# Convert Boolean To Text

Grammar — Text(value)
FlagsFunction

Converts a boolean value to a text value.

# Arguments

  • bool — Value

Returns — text

text libNtve_gf_ConvertBooleanToText(bool lp_value);

Category: Conversion / Basic Conversions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_startRandom)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_startedBefore)
// L4306
libNtve_gf_ConvertBooleanToText(gf_ActorWithConversation(ge_ActorID_ActorSwann))
// L4619
libNtve_gf_ConvertBooleanToText(lv_bankExist)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_startRandom)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_startedBefore)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_startRandom)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_startedBefore)
// L4306
libNtve_gf_ConvertBooleanToText(gf_ActorWithConversation(ge_ActorID_ActorSwann))
// L4619
libNtve_gf_ConvertBooleanToText(lv_bankExist)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_startRandom)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_startedBefore)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L8326
libNtve_gf_ConvertBooleanToText(libCamp_gf_CampaignDebugModeIsOn("ProgressCheat"))
// L8429
libNtve_gf_ConvertBooleanToText((lp_resultFromVictory == c_gameOverVictory))
// L9849
libNtve_gf_ConvertBooleanToText(libCamp_gv_cPX_CampaignCompleted)
// L13072
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionStatusCheck(libCamp_ge_MapID_MapTTosh03B, libCamp_ge_MissionStatus_Completed))
// L13073
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionDifficultyCompleted(libCamp_ge_MapID_MapTTosh03B, 2))
// L13073
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionDifficultyCompleted(libCamp_ge_MapID_MapTTosh03B, 3))
// L14204
libNtve_gf_ConvertBooleanToText(libCamp_gv_tSX_IsSimulation)
// L14204
libNtve_gf_ConvertBooleanToText(libCamp_gv_tSX_IsVictoryPlayAgain)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L5675
libNtve_gf_ConvertBooleanToText(lp_condition)
// L7206
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L3365
libNtve_gf_ConvertBooleanToText(lp_condition)
// L5992
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)

# mods/heroesdata.stormmod

GameLib.galaxy

// L1769
libNtve_gf_ConvertBooleanToText(lv_nPCPlayer)
// L1770
libNtve_gf_ConvertBooleanToText(lp_effectIsHeal)

# mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod

LibMMAP.galaxy

// L2088
libNtve_gf_ConvertBooleanToText(libMMAP_gv_dEBUG_CampDefendersOn)
// L2182
libNtve_gf_ConvertBooleanToText(libMMAP_gv_dEBUG_AlliedFlagTargetable)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L1104
libNtve_gf_ConvertBooleanToText(lp_condition)

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L3375
libNtve_gf_ConvertBooleanToText(lv_allowDisallow)
// L4272
libNtve_gf_ConvertBooleanToText(true)
// L4281
libNtve_gf_ConvertBooleanToText(false)
// L6236
libNtve_gf_ConvertBooleanToText(libCOOC_gv_cC_DebugTechSpam)
// L6265
libNtve_gf_ConvertBooleanToText(libCOOC_gv_cC_DebugTechSuperSpam)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L4287
libNtve_gf_ConvertBooleanToText(lp_condition)
// L5400
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)