# Convert Boolean To Integer
Flags —
Native
|Function
Converts a boolean to 1 (true) or 0 (false).
# Arguments
bool
— Boolean
Returns — int
native int BoolToInt(bool f);
# Related
Category: Conversion / Basic Conversions
- [F] —
text
— Convert String To Text — ( StringToText ) - [F] —
string
— Convert Game Link To String — ( ) - [F] —
string
[ gamelink ] — Convert String To Game Link — ( ) - [F] —
string
[ catalogentry ] — Convert String To Catalog Entry — ( ) - [F] —
string
[ reference ] — Convert String To Catalog Reference — ( ) - [F] —
string
[ catalogfieldname ] — Convert String To Catalog Field Name — ( ) - [F] —
string
[ catalogfieldpath ] — Convert String To Catalog Field Path — ( ) - [F] —
string
[ catalogscope ] — Convert String To Catalog Scope — ( ) - [F] —
string
— Convert Catalog Entry To String — ( ) - [F] —
string
— Convert Catalog Reference To String — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Numeric) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Upgrade) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Upgrade -> Any) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Numeric -> Any) — ( ) - [F] —
string
— Convert Catalog Field Name To String — ( ) - [F] —
string
— Convert Catalog Field Path To String — ( ) - [F] —
string
— Convert Catalog Scope To String — ( ) - [F] —
string
[ filepath ] — Convert String To Image File — ( ) - [F] —
string
[ filepath ] — Convert String To Movie File — ( ) - [F] —
string
[ filepath ] — Convert String To Cutscene File — ( ) - [F] —
string
— Convert Conversation State Index To String — ( ) - [F] —
string
[ convstateindex ] — Convert String To Conversation State Index — ( ) - [F] —
string
— Convert User Data Instance To String — ( ) - [F] —
string
[ userinstance ] — Convert String To User Data Instance — ( ) - [F] —
fixed
— Convert String To Real — ( StringToFixed ) - [F] —
int
— Convert String To Integer — ( StringToInt ) - [F] —
abilcmd
— Convert String To Ability Command — ( StringToAbilCmd ) - [F] —
text
— Convert Real To Text — ( FixedToText ) - [F] —
text
— Convert Real To Text (Advanced) — ( FixedToTextAdvanced ) - [F] —
string
— Convert Real To String — ( FixedToString ) - [F] —
int
— Convert Real To Integer — ( FixedToInt ) - [F] —
text
— Convert Integer To Text — ( IntToText ) - [F] —
string
— Convert Integer To String — ( IntToString ) - [F] —
fixed
— Convert Integer To Real — ( IntToFixed ) - [F] —
text
— Convert Boolean To Text — ( libNtve_gf_ConvertBooleanToText ) - [F] —
int
— Convert Boolean To Integer — ( BoolToInt ) - [F] —
string
— Convert Boolean To String — ( libNtve_gf_ConvertBooleanToString ) - [F] —
bool
— Convert String To Boolean — ( libNtve_gf_ConvertStringToBoolean ) - [F] —
string
— Convert Point To String — ( libNtve_gf_ConvertPointToString ) - [F] —
point
— Convert String To Point — ( libNtve_gf_ConvertStringToPoint ) - [F] —
string
— Convert Image To String — ( ) - [F] —
int
— Convert Game User To Integer — ( ) - [F] —
text
— Format Number — ( FormatNumber ) - [F] —
text
— Format Duration — ( FormatDuration )
# Examples
# campaigns/liberty.sc2campaign
// L633
BoolToInt(lv_pickedUnit == UnitGroupUnit(auto49A2DDD7_g, auto49A2DDD7_u))
// L642
BoolToInt(lv_pickedUnit == UnitGroupUnit(auto6B9B76D8_g, auto6B9B76D8_u))
// L2576
BoolToInt(lv_unit == UnitGroupUnit(autoB7804980_g, autoB7804980_u))
// L2924
BoolToInt(lv_u == UnitGroupUnit(auto3F4C99E6_g, auto3F4C99E6_u))
// L2930
BoolToInt(lv_u == UnitGroupUnit(auto1B6E7E41_g, auto1B6E7E41_u))
// L2936
