Y,Z parameter values. This will take place over a number of game time seconds determined by the Blend Duration parameter. If Blend Duration is left at 0, the change in scale will occur immediately. Note: This only works on actors with models.
# Arguments
fixed
— Xfixed
— Yfixed
— Zfixed
— Blend Duration
Returns — string
<actormsg>
string libNtve_gf_SetScale(
fixed lp_x,
fixed lp_y,
fixed lp_z,
fixed lp_blendDuration,
);
# Related
Category: Actor / Message Constructors
- Actor Msg 1 —
string
<actormsg> — libNtve_gf_ActorMsg1 - Actor Msg 2 —
string
<actormsg> — libNtve_gf_ActorMsg2 - Actor Msg 3 —
string
<actormsg> — libNtve_gf_ActorMsg3 - Actor Msg 4 —
string
<actormsg> — libNtve_gf_ActorMsg4 - Action Damage —
string
<actormsg> — libNtve_gf_ActionDamage - Action Impact —
string
<actormsg> — libNtve_gf_ActionImpact - Alias Add —
string
<actormsg> — libNtve_gf_AliasAdd - Alias Remove —
string
<actormsg> — libNtve_gf_AliasRemove - Anim Baseline Start —
string
<actormsg> — libNtve_gf_AnimBaselineStart - Anim Baseline Stop —
string
<actormsg> — libNtve_gf_AnimBaselineStop - Anim Blend Time Apply —
string
<actormsg> — libNtve_gf_AnimBlendTimeApply - Anim Blend Time Remove —
string
<actormsg> — libNtve_gf_AnimBlendTimeRemove - Anim Bracket Resume —
string
<actormsg> — MakeMsgAnimBracketResume - Anim Bracket Start —
string
<actormsg> — MakeMsgAnimBracketStart - Anim Bracket Stop —
string
<actormsg> — MakeMsgAnimBracketStop - Anim Clear —
string
<actormsg> — libNtve_gf_AnimClear - Anim Clear All But —
string
<actormsg> — libNtve_gf_AnimClearAllBut - Anim Dump DB —
string
<actormsg> — libNtve_gf_AnimDumpDB - Anim Group Apply —
string
<actormsg> — MakeMsgAnimGroupApply - Anim Group Remove —
string
<actormsg> — MakeMsgAnimGroupRemove - Anim Group Remove All —
string
<actormsg> — libNtve_gf_AnimGroupRemoveAll - Anim Play —
string
<actormsg> — MakeMsgAnimPlay - Anim Play Sequence —
string
<actormsg> — libNtve_gf_AnimPlaySequence - Anim Set Completion —
string
<actormsg> — libNtve_gf_AnimSetCompletion - Anim Set Duration —
string
<actormsg> — libNtve_gf_AnimSetDuration - Anim Set Paused —
string
<actormsg> — libNtve_gf_AnimSetPaused - Anim Set Time —
string
<actormsg> — libNtve_gf_AnimSetTime - Anim Set Time Scale —
string
<actormsg> — libNtve_gf_AnimSetTimeScale - Anim Set Time Scale Global —
string
<actormsg> — libNtve_gf_AnimSetTimeScaleGlobal - Attach Set Bearings —
string
<actormsg> — libNtve_gf_AttachSetBearings - Attach Set Bearings From —
string
<actormsg> — libNtve_gf_AttachSetBearingsFrom - Attach Set Position —
string
<actormsg> — libNtve_gf_AttachSetPosition - Attach Set Position From —
string
<actormsg> — libNtve_gf_AttachSetPositionFrom - Attach Set Rotation —
string
<actormsg> — libNtve_gf_AttachSetRotation - Attach Set Rotation From —
string
<actormsg> — libNtve_gf_AttachSetRotationFrom - Create —
string
<actormsg> — libNtve_gf_Create - Create Copy —
string
<actormsg> — libNtve_gf_CreateCopy - Death Customize —
string
<actormsg> — libNtve_gf_DeathCustomize - Destroy —
string
<actormsg> — libNtve_gf_Destroy - HostSiteOpsSet —
string
<actormsg> — libNtve_gf_HostSiteOpsSet - List Add —
string
<actormsg> — libNtve_gf_ListAdd - List Remove —
string
<actormsg> — libNtve_gf_ListRemove - Missile Tentacle Return —
string
<actormsg> — libNtve_gf_MissileTentacleReturn - Model Event Suppress —
string
<actormsg> — libNtve_gf_ModelEventSuppress - Model Swap —
string
<actormsg> — libNtve_gf_ModelSwap - Mover Set Acceleration —
string
<actormsg> — libNtve_gf_MoverSetAcceleration - Mover Set Deceleration —
string
<actormsg> — libNtve_gf_MoverSetDeceleration - Mover Set Destination 2D —
string
<actormsg> — libNtve_gf_MoverSetDestination2D - Mover Set Destination From —
string
<actormsg> — libNtve_gf_MoverSetDestinationFrom - Mover Set Destination H —
string
<actormsg> — libNtve_gf_MoverSetDestinationH - Mover Set Destination Z —
