# AISetNukeCloakCost

FlagsNative

# Arguments

  • int — lp_1
  • fixed — lp_2

Returns — void

native void AISetNukeCloakCost(int lp_1, fixed lp_2);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactTerrAI.galaxy

// L16
AISetNukeCloakCost(player, AIAbilityFixed(player, c_AB_GhostCloak, c_fieldEnergyCost))
// L21
AISetNukeCloakCost(player, AIAbilityFixed(player, c_AB_GhostCloak, c_fieldEnergyCost))