BoolToInt(lv_u == UnitGroupUnit(autoE3A7849B_g, autoE3A7849B_u))
// L2942
BoolToInt(lv_u == UnitGroupUnit(auto5262DC05_g, auto5262DC05_u))
// L4075
BoolToInt(lv_indexUnit == UnitGroupUnit(auto22B9CD29_g, auto22B9CD29_u))
// L7352
BoolToInt(lv_indexUnit == UnitGroupUnit(auto77B05B4A_g, auto77B05B4A_u))
// L8650
BoolToInt(lv_indexUnit == UnitGroupUnit(auto08DD2036_g, auto08DD2036_u))
// L2386
BoolToInt(lv_u == UnitGroupUnit(auto5345FD8F_g, auto5345FD8F_u))
// L2412
BoolToInt(lv_u == UnitGroupUnit(auto800FE0DA_g, auto800FE0DA_u))
// L2460
BoolToInt(lv_u == UnitGroupUnit(auto64A00279_g, auto64A00279_u))
// L2557
BoolToInt(lv_indexUnit == UnitGroupUnit(autoF8BA0C0A_g, autoF8BA0C0A_u))
// L3648
BoolToInt(lv_indexUnit == UnitGroupUnit(auto1645265F_g, auto1645265F_u))
// L4299
BoolToInt(lv_hotspot == UnitGroupUnit(autoE28B3249_g, autoE28B3249_u))
// L5148
BoolToInt(lv_unit == UnitGroupUnit(auto75C0B0D3_g, auto75C0B0D3_u))
// L7306
BoolToInt(lv_unit == UnitGroupUnit(auto1D348EDD_g, auto1D348EDD_u))
// L7326
BoolToInt(lv_indexUnit == UnitGroupUnit(auto4D7FC978_g, auto4D7FC978_u))
// L8229
BoolToInt(lv_pickedUnit == UnitGroupUnit(autoF63B25EA_g, autoF63B25EA_u))
// L633
BoolToInt(lv_pickedUnit == UnitGroupUnit(auto49A2DDD7_g, auto49A2DDD7_u))
// L642
BoolToInt(lv_pickedUnit == UnitGroupUnit(auto6B9B76D8_g, auto6B9B76D8_u))
// L2576
BoolToInt(lv_unit == UnitGroupUnit(autoB7804980_g, autoB7804980_u))
// L2924
BoolToInt(lv_u == UnitGroupUnit(auto3F4C99E6_g, auto3F4C99E6_u))
// L2930
BoolToInt(lv_u == UnitGroupUnit(auto1B6E7E41_g, auto1B6E7E41_u))
// L2936
BoolToInt(lv_u == UnitGroupUnit(autoE3A7849B_g, autoE3A7849B_u))
// L2942
BoolToInt(lv_u == UnitGroupUnit(auto5262DC05_g, auto5262DC05_u))
// L4075
BoolToInt(lv_indexUnit == UnitGroupUnit(auto22B9CD29_g, auto22B9CD29_u))
// L7352
BoolToInt(lv_indexUnit == UnitGroupUnit(auto77B05B4A_g, auto77B05B4A_u))
// L8650
BoolToInt(lv_indexUnit == UnitGroupUnit(auto08DD2036_g, auto08DD2036_u))
// L2386
BoolToInt(lv_u == UnitGroupUnit(auto5345FD8F_g, auto5345FD8F_u))
// L2412
BoolToInt(lv_u == UnitGroupUnit(auto800FE0DA_g, auto800FE0DA_u))
// L2460
BoolToInt(lv_u == UnitGroupUnit(auto64A00279_g, auto64A00279_u))
// L2557
BoolToInt(lv_indexUnit == UnitGroupUnit(autoF8BA0C0A_g, autoF8BA0C0A_u))
// L3648
BoolToInt(lv_indexUnit == UnitGroupUnit(auto1645265F_g, auto1645265F_u))
// L4299
BoolToInt(lv_hotspot == UnitGroupUnit(autoE28B3249_g, autoE28B3249_u))
// L5148
BoolToInt(lv_unit == UnitGroupUnit(auto75C0B0D3_g, auto75C0B0D3_u))
// L7306
BoolToInt(lv_unit == UnitGroupUnit(auto1D348EDD_g, auto1D348EDD_u))
// L7326
BoolToInt(lv_indexUnit == UnitGroupUnit(auto4D7FC978_g, auto4D7FC978_u))
// L8229
BoolToInt(lv_pickedUnit == UnitGroupUnit(autoF63B25EA_g, autoF63B25EA_u))
# campaigns/swarmstory.sc2campaign
// L6399
BoolToInt(lp_available)
# campaigns/swarmstoryutil.sc2mod
// L299
BoolToInt(lv_indexUnit == UnitGroupUnit(autoD711EDC9_g, autoD711EDC9_u))
// L310
BoolToInt(lv_indexUnit == UnitGroupUnit(auto37E86738_g, auto37E86738_u))
// L533
BoolToInt(lib281DEC45_gf_CharacterHasNewInfo(lv_character))
// L2083
BoolToInt(lv_indexUnit == UnitGroupUnit(autoE1815EB8_g, autoE1815EB8_u))
// L2109
BoolToInt(lv_indexUnit == UnitGroupUnit(auto4D646238_g, auto4D646238_u))
// L2557
BoolToInt(lv_indexUnit == UnitGroupUnit(autoBF1D72FD_g, autoBF1D72FD_u))
// L2664
BoolToInt(lv_indexUnit == UnitGroupUnit(auto2FA83878_g, auto2FA83878_u))
// L2692
BoolToInt(lv_indexUnit == UnitGroupUnit(auto665EA1FF_g, auto665EA1FF_u))
// L2709