string
<actormsg> — libNtve_gf_MoverSetDestinationZ - Mover Set Speed —
string
<actormsg> — libNtve_gf_MoverSetSpeed - Mover Set Speed Max —
string
<actormsg> — libNtve_gf_MoverSetSpeedMax - Mover Set Speed From Duration —
string
<actormsg> — libNtve_gf_MoverSetSpeedFromDuration - Mover Move —
string
<actormsg> — libNtve_gf_MoverMove - Mover Stop —
string
<actormsg> — libNtve_gf_MoverStop - Mover Stop Now —
string
<actormsg> — libNtve_gf_MoverStopNow - Multiply Scale —
string
<actormsg> — libNtve_gf_MultiplyScale - Print —
string
<actormsg> — libNtve_gf_Print - Query Persistent —
string
<actormsg> — libNtve_gf_QueryPersistent - Query Radius —
string
<actormsg> — libNtve_gf_QueryRadius - Query Region —
string
<actormsg> — libNtve_gf_QueryRegion - Ref Clear —
string
<actormsg> — libNtve_gf_RefClear - Ref Create —
string
<actormsg> — MakeMsgRefCreate - Ref Destroy —
string
<actormsg> — libNtve_gf_RefDestroy - Ref Dump —
string
<actormsg> — libNtve_gf_RefDump - Ref Notify —
string
<actormsg> — libNtve_gf_RefNotify - Ref Set —
string
<actormsg> — libNtve_gf_RefSet - Ref Set From Msg —
string
<actormsg> — libNtve_gf_RefSetFromMsg - Ref Set From Actor —
string
<actormsg> — libNtve_gf_RefSetFromActor - Ref Set From Request —
string
<actormsg> — MakeMsgRefSetFromRequest - Ref Set Refresh Name —
string
<actormsg> — libNtve_gf_RefSetRefreshName - Ref Table Dump —
string
<actormsg> — MakeMsgRefTableDump - Set Bearings —
string
<actormsg> — libNtve_gf_SetBearings - Set Bearings From —
string
<actormsg> — libNtve_gf_SetBearingsFrom - Set Bearings H —
string
<actormsg> — libNtve_gf_SetBearingsH - Set Facing —
string
<actormsg> — libNtve_gf_SetFacing - Set Height —
string
<actormsg> — libNtve_gf_SetHeight - Set Opacity —
string
<actormsg> — libNtve_gf_SetOpacity - Set Physics State —
string
<actormsg> — MakeMsgSetPhysicsState - Set Position —
string
<actormsg> — libNtve_gf_SetPosition - Set Position 2D —
string
<actormsg> — libNtve_gf_SetPosition2D - Set Position 2D H —
string
<actormsg> — libNtve_gf_SetPosition2DH - Set Position From —
string
<actormsg> — libNtve_gf_SetPositionFrom - Set Position H —
string
<actormsg> — libNtve_gf_SetPositionH - Set Render To Texture Enabled —
string
<actormsg> — libNtve_gf_SetRenderToTextureEnabled - Set Rotation —
string
<actormsg> — libNtve_gf_SetRotation - Set Rotation From —
string
<actormsg> — libNtve_gf_SetRotationFrom - Set Scale —
string
<actormsg> — libNtve_gf_SetScale - Set Scale Absolute —
string
<actormsg> — libNtve_gf_SetScaleAbsolute - Set Team Color —
string
<actormsg> — libNtve_gf_SetTeamColor - Set Local Tint Color —
string
<actormsg> — libNtve_gf_SetLocalTintColor - Set Tint Color —
string
<actormsg> — libNtve_gf_SetTintColor - Set Visibility —
string
<actormsg> — libNtve_gf_SetVisibility - Set Walk Anim Move Speed —
string
<actormsg> — libNtve_gf_SetWalkAnimMoveSpeed - Set Z —
string
<actormsg> — libNtve_gf_SetZ - Signal —
string
<actormsg> — libNtve_gf_Signal - Sound Add DSP —
string
<actormsg> — libNtve_gf_SoundAddDSP - Sound Set Muted —
string
<actormsg> — libNtve_gf_SoundSetMuted - Sound Set Offset —
string
<actormsg> — libNtve_gf_SoundSetOffset - Sound Set Paused —
string
<actormsg> — libNtve_gf_SoundSetPaused - Status Decrement —
string
<actormsg> — libNtve_gf_StatusDecrement - Status Increment —
string
<actormsg> — libNtve_gf_StatusIncrement - Texture Dump —
string
<actormsg> — libNtve_gf_TextureDump - Texture Dump DB —
string
<actormsg> — libNtve_gf_TextureDumpDB - Texture Group Apply —
string
<actormsg> — libNtve_gf_TextureGroupApply - Texture Group Remove —
string
<actormsg> — libNtve_gf_TextureGroupRemove - Texture Select By ID —
string
<actormsg> — libNtve_gf_TextureSelectByID - Texture Select By Match —
string
<actormsg> — MakeMsgTextureSelectByMatch - Texture Select By Slot —
string
<actormsg> — MakeMsgTextureSelectBySlot - Texture Video Play (Advanced) —
