# Effect Unit
Base type —
int
Name | Identifier | Code |
---|---|---|
Caster | c_effectUnitCaster | 0 |
Outer | c_effectUnitOuter | 2 |
Source | c_effectUnitSource | 3 |
Target | c_effectUnitTarget | 4 |
Origin | c_effectUnitOrigin | 6 |
# Related
Category: Environment / Support
- [P] — Day/Night Event Type
- [P] — Time Of Day Value Type
- [P] — Background Type
- [P] — Height Type
- [P] — Environment Type
- [P] — Pathing Type
- [P] — No Water
- [P] — Water Blend Type
- [P] — Creep Permanent Option
- [P] — Creep Speed Type
- [P] — Explosion Size
- [P] — Explosion Type
- [P] — Effect Player
- [P] — Effect Location
- [P] — Damage Location
- [P] — Effect Unit
- [P] — Effect Amount
# Examples
— None found —