BoolToInt(lv_indexUnit == UnitGroupUnit(auto53373C7C_g, auto53373C7C_u))
// L4734
BoolToInt(lp_isNew)
# campaigns/voidstory.sc2campaign
// L2023
BoolToInt(lp_available)
// L4825
BoolToInt(lp_shown)
// L5187
BoolToInt(lp_new)
# campaigns/voidstory.sc2campaign
// L746
BoolToInt(libVCST_gf_PS_ClickableIsNew(lv_indexClickable))
// L2881
BoolToInt(lp_isPlaying)
// L4122
BoolToInt(lp_background)
// L4128
BoolToInt(lp_isNew)
// L4135
BoolToInt((lp_enabledDisabled == true))
// L4180
BoolToInt(lp_isVisibleOnSet)
# mods/core.sc2mod
// L1021
BoolToInt(lp_mutedState)
// L1021
BoolToInt(lp_fade)
// L1033
BoolToInt(lp_pausedState)
// L1033
BoolToInt(lp_fade)
# mods/frontiers.sc2mod
// L466
BoolToInt(lv_i == PlayerGroupPlayer(auto993E03F9_g, auto993E03F9_p))
// L897
BoolToInt(lv_i == PlayerGroupPlayer(auto307151DA_g, auto307151DA_p))
// L908
BoolToInt(lv_i == PlayerGroupPlayer(autoB533AD6E_g, autoB533AD6E_p))
# mods/missionpacks/campaigncommon.sc2mod
// L494
BoolToInt(lp_available)
// L2386
BoolToInt(lp_new)
# mods/missionpacks/novacampaign.sc2mod
// L618
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(auto5ADAA0AD_g, auto5ADAA0AD_u))
// L635
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(autoD087C6AB_g, autoD087C6AB_u))
// L652
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(auto2D3EF93F_g, auto2D3EF93F_u))
// L669
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(autoC958FC29_g, autoC958FC29_u))
// L1455
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(auto3CF37BD8_g, auto3CF37BD8_u))
// L1651
BoolToInt(lv_enemyUnitGroupIter == UnitGroupUnit(auto7FAFEA5B_g, auto7FAFEA5B_u))
// L1771
BoolToInt(lv_playerIndex == PlayerGroupPlayer(autoEDCAAF8F_g, autoEDCAAF8F_p))
// L2667
BoolToInt(lv_indexTownHall == UnitGroupUnit(auto59F7820C_g, auto59F7820C_u))
// L2777
BoolToInt(lv_indexPlayer == PlayerGroupPlayer(autoDF48CB2F_g, autoDF48CB2F_p))
// L2856
BoolToInt(lv_indexPlayer1 == PlayerGroupPlayer(autoE1FC9780_g, autoE1FC9780_p))
# mods/missionpacks/novacampaign.sc2mod
// L659
BoolToInt(libNCST_gf_NS_ClickableIsNew(lv_indexClickable))
// L1038
BoolToInt(lv_indexUnit == UnitGroupUnit(auto4254474A_g, auto4254474A_u))
// L1786
BoolToInt(lv_indexUnit == UnitGroupUnit(auto300770A4_g, auto300770A4_u))
// L1933
BoolToInt(lv_indexUnit == UnitGroupUnit(auto8F428406_g, auto8F428406_u))
// L1942
BoolToInt(lv_indexUnit == UnitGroupUnit(auto4BA2BDE2_g, auto4BA2BDE2_u))
// L1965
BoolToInt(lv_indexUnit == UnitGroupUnit(autoB1C4E56F_g, autoB1C4E56F_u))
// L2529
BoolToInt(lp_isPlaying)
// L3495
BoolToInt(lp_background)
// L3500
BoolToInt(lp_isNew)
// L3506
BoolToInt((lp_enabledDisabled == true))
# mods/missionpacks/novacampaign.sc2mod
// L1493
BoolToInt(lp_isNewStatus)
// L1873
BoolToInt(lp_isNewState)
// L2242
BoolToInt(lv_indexPlayer == PlayerGroupPlayer(auto015E2278_g, auto015E2278_p))
// L2258
BoolToInt(lv_indexPlayer == PlayerGroupPlayer(auto8236ADDB_g, auto8236ADDB_p))
# mods/novastoryassets.sc2mod
// L3465
BoolToInt(lv_u == UnitGroupUnit(auto8048C945_g, auto8048C945_u))
// L5997
BoolToInt(lv_defenderUnit == UnitGroupUnit(auto4E528D73_g, auto4E528D73_u))
// L6010
BoolToInt(lv_defenderUnit == UnitGroupUnit(auto2CEA3011_g, auto2CEA3011_u))
// L6023
BoolToInt(lv_defenderUnit == UnitGroupUnit(autoEE084E77_g, autoEE084E77_u))
// L925
BoolToInt(lv_loopUnit == UnitGroupUnit(auto096D078E_g, auto096D078E_u))
// L1388
BoolToInt(lv_currentUnit == UnitGroupUnit(auto141DBA84_g, auto141DBA84_u))
// L2804
BoolToInt(lv_scientistUnitIter == UnitGroupUnit(autoD272B6B6_g, autoD272B6B6_u))