string
<actormsg> — MakeMsgTextureVideoPlay - Texture Video Play —
string
<actormsg> — libNtve_gf_MakeMsgTextureVideoPlay - Texture Video Set Frame (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetFrame - Texture Video Set Frame —
string
<actormsg> — libNtve_gf_TextureVideoSetFrame - Texture Video Set Paused (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetPaused - Texture Video Set Paused —
string
<actormsg> — libNtve_gf_TextureVideoSetPaused - Texture Video Set Time (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetTime - Texture Video Set Time —
string
<actormsg> — libNtve_gf_TextureVideoSetTime - Texture Video Stop (Advanced) —
string
<actormsg> — MakeMsgTextureVideoStop - Texture Video Stop —
string
<actormsg> — libNtve_gf_TextureVideoStop - Texture Video Stop All —
string
<actormsg> — libNtve_gf_TextureVideoStopAll - Timer Set —
string
<actormsg> — libNtve_gf_TimerSet - Timer Kill —
string
<actormsg> — libNtve_gf_TimerKill - Transition —
string
<actormsg> — MakeMsgTransition
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7200
libNtve_gf_CreateModelAtPoint("SS_BossLaserBeam", lv_pos);
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7258
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
auto16A612AD_n = 10;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12111
libNtve_gf_AttachModelToUnit(UnitFromId(2898), "BriefingUnitSelectRed", "Ref_Head");
gv_actorSelectionFusionCore = libNtve_gf_ActorLastCreated();
ActorSend(gv_actorSelectionFusionCore, libNtve_gf_SetScale(1.3, 1.3, 1.3, 0.0));
TriggerEnable(gt_FusionCoreTakesDamage, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7200
libNtve_gf_CreateModelAtPoint("SS_BossLaserBeam", lv_pos);
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7258
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
auto16A612AD_n = 10;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12111
libNtve_gf_AttachModelToUnit(UnitFromId(2898), "BriefingUnitSelectRed", "Ref_Head");
gv_actorSelectionFusionCore = libNtve_gf_ActorLastCreated();
ActorSend(gv_actorSelectionFusionCore, libNtve_gf_SetScale(1.3, 1.3, 1.3, 0.0));
TriggerEnable(gt_FusionCoreTakesDamage, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:329
libNtve_gf_CreateModelAtPoint("PoisonGasCloud", lp_location);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(0.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.3, 1.3, 1.3, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(1.0, 5.0));
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:356
Wait(lp_delay, c_timeGame);
libNtve_gf_CreateModelAtPoint("FogMist", lp_location);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.5, 1.5, 1.5, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetTintColor(Color(100.00, 50.20, 25.10), 1.5, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(0.0, 0.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:2126
UnitGroupLoopBegin(gv_torrasques);
while (!UnitGroupLoopDone()) {
ActorSend(libNtve_gf_MainActorofUnit(UnitGroupLoopCurrent()), libNtve_gf_SetScale(0.85, 0.85, 0.85, 0.0));
libNtve_gf_SendActorMessageToUnit(UnitGroupLoopCurrent(), "ClearTintColor");
if ((UnitGetType(UnitGroupLoopCurrent()) == "UltraliskBurrowed")) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2994
if ((gv_psifieldradius > 0.0)) {
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(gv_psifieldradius, c_fixedPrecisionAny));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, lv_blendduration));
ActorSend(ActorFromDoodad(DoodadFromId(284)), "SetVisibility 1");
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2999
else {
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(0.0, c_fixedPrecisionAny));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(0.1, 0.1, 0.1, 0.0));
ActorSend(ActorFromDoodad(DoodadFromId(284)), "SetVisibility");
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:3281
