# Convert Integer To Text
Grammar — Text(val|Integer)
Flags —Native
|Function
Converts an integer into a text value.
# Arguments
int
— Value
Returns — text
native text IntToText(int x);
# Related
Category: Conversion / Basic Conversions
- [F] —
text
— Convert String To Text — ( StringToText ) - [F] —
string
— Convert Game Link To String — ( ) - [F] —
string
[ gamelink ] — Convert String To Game Link — ( ) - [F] —
string
[ catalogentry ] — Convert String To Catalog Entry — ( ) - [F] —
string
[ reference ] — Convert String To Catalog Reference — ( ) - [F] —
string
[ catalogfieldname ] — Convert String To Catalog Field Name — ( ) - [F] —
string
[ catalogfieldpath ] — Convert String To Catalog Field Path — ( ) - [F] —
string
[ catalogscope ] — Convert String To Catalog Scope — ( ) - [F] —
string
— Convert Catalog Entry To String — ( ) - [F] —
string
— Convert Catalog Reference To String — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Numeric) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Upgrade) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Upgrade -> Any) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Numeric -> Any) — ( ) - [F] —
string
— Convert Catalog Field Name To String — ( ) - [F] —
string
— Convert Catalog Field Path To String — ( ) - [F] —
string
— Convert Catalog Scope To String — ( ) - [F] —
string
[ filepath ] — Convert String To Image File — ( ) - [F] —
string
[ filepath ] — Convert String To Movie File — ( ) - [F] —
string
[ filepath ] — Convert String To Cutscene File — ( ) - [F] —
string
— Convert Conversation State Index To String — ( ) - [F] —
string
[ convstateindex ] — Convert String To Conversation State Index — ( ) - [F] —
string
— Convert User Data Instance To String — ( ) - [F] —
string
[ userinstance ] — Convert String To User Data Instance — ( ) - [F] —
fixed
— Convert String To Real — ( StringToFixed ) - [F] —
int
— Convert String To Integer — ( StringToInt ) - [F] —
abilcmd
— Convert String To Ability Command — ( StringToAbilCmd ) - [F] —
text
— Convert Real To Text — ( FixedToText ) - [F] —
text
— Convert Real To Text (Advanced) — ( FixedToTextAdvanced ) - [F] —
string
— Convert Real To String — ( FixedToString ) - [F] —
int
— Convert Real To Integer — ( FixedToInt ) - [F] —
text
— Convert Integer To Text — ( IntToText ) - [F] —
string
— Convert Integer To String — ( IntToString ) - [F] —
fixed
— Convert Integer To Real — ( IntToFixed ) - [F] —
text
— Convert Boolean To Text — ( libNtve_gf_ConvertBooleanToText ) - [F] —
int
— Convert Boolean To Integer — ( BoolToInt ) - [F] —
string
— Convert Boolean To String — ( libNtve_gf_ConvertBooleanToString ) - [F] —
bool
— Convert String To Boolean — ( libNtve_gf_ConvertStringToBoolean ) - [F] —
string
— Convert Point To String — ( libNtve_gf_ConvertPointToString ) - [F] —
point
— Convert String To Point — ( libNtve_gf_ConvertStringToPoint ) - [F] —
string
— Convert Image To String — ( ) - [F] —
int
— Convert Game User To Integer — ( ) - [F] —
text
— Format Number — ( FormatNumber ) - [F] —
text
— Format Duration — ( FormatDuration )
# Examples
# campaigns/liberty.sc2campaign
// L143
IntToText(lp_score)
// L438
IntToText(gv_finalScore)
// L441
IntToText(gv_finalScore)
// L449
IntToText(gv_previousBestScore)
// L459
IntToText(gv_winningScoreBronze)
// L526
IntToText(gv_multikillCounter)
// L536
IntToText(gv_multikillCounter)
// L546
IntToText(gv_multikillCounter)
