# Format Number
Grammar — Format Number(number)
Flags —Native
|Function
Formats a number into a localization friendly text value. For example, 1000000 will become 1,000,000 in English.
# Arguments
int
— Number
Returns — text
native text FormatNumber(int number);
# Related
Category: Conversion / Basic Conversions
- [F] —
text
— Convert String To Text — ( StringToText ) - [F] —
string
— Convert Game Link To String — ( ) - [F] —
string
[ gamelink ] — Convert String To Game Link — ( ) - [F] —
string
[ catalogentry ] — Convert String To Catalog Entry — ( ) - [F] —
string
[ reference ] — Convert String To Catalog Reference — ( ) - [F] —
string
[ catalogfieldname ] — Convert String To Catalog Field Name — ( ) - [F] —
string
[ catalogfieldpath ] — Convert String To Catalog Field Path — ( ) - [F] —
string
[ catalogscope ] — Convert String To Catalog Scope — ( ) - [F] —
string
— Convert Catalog Entry To String — ( ) - [F] —
string
— Convert Catalog Reference To String — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Numeric) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Upgrade) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Upgrade -> Any) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Numeric -> Any) — ( ) - [F] —
string
— Convert Catalog Field Name To String — ( ) - [F] —
string
— Convert Catalog Field Path To String — ( ) - [F] —
string
— Convert Catalog Scope To String — ( ) - [F] —
string
[ filepath ] — Convert String To Image File — ( ) - [F] —
string
[ filepath ] — Convert String To Movie File — ( ) - [F] —
string
[ filepath ] — Convert String To Cutscene File — ( ) - [F] —
string
— Convert Conversation State Index To String — ( ) - [F] —
string
[ convstateindex ] — Convert String To Conversation State Index — ( ) - [F] —
string
— Convert User Data Instance To String — ( ) - [F] —
string
[ userinstance ] — Convert String To User Data Instance — ( ) - [F] —
fixed
— Convert String To Real — ( StringToFixed ) - [F] —
int
— Convert String To Integer — ( StringToInt ) - [F] —
abilcmd
— Convert String To Ability Command — ( StringToAbilCmd ) - [F] —
text
— Convert Real To Text — ( FixedToText ) - [F] —
text
— Convert Real To Text (Advanced) — ( FixedToTextAdvanced ) - [F] —
string
— Convert Real To String — ( FixedToString ) - [F] —
int
— Convert Real To Integer — ( FixedToInt ) - [F] —
text
— Convert Integer To Text — ( IntToText ) - [F] —
string
— Convert Integer To String — ( IntToString ) - [F] —
fixed
— Convert Integer To Real — ( IntToFixed ) - [F] —
text
— Convert Boolean To Text — ( libNtve_gf_ConvertBooleanToText ) - [F] —
int
— Convert Boolean To Integer — ( BoolToInt ) - [F] —
string
— Convert Boolean To String — ( libNtve_gf_ConvertBooleanToString ) - [F] —
bool
— Convert String To Boolean — ( libNtve_gf_ConvertStringToBoolean ) - [F] —
string
— Convert Point To String — ( libNtve_gf_ConvertPointToString ) - [F] —
point
— Convert String To Point — ( libNtve_gf_ConvertStringToPoint ) - [F] —
string
— Convert Image To String — ( ) - [F] —
int
— Convert Game User To Integer — ( ) - [F] —
text
— Format Number — ( FormatNumber ) - [F] —
text
— Format Duration — ( FormatDuration )
# Examples
# campaigns/liberty.sc2campaign
// L3780
FormatNumber(gv_score)
// L3781
FormatNumber(gv_highScore)
// L4526
FormatNumber(gv_salvageTotal)
// L4527
FormatNumber(gv_mineralsHarvested)
// L4528
FormatNumber(gv_spiderMineKillCount)
// L4368
FormatNumber((PlayerScoreValueGetAsInt(gv_p01_USER, "MineralsCollected") + gv_mineralsFromPickups))
// L3780
FormatNumber(gv_score)
// L3781
FormatNumber(gv_highScore)
// L4526
FormatNumber(gv_salvageTotal)
// L4527
FormatNumber(gv_mineralsHarvested)
// L4528
FormatNumber(gv_spiderMineKillCount)
// L4368
FormatNumber((PlayerScoreValueGetAsInt(gv_p01_USER, "MineralsCollected") + gv_mineralsFromPickups))
# campaigns/libertystory.sc2campaign
// L2958
FormatNumber(lp_credits)
# mods/heroes.stormmod
// L1306
FormatNumber(FixedToInt(gv_targetDummyDamageLastSecond))
// L1306
FormatNumber(FixedToInt(gv_targetDummyDamageLastSecond))
# mods/heroesdata.stormmod
// L3158
FormatNumber(FixedToInt(lv_awardValue))
// L3160
FormatNumber(FixedToInt(libGame_gv_mVPStats[lp_playerIndex].lv_deaths))
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L5341
FormatNumber(FixedToInt(lv_damage))
// L5343
FormatNumber(FixedToInt(lv_damage))
// L5346
FormatNumber(FixedToInt((lv_damage / TimerGetElapsed(libStEx_gv_targetDummyDamageTimer))))
# mods/heroesdata.stormmod
// L15410
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[0]))
// L15411
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[1]))
// L15412
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[2]))
// L15413
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[3]))
// L15414
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[4]))
// L15415
FormatNumber(FixedToInt(lv_totalXPContribution))
// L15438
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[0]))
// L15439
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[1]))
// L15440
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[2]))
// L15441
FormatNumber(FixedToInt(lv_prioritizedXPVauleList[3]))