gv_psifieldradius = gv_psiFieldResetRadius;
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(gv_psifieldradius, gv_psifieldradius, 1.0, 0.0));
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(gv_psifieldradius, c_fixedPrecisionAny));
gv_psifieldstate = ge_psifieldstatepreset_GROWING;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:5560
gf_CinematicApplyPsiDecimatorBehavior(UnitLastCreated());
}
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(172.0, 172.0, 1.0, 0.1));
SoundPlay(SoundLink("PsiDecimator_shield_loop", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introDestroyerAmb = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6248
SoundPlay(SoundLink("PsiDecimator_ShieldRetreat", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midFieldDropSound = SoundLastPlayed();
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, 0.0));
while ((gv_inCinematic == true)) {
lv_psifieldvisualsize -= 3.0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6252
lv_psifieldvisualsize -= 3.0;
if ((lv_psifieldvisualsize > 0.0)) {
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, gv_psifieldupdatefrequency));
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6562
TriggerExecute(gt_MidCineFakeFieldSounds, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, 0.0));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetVisibility(true));
while ((gv_inCinematic == true) && (lv_psifieldvisualsize < (libNtve_gf_WidthOfRegion(RegionFromId(14)) / 2.0))) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6566
while ((gv_inCinematic == true) && (lv_psifieldvisualsize < (libNtve_gf_WidthOfRegion(RegionFromId(14)) / 2.0))) {
lv_psifieldvisualsize += (gf_FieldExpandRatetoPoint(8.0, 10.0, CameraInfoGetTarget(CameraInfoFromId(1))) * gv_psifieldupdatefrequency);
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, gv_psifieldupdatefrequency));
Wait(gv_psifieldupdatefrequency, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:329
libNtve_gf_CreateModelAtPoint("PoisonGasCloud", lp_location);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(0.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.3, 1.3, 1.3, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(1.0, 5.0));
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:356
Wait(lp_delay, c_timeGame);
libNtve_gf_CreateModelAtPoint("FogMist", lp_location);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.5, 1.5, 1.5, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetTintColor(Color(100.00, 50.20, 25.10), 1.5, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetOpacity(0.0, 0.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:2126
UnitGroupLoopBegin(gv_torrasques);
while (!UnitGroupLoopDone()) {
ActorSend(libNtve_gf_MainActorofUnit(UnitGroupLoopCurrent()), libNtve_gf_SetScale(0.85, 0.85, 0.85, 0.0));
libNtve_gf_SendActorMessageToUnit(UnitGroupLoopCurrent(), "ClearTintColor");
if ((UnitGetType(UnitGroupLoopCurrent()) == "UltraliskBurrowed")) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:2994
if ((gv_psifieldradius > 0.0)) {
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(gv_psifieldradius, c_fixedPrecisionAny));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, lv_blendduration));
ActorSend(ActorFromDoodad(DoodadFromId(284)), "SetVisibility 1");
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:2999
else {
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(0.0, c_fixedPrecisionAny));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(0.1, 0.1, 0.1, 0.0));
ActorSend(ActorFromDoodad(DoodadFromId(284)), "SetVisibility");
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:3281
gv_psifieldradius = gv_psiFieldResetRadius;
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(gv_psifieldradius, gv_psifieldradius, 1.0, 0.0));