// L632
IntToText(gv_finalScore)
// L632
IntToText(gv_winningScoreBronze)
// L457
IntToText(lp_score)
// L462
IntToText(0)
// L463
IntToText(0)
// L464
IntToText(0)
// L465
IntToText(0)
// L466
IntToText(0)
// L467
IntToText(0)
// L468
IntToText(0)
// L841
IntToText(gf_TotalScore())
// L842
IntToText(gv_lostUnitsRound1)
// L232
IntToText(lp_score)
// L509
IntToText(gv_finalScore)
// L516
IntToText(gv_finalScore)
// L523
IntToText(gv_previousBestScore)
// L532
IntToText(gv_winningScoreBronze)
// L599
IntToText(gv_multikillCounter)
// L609
IntToText(gv_multikillCounter)
// L619
IntToText(gv_multikillCounter)
// L1224
IntToText(gv_winningScoreBronze)
// L1224
IntToText(gv_winningScoreBronze)
// L1130
IntToText(gv_marineBuiltCount)
// L1130
IntToText(gv_marineNeeded)
// L1130
IntToText(gv_marineNeeded)
// L1133
IntToText(gv_tankBuiltCount)
// L1133
IntToText(gv_tanksNeeded)
// L1133
IntToText(gv_tanksNeeded)
// L1136
IntToText(gv_ghostsBuiltCount)
// L1136
IntToText(gv_ghostsNeeded)
// L1136
IntToText(gv_ghostsNeeded)
// L1175
IntToText(gv_marineBuiltCount)
// L284
IntToText(lp_score)
// L289
IntToText(0)
// L642
IntToText(gv_zerglingRushScoreCurrent)
// L645
IntToText(gv_zerglingRushScoreCurrent)
// L652
IntToText(gv_zerglingRushScoreCurrent)
// L661
IntToText(gv_zerglingRushScorePrevious)
// L666
IntToText(gv_zerglingRushScoreCurrent)
// L671
IntToText(gv_zerglingRushScoreCurrent)
// L674
IntToText(gv_zerglingRushScoreCurrent)
// L991
IntToText(gv_protossRushScoreCurrent)
// L421
IntToText(lp_score)
// L426
IntToText(0)
// L427
IntToText(0)
// L428
IntToText(0)
// L429
IntToText(0)
// L430
IntToText(0)
// L431
IntToText(0)
// L432
IntToText(0)
// L789
IntToText(gf_TotalScore())
// L790
IntToText(gv_lostUnitsRound1)
// L144
IntToText(lp_score)
// L408
IntToText(gv_finalScore)
// L411
IntToText(gv_finalScore)
// L419
IntToText(gv_previousBestScore)
// L429
IntToText(gv_winningScoreBronze)
// L520
IntToText(gv_multikillCounter)
// L530
IntToText(gv_multikillCounter)
// L540
IntToText(gv_multikillCounter)
// L960
IntToText(gv_winningScoreBronze)
// L960
IntToText(gv_winningScoreBronze)
// L467
IntToText(lp_score)
// L472
IntToText(0)
// L473
IntToText(0)
// L474
IntToText(0)
// L475
IntToText(0)
// L476
IntToText(0)
// L477
IntToText(0)
// L478
IntToText(0)
// L848
IntToText(gf_TotalScore())
// L849
IntToText(gv_lostUnitsRound1Best)
// L142
IntToText(lp_scores)
// L424
IntToText(gv_finalScore)
// L427
IntToText(gv_finalScore)
// L435
IntToText(gv_previousBestScore)
// L445
IntToText(gv_winningScoreBronze)
// L517
IntToText(gv_multikillCounter)
// L527
IntToText(gv_multikillCounter)
// L537
IntToText(gv_multikillCounter)
// L919
IntToText(gv_winningScoreBronze)
// L919
IntToText(gv_winningScoreBronze)
// L3235
IntToText(((gv_repeatTimes * gf_NumberOfLevel()) + (lp_level)))
// L3460
IntToText(((lp_level) + (gv_repeatTimes * 3)))
// L3483
IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_levelWavePlaneType[(lp_level)][lv_index])))
// L3485
IntToText(gv_levelWaveShotDown[(lp_level)][lv_index])
// L3492
IntToText(lv_shotDownTotal)
// L3492
IntToText(FixedToInt((IntToFixed((lv_shotDownTotal * 100)) / IntToFixed(gv_levelTotalEnemy))))
// L3495
IntToText(lv_shotDownTotal)
// L3495
IntToText(0)
// L3517
IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_powerupTypeUnitTypes[lv_index])))
// L3519
IntToText(gv_powerupTypePickedUp[lv_index])