CatalogFieldValueSet(c_gameCatalogEffect, "PsiDecimatorSearch", "AreaArray[0].Radius", gv_pLAYER_02_DOMINION, FixedToString(gv_psifieldradius, c_fixedPrecisionAny));
gv_psifieldstate = ge_psifieldstatepreset_GROWING;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:5560
gf_CinematicApplyPsiDecimatorBehavior(UnitLastCreated());
}
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(172.0, 172.0, 1.0, 0.1));
SoundPlay(SoundLink("PsiDecimator_shield_loop", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introDestroyerAmb = SoundLastPlayed();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6248
SoundPlay(SoundLink("PsiDecimator_ShieldRetreat", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midFieldDropSound = SoundLastPlayed();
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, 0.0));
while ((gv_inCinematic == true)) {
lv_psifieldvisualsize -= 3.0;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6252
lv_psifieldvisualsize -= 3.0;
if ((lv_psifieldvisualsize > 0.0)) {
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, gv_psifieldupdatefrequency));
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6562
TriggerExecute(gt_MidCineFakeFieldSounds, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, 0.0));
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetVisibility(true));
while ((gv_inCinematic == true) && (lv_psifieldvisualsize < (libNtve_gf_WidthOfRegion(RegionFromId(14)) / 2.0))) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6566
while ((gv_inCinematic == true) && (lv_psifieldvisualsize < (libNtve_gf_WidthOfRegion(RegionFromId(14)) / 2.0))) {
lv_psifieldvisualsize += (gf_FieldExpandRatetoPoint(8.0, 10.0, CameraInfoGetTarget(CameraInfoFromId(1))) * gv_psifieldupdatefrequency);
ActorSend(ActorFromDoodad(DoodadFromId(284)), libNtve_gf_SetScale(lv_psifieldvisualsize, lv_psifieldvisualsize, 1.0, gv_psifieldupdatefrequency));
Wait(gv_psifieldupdatefrequency, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:442
libNtve_gf_CreateModelAtPoint("InfestedHomeSmall", UnitGetPosition(lp_bunker));
lv_infestation = libNtve_gf_ActorLastCreated();
ActorSend(lv_infestation, libNtve_gf_SetScale(0.5, 0.5, 0.5, 0.0));
ActorSend(lv_infestation, libNtve_gf_SetFacing(libNtve_gf_RandomAngle()));
ActorSend(lv_infestation, libNtve_gf_SetHeight(0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:464
gv_bonusObjectiveRescueRegions[3] = RegionFromId(5);
ActorSend(libNtve_gf_MainActorofUnit(UnitFromId(72)), libNtve_gf_SetTintColor(Color(0.00, 0.00, 100.00), 1.0, 0.0));
ActorSend(libNtve_gf_MainActorofUnit(UnitFromId(72)), libNtve_gf_SetScale(0.3, 1.0, 1.0, 0.0));
UnitGroupLoopBegin(UnitGroup(UnitGetType(UnitFromId(11)), c_playerAny, RegionFromId(1), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:1058
}
libNtve_gf_CreateModelAtPoint("HybridWarpOut", UnitGetPosition(UnitGroupLoopCurrent()));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(0.25, 0.25, 0.5, 0.0));
libHots_gf_StoreActorForUnit(UnitGroupLoopCurrent(), 5, libNtve_gf_ActorLastCreated());
UnitSetPosition(UnitGroupLoopCurrent(), gf_TogglePoint(UnitGetPosition(UnitGroupLoopCurrent())), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:1063
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_CreateModelAtPoint("HybridWarpInEffect", UnitGetPosition(UnitGroupLoopCurrent()));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(0.25, 0.25, 0.5, 0.0));
libHots_gf_StoreActorForUnit(UnitGroupLoopCurrent(), 6, libNtve_gf_ActorLastCreated());
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingSimple", UnitGetPosition(UnitGroupLoopCurrent()), ColorWithAlpha(0.00, 100.00, 0.00, 0.00), 2.0, 270.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:442
libNtve_gf_CreateModelAtPoint("InfestedHomeSmall", UnitGetPosition(lp_bunker));
lv_infestation = libNtve_gf_ActorLastCreated();
ActorSend(lv_infestation, libNtve_gf_SetScale(0.5, 0.5, 0.5, 0.0));
ActorSend(lv_infestation, libNtve_gf_SetFacing(libNtve_gf_RandomAngle()));
ActorSend(lv_infestation, libNtve_gf_SetHeight(0));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:464
gv_bonusObjectiveRescueRegions[3] = RegionFromId(5);
ActorSend(libNtve_gf_MainActorofUnit(UnitFromId(72)), libNtve_gf_SetTintColor(Color(0.00, 0.00, 100.00), 1.0, 0.0));
ActorSend(libNtve_gf_MainActorofUnit(UnitFromId(72)), libNtve_gf_SetScale(0.3, 1.0, 1.0, 0.0));
UnitGroupLoopBegin(UnitGroup(UnitGetType(UnitFromId(11)), c_playerAny, RegionFromId(1), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:1058
}
libNtve_gf_CreateModelAtPoint("HybridWarpOut", UnitGetPosition(UnitGroupLoopCurrent()));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(0.25, 0.25, 0.5, 0.0));
libHots_gf_StoreActorForUnit(UnitGroupLoopCurrent(), 5, libNtve_gf_ActorLastCreated());
UnitSetPosition(UnitGroupLoopCurrent(), gf_TogglePoint(UnitGetPosition(UnitGroupLoopCurrent())), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:1063
UnitIssueOrder(UnitGroupLoopCurrent(), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_CreateModelAtPoint("HybridWarpInEffect", UnitGetPosition(UnitGroupLoopCurrent()));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(0.25, 0.25, 0.5, 0.0));
libHots_gf_StoreActorForUnit(UnitGroupLoopCurrent(), 6, libNtve_gf_ActorLastCreated());
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingSimple", UnitGetPosition(UnitGroupLoopCurrent()), ColorWithAlpha(0.00, 100.00, 0.00, 0.00), 2.0, 270.0);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:560
UnitBehaviorAdd(libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit, "HackedMountSuppressor", libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit, 1);
UnitBehaviorAdd(libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit, "CoreDetection", libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit, 1);
libNtve_gf_SendActorMessageToUnit(libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit, libNtve_gf_SetScale(libPVEB_gv_pBNPCHeroResizeRatio, libPVEB_gv_pBNPCHeroResizeRatio, libPVEB_gv_pBNPCHeroResizeRatio, 0.0));
libPVEB_gf_SendEventNPCHeroSpawned(lv_player, libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_heroUnit);
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:767
UnitBehaviorAdd(libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit, "HackedMountSuppressor", libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit, 1);
UnitBehaviorAdd(libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit, "CoreDetection", libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit, 1);
libNtve_gf_SendActorMessageToUnit(libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit, libNtve_gf_SetScale(libPVEM_gv_pvENPCHeroResizeRatio, libPVEM_gv_pvENPCHeroResizeRatio, libPVEM_gv_pvENPCHeroResizeRatio, 0.0));
libPVEM_gf_PvESendEventNPCHeroSpawned(lv_player, libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_heroUnit);
}
mods/heromods/auriel.stormmod — base.stormdata/LibHAUR.galaxy:1129
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_ModelSwap("HitTestFuzzy_Cyliner", 0));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_SetOpacity(0.0, 0));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_SetScale(2.0, 2.0, 4.5, 0.0));
ActorSend(libNtve_gf_MainActorofUnit(libHAUR_gv_heroAurielResurrectSpirit[lv_deadPlayer]), libNtve_gf_SetHeight(1.0));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4600
lv_dehakaScaleResult = ((lv_dehakaCurrentLevel * lv_dehakaScalePerLevel) + lv_dehakaBaseScale);
libNtve_gf_SendActorMessageToUnit(lp_dehakaUnit, libNtve_gf_SetScale(lv_dehakaScaleResult, lv_dehakaScaleResult, lv_dehakaScaleResult, 0.0));
libNtve_gf_CatalogFieldValueSetAsReal(c_gameCatalogUnit, lv_dehakaUnitType, "Radius", lp_dehakaPlayer, ((lv_dehakaCurrentLevel * 0.0625) + 0.5));
lv_dehakaAttackDamageResult = (lv_dehakaAttackDamageBase + ((lv_dehakaCurrentLevel - 1) * lv_dehakaAttackDamagePerLevel));